Player Matchup

Ymir
Ymir
Chick Inn6070
Ymir
Level 14
God Stats
20W - 19L
1,507 SR
Queue Stats
23W - 21L
1,556 Elo+
Party 2
Ra
Ra
Soykhepri
Ra
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,360 Elo+
Solo
Fenrir
Fenrir
zeroSUB76
Fenrir
Level 111
God Stats
1W - 1L
1,341 SR
Queue Stats
32W - 32L
1,473 Elo+
Party 2
Team Averages
Level 43
1,449 SR
1,463 Elo+

VS

Team Averages
Level 26
1,435 SR
1,336 Elo+
Anubis
Anubis
DikiyPr9n1k
Anubis
Level 5
God Stats
0W - 1L
1,306 SR
Queue Stats
12W - 15L
1,325 Elo+
Solo
Osiris
Osiris
XenoR3aper_YT
Osiris
Level 48
God Stats
2W - 6L
1,500 SR
Queue Stats
474W - 545L
1,370 Elo+
Party 1
Cernunnos
Cernunnos
sonicfanthomas
Cernunnos
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 78L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 13
7,948
662
3,019
9,994
5,960
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
14 / 3 / 7
10,768
897
12,189
11,257
6,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
zeroSUB76
Fenrir
13
9 / 3 / 10
10,231
853
13,712
11,446
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 10 / 3
8,182
682
5,363
9,941
4,175
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 5 / 5
9,837
820
10,728
13,326
12,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
sonicfanthomas
Cernunnos
10
1 / 8 / 3
7,673
639
7,121
12,534
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
23
Kills
9
10
Deaths
23
30
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
4
13
1.63
L
Anubis
3
10
3
0.45
W
14
3
7
5.83
L
5
5
5
1.5
L
Cernunnos
sonicfanthomas
Cernunnos
1
8
3
0.31
W
Fenrir
zeroSUB76
Fenrir
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,920
Damage
23,212
32,697
Taken
35,801
21,053
Mitigated
20,573
9,187
Healing
4,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,019
253
0
170
9,994
5,960
663
2,470
7,524
8,912
0
L
Anubis
5,363
737
0
828
9,941
4,175
54
3,770
5,846
28,603
0
W
12,189
2,077
977
4,899
11,257
6,726
934
1,526
9,731
59,172
0
L
10,728
4,013
135
1,180
13,326
12,425
0
5,706
7,066
0
23,762
L
Cernunnos
sonicfanthomas
Cernunnos
7,121
3,213
0
2,610
12,534
3,973
0
5,112
7,072
0
27,827
W
Fenrir
zeroSUB76
Fenrir
13,712
3,823
0
3,141
11,446
8,367
992
1,415
10,031
0
28,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,947
Gold Earned
25,692
133
Minions Killed
101
0
Camps Cleared
0
643,769
Distance Traveled
524,620
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,948
662
11
1
0
210,048
0
L
Anubis
8,182
682
47
4
0
143,440
0
W
Ra
10,768
897
95
8
0
199,380
2
L
Osiris
9,837
820
13
1
0
221,214
1
L
Cernunnos
7,673
639
41
3
0
159,966
0
W
Fenrir
10,231
853
27
2
0
234,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role