Player Matchup

Baron Samedi
Baron Samedi
Ivk0z
Baron Samedi
Level 139
God Stats
2W - 3L
1,610 SR
Queue Stats
108W - 97L
1,561 Elo+
Party 2
Nu Wa
Nu Wa
Megaclone
Nu Wa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Palicain1
Danzaburou
Level 98
God Stats
2W - 7L
1,298 SR
Queue Stats
206W - 250L
1,342 Elo+
Solo
Loki
Loki
Veretragna1999
Loki
Level 83
God Stats
1W - 1L
1,752 SR
Queue Stats
70W - 86L
1,378 Elo+
Solo
Apollo
Apollo
dzandra
Apollo
Level 84
God Stats
8W - 7L
1,744 SR
Queue Stats
84W - 72L
1,612 Elo+
Party 2
Team Averages
Level 90
1,581 SR
1,479 Elo+

VS

Team Averages
Level 84
1,551 SR
1,451 Elo+
Sobek
Sobek
CypheI
Sobek
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 53L
1,399 Elo+
Party 1
Ymir
Ymir
Fawe01
Ymir
Level 64
God Stats
17W - 12L
1,650 SR
Queue Stats
226W - 222L
1,523 Elo+
Solo
Cernunnos
Cernunnos
Selendris
Cernunnos
Level 85
God Stats
10W - 11L
1,551 SR
Queue Stats
44W - 59L
1,401 Elo+
Party 1
Raijin
Raijin
VoodooChile145
Raijin
Level 69
God Stats
26W - 27L
1,537 SR
Queue Stats
175W - 170L
1,470 Elo+
Solo
Loki
Loki
xA1eXx
Loki
Level 141
God Stats
29W - 22L
1,520 SR
Queue Stats
176W - 194L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ivk0z
Baron Samedi
12
5 / 5 / 5
8,117
477
9,986
14,903
14,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Megaclone
Nu Wa
15
1 / 2 / 1
8,507
500
3,955
6,393
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Palicain1
Danzaburou
4
0 / 0 / 0
5,032
296
181
415
84
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 5 / 2
8,242
485
6,124
10,749
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
dzandra
Apollo
13
3 / 4 / 7
7,817
460
8,134
13,556
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CypheI
Sobek
12
0 / 5 / 7
7,290
429
4,973
12,969
8,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
Fawe01
Ymir
17
5 / 2 / 4
9,760
574
5,776
12,655
5,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Selendris
Cernunnos
12
0 / 4 / 6
7,212
424
8,154
9,118
2,805
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 1 / 6
10,872
640
7,876
5,928
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
xA1eXx
Loki
17
4 / 0 / 3
9,649
568
6,851
6,066
2,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
42
12
Kills
16
16
Deaths
12
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sobek
CypheI
Sobek
0
5
7
0.7
W
Ymir
Fawe01
Ymir
5
2
4
3.5
L
Baron Samedi
Ivk0z
Baron Samedi
5
5
5
1.5
L
Nu Wa
Megaclone
Nu Wa
1
2
1
0.75
L
Danzaburou
Palicain1
Danzaburou
0
0
0
0
W
Cernunnos
Selendris
Cernunnos
0
4
6
0.75
L
3
5
2
0.8
W
7
1
6
10
L
Apollo
dzandra
Apollo
3
4
7
1.63
W
Loki
xA1eXx
Loki
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,380
Damage
33,630
46,016
Taken
46,736
25,756
Mitigated
21,683
14,710
Healing
15,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
CypheI
Sobek
4,973
308
0
2,821
12,969
8,954
224
4,815
8,120
16,986
0
W
Ymir
Fawe01
Ymir
5,776
1,587
0
6,880
12,655
5,626
0
2,883
9,588
76,285
0
L
Baron Samedi
Ivk0z
Baron Samedi
9,986
1,575
1,857
6,004
14,903
14,263
207
6,523
8,246
37,767
0
L
Nu Wa
Megaclone
Nu Wa
3,955
561
0
1,707
6,393
2,114
0
1,940
4,361
59,529
0
L
Danzaburou
Palicain1
Danzaburou
181
0
0
160
415
84
0
0
415
0
4,171
W
Cernunnos
Selendris
Cernunnos
8,154
3,915
405
2,541
9,118
2,805
145
3,714
5,380
0
42,886
L
6,124
1,852
0
1,998
10,749
3,940
0
2,803
7,832
0
47,175
W
7,876
589
396
968
5,928
1,949
438
1,707
4,077
69,953
0
L
Apollo
dzandra
Apollo
8,134
2,721
0
2,984
13,556
5,355
679
6,877
6,537
0
41,955
W
Loki
xA1eXx
Loki
6,851
3,157
0
1,812
6,066
2,349
196
402
5,630
0
62,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,715
Gold Earned
44,783
373
Minions Killed
461
0
Camps Cleared
0
1,257,569
Distance Traveled
1,557,378
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,290
429
17
1
0
311,747
7
W
Ymir
9,760
574
128
8
0
319,190
3
L
Baron Samedi
8,117
477
45
3
0
264,584
4
L
Nu Wa
8,507
500
135
8
0
293,107
4
L
Danzaburou
5,032
296
13
1
0
37,318
0
W
Cernunnos
7,212
424
65
4
0
269,162
1
L
Loki
8,242
485
91
5
0
360,290
4
W
Raijin
10,872
640
141
8
0
320,591
4
L
Apollo
7,817
460
89
5
0
302,270
0
W
Loki
9,649
568
110
6
0
336,688
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role