Player Matchup

Raijin
Raijin
 
Raijin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Karisma V Fate
Artio
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
550W - 398L
1,586 Elo+
Party 1
Guan Yu
Guan Yu
TheUnkn0wn1065
Guan Yu
Level 104
God Stats
5W - 4L
1,885 SR
Queue Stats
240W - 114L
1,758 Elo+
Party 1
Team Averages
Level 111
1,628 SR
1,615 Elo+

VS

Team Averages
Level 112
1,612 SR
1,568 Elo+
Danzaburou
Danzaburou
DK mrANKELT4KER
Danzaburou
Level 106
God Stats
25W - 27L
1,564 SR
Queue Stats
925W - 720L
1,498 Elo+
Solo
Raijin
Raijin
Roockieflow
Raijin
Level 124
God Stats
5W - 4L
1,650 SR
Queue Stats
84W - 93L
1,563 Elo+
Solo
Sobek
Sobek
St0ked50
Sobek
Level 107
God Stats
1W - 2L
1,623 SR
Queue Stats
74W - 51L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
5 / 0 / 2
7,765
777
5,770
5,542
2,009
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 7
7,445
745
3,823
9,413
6,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 0 / 6
7,431
743
7,217
8,326
6,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DK mrANKELT4KER
Danzaburou
8
0 / 4 / 1
5,931
593
3,592
6,458
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
9
1 / 3 / 0
6,191
619
6,953
4,871
1,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
St0ked50
Sobek
9
0 / 3 / 1
6,527
653
3,026
9,434
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
1
1
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
0
2
6
L
Danzaburou
DK mrANKELT4KER
Danzaburou
0
4
1
0.13
W
1
1
7
4.5
L
Raijin
1
3
0
0.33
L
Sobek
St0ked50
Sobek
0
3
1
0.17
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,810
Damage
13,571
23,281
Taken
20,763
14,725
Mitigated
10,081
8,775
Healing
4,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,770
405
0
1,348
5,542
2,009
780
2,356
3,186
27,841
0
L
Danzaburou
DK mrANKELT4KER
Danzaburou
3,592
996
0
1,495
6,458
1,765
0
2,786
3,557
0
14,200
W
3,823
401
388
2,513
9,413
6,354
0
4,722
4,691
18,168
0
L
Raijin
6,953
1,258
0
60
4,871
1,812
0
2,082
2,689
24,440
1,248
L
Sobek
St0ked50
Sobek
3,026
144
0
3,067
9,434
6,504
0
4,745
4,514
14,970
0
W
7,217
1,454
1,424
3,102
8,326
6,362
176
2,716
5,610
0
18,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,641
Gold Earned
18,649
98
Minions Killed
97
0
Camps Cleared
0
554,803
Distance Traveled
480,764
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,765
777
57
6
0
170,317
1
L
Danzaburou
5,931
593
29
3
0
154,842
0
W
Artio
7,445
745
20
2
0
180,022
3
L
Raijin
6,191
619
45
5
0
150,709
3
L
Sobek
6,527
653
23
2
0
175,213
1
W
Guan Yu
7,431
743
21
2
0
204,464
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role