Player Matchup

Odin
Odin
AllMightyCone
Odin
Level 82
God Stats
13W - 0L
2,006 SR
Queue Stats
597W - 530L
1,478 Elo+
Solo
Cthulhu
Cthulhu
Chaoshobgoblin2
Cthulhu
Level 87
God Stats
1W - 4L
1,628 SR
Queue Stats
3W - 8L
1,288 Elo+
Solo
Hun Batz
Hun Batz
Grap9192
Hun Batz
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 58
1,712 SR
1,422 Elo+

VS

Team Averages
Level 90
1,500 SR
1,443 Elo+
Serqet
Serqet
 
Serqet
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Alex08031985
Sol
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,304 Elo+
Solo
Artio
Artio
DisorienDankLord
Artio
Level 139
God Stats
2W - 2L
1,499 SR
Queue Stats
119W - 101L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 3
4,600
920
2,617
2,556
1,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
3 / 1 / 1
4,892
978
2,579
2,551
1,102
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Grap9192
Hun Batz
6
0 / 2 / 4
4,080
816
156
2,568
1,029
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
4
0 / 1 / 0
3,461
692
824
1,480
529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
0 / 2 / 1
3,521
704
322
1,647
372
7
2 / 2 / 1
4,278
856
1,036
4,797
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
5
Kills
2
3
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
1
0
0
L
0
2
1
0.25
W
2
0
3
3.5
W
3
1
1
3.5
L
2
2
1
1.25
W
Hun Batz
Grap9192
Hun Batz
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,352
Damage
2,182
7,675
Taken
7,924
3,373
Mitigated
3,378
1,516
Healing
1,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
824
238
0
0
1,480
529
0
391
1,089
0
3,092
L
322
119
0
132
1,647
372
0
472
1,125
1,652
0
W
2,617
940
0
446
2,556
1,242
293
916
1,640
0
4,398
W
2,579
120
353
717
2,551
1,102
371
354
2,197
13,633
0
L
1,036
367
160
1,321
4,797
2,477
0
1,752
2,894
4,153
0
W
Hun Batz
Grap9192
Hun Batz
156
156
0
0
2,568
1,029
108
184
2,384
0
6,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,572
Gold Earned
11,260
31
Minions Killed
14
0
Camps Cleared
0
269,729
Distance Traveled
163,035
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,461
692
5
1
0
51,858
0
L
Sol
3,521
704
3
1
0
44,138
1
W
Odin
4,600
920
3
1
0
102,081
2
W
Cthulhu
4,892
978
17
3
0
97,685
2
L
Artio
4,278
856
6
1
0
67,039
0
W
Hun Batz
4,080
816
11
2
0
69,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role