Player Matchup

Nemesis
Nemesis
BielPeerex
Nemesis
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 69L
1,368 Elo+
Solo
Izanami
Izanami
MaxRadicalMan
Izanami
Level 28
God Stats
11W - 13L
1,603 SR
Queue Stats
68W - 94L
1,474 Elo+
Solo
Cthulhu
Cthulhu
MikeyNunes217
Cthulhu
Level 25
God Stats
20W - 21L
1,142 SR
Queue Stats
165W - 190L
1,377 Elo+
Solo
Ra
Ra
avtomat97
Ra
Level 7
God Stats
18W - 17L
1,280 SR
Queue Stats
77W - 67L
1,371 Elo+
Solo
Heimdallr
Heimdallr
mataleones10
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,438 Elo+
Solo
Team Averages
Level 18
1,405 SR
1,406 Elo+

VS

Team Averages
Level 15
1,521 SR
1,336 Elo+
Ymir
Ymir
Chestrockwell40
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,339 Elo+
Solo
Chaac
Chaac
FURIOUXZZ
Chaac
Level 28
God Stats
5W - 3L
1,538 SR
Queue Stats
20W - 21L
1,408 Elo+
Solo
Ne Zha
Ne Zha
ILoveIuvh
Ne Zha
Level 15
God Stats
8W - 13L
1,375 SR
Queue Stats
18W - 23L
1,373 Elo+
Solo
Kali
Kali
Yong_Hasan
Kali
Level 8
God Stats
9W - 4L
1,500 SR
Queue Stats
49W - 49L
1,416 Elo+
Solo
Tiamat
Tiamat
gros-minet-974
Tiamat
Level 18
God Stats
3W - 1L
1,691 SR
Queue Stats
6W - 10L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BielPeerex
Nemesis
10
0 / 6 / 2
8,149
313
2,182
14,546
4,063
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Izanami
2
0 / 2 / 0
5,237
201
0
1,428
12
Cthulhu
20
2 / 3 / 3
12,525
482
9,432
18,672
18,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
8 / 6 / 0
13,036
501
14,021
17,335
8,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
mataleones10
Heimdallr
17
0 / 12 / 1
10,369
399
4,946
20,091
8,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
8,774
337
1,823
4,579
2,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
FURIOUXZZ
Chaac
20
9 / 2 / 3
14,517
558
13,696
17,227
11,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
ILoveIuvh
Ne Zha
20
12 / 2 / 6
14,902
573
19,239
20,286
11,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
6 / 0 / 4
13,879
534
8,508
16,180
7,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
1 / 7 / 8
12,098
465
9,798
16,416
11,713
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
10
Kills
28
29
Deaths
12
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BielPeerex
Nemesis
0
6
2
0.17
W
0
1
0
0
W
Chaac
FURIOUXZZ
Chaac
9
2
3
5.25
W
Ne Zha
ILoveIuvh
Ne Zha
12
2
6
7.5
L
Izanami
0
2
0
0
L
Cthulhu
2
3
3
1.17
W
6
0
4
8
L
8
6
0
1.33
W
1
7
8
0.71
L
Heimdallr
mataleones10
Heimdallr
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,581
Damage
53,064
72,072
Taken
74,688
38,916
Mitigated
44,415
11,079
Healing
27,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BielPeerex
Nemesis
2,182
780
0
1,457
14,546
4,063
365
759
13,747
0
20,433
W
1,823
886
0
144
4,579
2,712
0
2,324
2,255
13,806
0
W
Chaac
FURIOUXZZ
Chaac
13,696
1,844
183
7,109
17,227
11,179
5,121
3,269
13,826
0
79,568
W
Ne Zha
ILoveIuvh
Ne Zha
19,239
5,867
0
8,207
20,286
11,273
2,750
4,939
13,751
0
103,901
L
Izanami
0
0
0
0
1,428
12
0
0
1,428
0
0
L
Cthulhu
9,432
949
153
3,211
18,672
18,550
400
3,447
15,075
68,586
0
W
8,508
3,894
0
8,785
16,180
7,538
1,689
4,209
11,937
0
80,391
L
14,021
1,564
449
5,072
17,335
8,238
0
4,616
12,281
89,958
0
W
9,798
1,685
0
3,286
16,416
11,713
1,801
8,144
7,996
68,348
0
L
Heimdallr
mataleones10
Heimdallr
4,946
2,311
0
737
20,091
8,053
2,504
2,081
17,920
0
45,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,316
Gold Earned
64,170
401
Minions Killed
522
0
Camps Cleared
0
1,634,855
Distance Traveled
2,211,170
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,149
313
32
1
0
375,938
2
W
Ymir
8,774
337
25
1
0
151,009
1
W
Chaac
14,517
558
119
5
0
579,145
1
W
Ne Zha
14,902
573
131
5
0
521,811
0
L
Izanami
5,237
201
0
0
0
0
0
L
Cthulhu
12,525
482
138
5
0
451,384
7
W
Kali
13,879
534
140
5
0
525,724
1
L
Ra
13,036
501
163
6
0
384,695
1
W
Tiamat
12,098
465
107
4
0
433,481
3
L
Heimdallr
10,369
399
68
3
0
422,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role