Player Matchup

Bellona
Bellona
ApolyonKetter
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Apollo
Apollo
KlumzyD
Apollo
Level 6
God Stats
12W - 2L
1,500 SR
Queue Stats
53W - 30L
1,651 Elo+
Solo
Sol
Sol
Sturmgaming
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
monsterd99
Cernunnos
Level 16
God Stats
10W - 7L
1,566 SR
Queue Stats
80W - 65L
1,451 Elo+
Solo
Cerberus
Cerberus
艾勒阿特伊艾娜哦
Cerberus
Level 6
God Stats
2W - 8L
1,123 SR
Queue Stats
22W - 27L
1,259 Elo+
Solo
Team Averages
Level 7
1,438 SR
1,472 Elo+

VS

Team Averages
Level 12
1,351 SR
1,351 Elo+
Loki
Loki
DarthSidiusThell
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Sneakdh
Merlin
Level 10
God Stats
0W - 1L
1,315 SR
Queue Stats
11W - 19L
1,452 Elo+
Solo
Skadi
Skadi
W1ldHeart
Skadi
Level 13
God Stats
2W - 9L
1,363 SR
Queue Stats
10W - 27L
1,168 Elo+
Solo
Ra
Ra
barberpro
Ra
Level 6
God Stats
0W - 2L
1,246 SR
Queue Stats
70W - 86L
1,208 Elo+
Solo
Izanami
Izanami
mhsnBK201
Izanami
Level 17
God Stats
8W - 5L
1,333 SR
Queue Stats
100W - 106L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
1 / 0 / 3
5,922
658
2,600
2,817
1,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
KlumzyD
Apollo
14
18 / 0 / 0
8,553
950
8,837
6,516
2,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 3 / 1
5,277
586
483
4,798
1,350
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
monsterd99
Cernunnos
9
1 / 2 / 3
5,503
611
2,168
4,605
1,291
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 3
5,575
619
711
3,461
1,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,269
474
1,306
6,147
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Sneakdh
Merlin
4
0 / 6 / 0
3,625
403
1,671
3,758
833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
W1ldHeart
Skadi
6
1 / 4 / 1
4,237
471
1,608
4,680
927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 4 / 1
3,803
423
2,211
3,116
787
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
mhsnBK201
Izanami
9
2 / 3 / 0
4,955
551
2,501
5,599
1,377
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
21
Kills
3
6
Deaths
21
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
1
0
3
2.5
L
0
4
1
0.13
W
Apollo
KlumzyD
Apollo
18
0
0
18
L
Merlin
Sneakdh
Merlin
0
6
0
0
W
1
3
1
0.5
L
Skadi
W1ldHeart
Skadi
1
4
1
0.38
L
0
4
1
0.13
L
Izanami
mhsnBK201
Izanami
2
3
0
0.67
W
Cernunnos
monsterd99
Cernunnos
1
2
3
1.25
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,799
Damage
9,297
22,197
Taken
23,300
7,887
Mitigated
5,463
11,006
Healing
3,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
2,600
655
0
322
2,817
1,671
1,192
566
2,207
0
20,312
L
1,306
366
0
1,003
6,147
1,539
0
0
6,147
0
14,101
W
Apollo
KlumzyD
Apollo
8,837
6,305
0
4,981
6,516
2,297
646
1,960
4,401
0
48,166
L
Merlin
Sneakdh
Merlin
1,671
546
0
0
3,758
833
87
143
3,615
7,806
0
W
483
134
0
2,155
4,798
1,350
2,115
468
4,278
18,374
1,702
L
Skadi
W1ldHeart
Skadi
1,608
1,041
0
966
4,680
927
196
194
4,486
0
9,157
L
2,211
409
70
0
3,116
787
29
146
2,970
10,508
0
L
Izanami
mhsnBK201
Izanami
2,501
1,650
0
1,623
5,599
1,377
412
711
4,888
0
24,678
W
Cernunnos
monsterd99
Cernunnos
2,168
868
369
1,940
4,605
1,291
1,598
386
4,219
0
27,629
W
711
0
0
1,239
3,461
1,278
701
239
3,210
10,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,830
Gold Earned
20,889
260
Minions Killed
130
0
Camps Cleared
0
806,502
Distance Traveled
692,699
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,922
658
45
5
0
186,744
0
L
Loki
4,269
474
39
4
0
159,966
1
W
Apollo
8,553
950
100
11
0
185,618
1
L
Merlin
3,625
403
17
2
0
114,513
0
W
Sol
5,277
586
36
4
0
128,682
0
L
Skadi
4,237
471
15
2
0
132,428
0
L
Ra
3,803
423
12
1
0
133,672
0
L
Izanami
4,955
551
47
5
0
152,120
2
W
Cernunnos
5,503
611
52
6
0
134,382
0
W
Cerberus
5,575
619
27
3
0
171,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role