Player Matchup

Nemesis
Nemesis
Dreadknight0855
Nemesis
Level 83
God Stats
1W - 5L
1,291 SR
Queue Stats
539W - 518L
1,438 Elo+
Solo
Sobek
Sobek
Megaflemmli
Sobek
Level 48
God Stats
6W - 12L
1,467 SR
Queue Stats
327W - 383L
1,322 Elo+
Solo
Danzaburou
Danzaburou
MojaveRanger57
Danzaburou
Level 69
God Stats
11W - 14L
1,340 SR
Queue Stats
43W - 50L
1,460 Elo+
Solo
Tiamat
Tiamat
VS69MV
Tiamat
Level 69
God Stats
43W - 49L
1,296 SR
Queue Stats
291W - 323L
1,400 Elo+
Solo
Aphrodite
Aphrodite
azrs
Aphrodite
Level 48
God Stats
9W - 6L
1,508 SR
Queue Stats
205W - 224L
1,413 Elo+
Solo
Team Averages
Level 63
1,380 SR
1,407 Elo+

VS

Team Averages
Level 72
1,489 SR
1,442 Elo+
Chaac
Chaac
Blue_Sea_Wolf
Chaac
Level 64
God Stats
6W - 3L
1,574 SR
Queue Stats
43W - 66L
1,320 Elo+
Solo
Mercury
Mercury
IsacRoos72
Mercury
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,707 Elo+
Solo
Anhur
Anhur
ZuppaZepp
Anhur
Level 62
God Stats
4W - 3L
1,518 SR
Queue Stats
48W - 50L
1,429 Elo+
Solo
Eset
Eset
greatersun
Eset
Level 107
God Stats
4W - 6L
1,374 SR
Queue Stats
173W - 165L
1,400 Elo+
Solo
Athena
Athena
mightyergo
Athena
Level 66
God Stats
55W - 46L
1,477 SR
Queue Stats
1,079W - 1,082L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 1
10,132
461
11,408
16,233
8,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 7 / 2
9,155
416
2,958
19,061
15,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
MojaveRanger57
Danzaburou
16
3 / 3 / 0
10,592
481
14,010
12,500
4,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
VS69MV
Tiamat
20
0 / 0 / 1
12,684
577
5,825
5,919
4,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
azrs
Aphrodite
18
2 / 5 / 2
10,847
493
10,594
19,585
8,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 0 / 1
10,790
490
4,958
12,494
9,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
IsacRoos72
Mercury
17
2 / 2 / 7
10,015
455
5,578
15,524
6,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
ZuppaZepp
Anhur
17
1 / 2 / 9
9,803
446
11,091
17,504
7,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 4 / 6
11,056
503
15,543
12,509
4,923
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
mightyergo
Athena
17
7 / 1 / 11
11,226
510
13,165
16,581
14,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
9
Kills
18
18
Deaths
9
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
4
3
1
1.5
W
Mercury
IsacRoos72
Mercury
2
2
7
2.75
L
0
7
2
0.14
L
Danzaburou
MojaveRanger57
Danzaburou
3
3
0
1
L
Tiamat
VS69MV
Tiamat
0
0
1
0.5
W
Anhur
ZuppaZepp
Anhur
1
2
9
2.75
L
Aphrodite
azrs
Aphrodite
2
5
2
0.6
W
8
4
6
2.75
W
Athena
mightyergo
Athena
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,795
Damage
50,335
73,298
Taken
74,612
40,472
Mitigated
42,728
27,687
Healing
29,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,958
703
0
5,698
12,494
9,550
0
5,000
7,494
0
68,714
L
11,408
5,472
0
677
16,233
8,641
294
6,096
10,087
0
74,469
W
Mercury
IsacRoos72
Mercury
5,578
4,015
1,290
5,654
15,524
6,961
1,053
4,107
11,201
0
65,129
L
2,958
97
0
3,770
19,061
15,022
220
7,661
11,400
17,686
0
L
Danzaburou
MojaveRanger57
Danzaburou
14,010
6,601
0
4,193
12,500
4,294
1,120
4,856
7,619
0
77,191
L
Tiamat
VS69MV
Tiamat
5,825
2,185
0
2,964
5,919
4,331
3,149
41
5,506
88,414
0
W
Anhur
ZuppaZepp
Anhur
11,091
4,786
0
6,963
17,504
7,069
1,785
2,885
14,545
0
69,430
L
Aphrodite
azrs
Aphrodite
10,594
1,008
4,722
11,361
19,585
8,184
0
10,054
9,531
70,839
0
W
15,543
1,025
1,370
3,571
12,509
4,923
899
2,780
9,605
69,784
0
W
Athena
mightyergo
Athena
13,165
3,275
0
5,102
16,581
14,225
256
3,999
12,390
30,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,410
Gold Earned
52,890
612
Minions Killed
554
0
Camps Cleared
0
1,857,889
Distance Traveled
2,173,006
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,790
490
195
9
0
403,398
2
L
Nemesis
10,132
461
111
5
0
371,525
5
W
Mercury
10,015
455
103
5
0
493,478
0
L
Sobek
9,155
416
26
1
0
397,515
7
L
Danzaburou
10,592
481
140
6
0
346,666
4
L
Tiamat
12,684
577
200
9
0
361,710
5
W
Anhur
9,803
446
104
5
0
388,369
0
L
Aphrodite
10,847
493
135
6
0
380,473
4
W
Eset
11,056
503
111
5
0
385,832
5
W
Athena
11,226
510
41
2
0
501,929
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role