Player Matchup

Izanami
Izanami
Gnarbeats
Izanami
Level 13
God Stats
18W - 21L
1,472 SR
Queue Stats
257W - 277L
1,491 Elo+
Solo
Artemis
Artemis
HammerofThor116
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,228 Elo+
Solo
Ra
Ra
IAmFiZiX
Ra
Level 28
God Stats
3W - 3L
1,600 SR
Queue Stats
126W - 100L
1,469 Elo+
Solo
Chang'e
Chang'e
Sathurnus
Chang'e
Level 28
God Stats
3W - 5L
1,682 SR
Queue Stats
271W - 296L
1,369 Elo+
Solo
Tyr
Tyr
Wrryyypun
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 105L
1,525 Elo+
Solo
Team Averages
Level 20
1,551 SR
1,416 Elo+

VS

Team Averages
Level 18
1,451 SR
1,429 Elo+
Nemesis
Nemesis
SHIBAAKIRA
Nemesis
Level 6
God Stats
1W - 0L
1,356 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cupid
Cupid
SypherJBL
Cupid
Level 15
God Stats
3W - 1L
1,273 SR
Queue Stats
28W - 27L
1,363 Elo+
Solo
Hades
Hades
X_The-Malokka_X
Hades
Level 26
God Stats
1W - 2L
1,523 SR
Queue Stats
89W - 100L
1,362 Elo+
Party 1
Achilles
Achilles
firereaper109
Achilles
Level 19
God Stats
42W - 38L
1,606 SR
Queue Stats
87W - 93L
1,594 Elo+
Solo
Hun Batz
Hun Batz
kfeitoza
Hun Batz
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 105L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gnarbeats
Izanami
13
4 / 5 / 0
8,426
562
9,210
11,348
4,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
0 / 7 / 0
5,506
367
3,007
7,485
2,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 7 / 1
7,860
524
8,366
11,060
3,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Sathurnus
Chang'e
10
1 / 6 / 2
6,189
413
5,381
11,038
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 4 / 2
7,116
474
6,594
11,237
5,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
SHIBAAKIRA
Nemesis
13
4 / 1 / 0
7,832
522
2,811
7,934
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
SypherJBL
Cupid
14
7 / 2 / 1
8,212
547
7,700
10,292
3,463
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
7 / 4 / 3
9,552
637
12,633
13,751
7,373
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
firereaper109
Achilles
17
9 / 0 / 1
10,099
673
11,197
12,826
12,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
kfeitoza
Hun Batz
13
1 / 3 / 5
7,174
478
3,142
7,877
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
10
Kills
28
29
Deaths
10
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
Gnarbeats
Izanami
4
5
0
0.8
L
0
7
0
0
L
3
7
1
0.5
W
Nemesis
SHIBAAKIRA
Nemesis
4
1
0
4
L
Chang'e
Sathurnus
Chang'e
1
6
2
0.33
W
Cupid
SypherJBL
Cupid
7
2
1
3.75
L
2
4
2
0.75
W
7
4
3
2.13
W
Achilles
firereaper109
Achilles
9
0
1
9.5
W
Hun Batz
kfeitoza
Hun Batz
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,558
Damage
37,483
52,168
Taken
52,680
19,956
Mitigated
28,458
12,442
Healing
24,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Gnarbeats
Izanami
9,210
6,246
0
2,791
11,348
4,769
1,966
4,900
6,348
0
53,922
L
3,007
2,004
0
195
7,485
2,072
27
511
6,774
0
10,705
L
8,366
1,213
248
2,676
11,060
3,920
275
1,506
9,529
50,844
0
W
Nemesis
SHIBAAKIRA
Nemesis
2,811
994
0
2,914
7,934
3,038
0
1,518
6,344
0
36,904
L
Chang'e
Sathurnus
Chang'e
5,381
1,138
1,053
3,472
11,038
3,378
398
2,757
8,231
27,436
0
W
Cupid
SypherJBL
Cupid
7,700
4,859
713
6,132
10,292
3,463
450
4,702
5,271
0
46,182
L
6,594
963
0
2,007
11,237
5,817
0
2,959
8,228
0
37,454
W
12,633
2,834
23
7,847
13,751
7,373
1,022
2,484
11,144
63,415
0
W
Achilles
firereaper109
Achilles
11,197
3,209
0
5,560
12,826
12,023
1,026
1,397
11,302
0
64,933
W
Hun Batz
kfeitoza
Hun Batz
3,142
610
388
1,140
7,877
2,561
266
3,192
4,547
0
27,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,097
Gold Earned
42,869
349
Minions Killed
429
0
Camps Cleared
0
1,298,857
Distance Traveled
1,484,402
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,426
562
108
7
0
248,264
4
L
Artemis
5,506
367
18
1
0
275,775
0
L
Ra
7,860
524
109
7
0
252,035
5
W
Nemesis
7,832
522
69
5
0
325,164
2
L
Chang'e
6,189
413
33
2
0
224,614
5
W
Cupid
8,212
547
80
5
0
280,598
3
L
Tyr
7,116
474
81
5
0
298,169
0
W
Hades
9,552
637
112
7
0
271,162
2
W
Achilles
10,099
673
119
8
0
306,260
2
W
Hun Batz
7,174
478
49
3
0
301,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role