Player Matchup

Hun Batz
Hun Batz
Dkpoum
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,194 Elo+
Solo
Discordia
Discordia
Rowiti
Discordia
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 104L
1,457 Elo+
Party 1
Rama
Rama
Sheiyko
Rama
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
179W - 181L
1,429 Elo+
Party 1
Team Averages
Level 35
1,500 SR
1,360 Elo+

VS

Team Averages
Level 20
1,462 SR
1,443 Elo+
Bellona
Bellona
Arbx
Bellona
Level 29
God Stats
5W - 4L
1,649 SR
Queue Stats
119W - 121L
1,467 Elo+
Solo
Merlin
Merlin
KroGnosis
Merlin
Level 26
God Stats
2W - 4L
1,482 SR
Queue Stats
46W - 50L
1,362 Elo+
Solo
Hun Batz
Hun Batz
Sasujin
Hun Batz
Level 4
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dkpoum
Hun Batz
17
3 / 4 / 14
12,956
682
11,595
14,684
6,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Rowiti
Discordia
16
4 / 1 / 16
12,642
665
22,554
9,485
3,485
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Sheiyko
Rama
17
13 / 1 / 8
14,149
745
21,729
14,823
6,539
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arbx
Bellona
16
5 / 5 / 1
13,566
714
15,555
32,408
30,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
KroGnosis
Merlin
12
0 / 8 / 2
9,796
516
7,611
14,303
4,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
Sasujin
Hun Batz
15
1 / 8 / 3
11,132
586
4,211
17,596
7,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
12
20
Kills
6
6
Deaths
21
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
Arbx
Bellona
5
5
1
1.1
W
Hun Batz
Dkpoum
Hun Batz
3
4
14
2.5
L
Merlin
KroGnosis
Merlin
0
8
2
0.13
W
Discordia
Rowiti
Discordia
4
1
16
12
L
Hun Batz
Sasujin
Hun Batz
1
8
3
0.31
W
Rama
Sheiyko
Rama
13
1
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,878
Damage
27,377
38,992
Taken
64,307
16,740
Mitigated
42,564
12,455
Healing
6,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Arbx
Bellona
15,555
3,098
0
4,793
32,408
30,397
0
10,875
21,533
0
47,796
W
Hun Batz
Dkpoum
Hun Batz
11,595
1,819
1,242
1,536
14,684
6,716
218
2,869
11,815
0
76,884
L
Merlin
KroGnosis
Merlin
7,611
532
302
1,474
14,303
4,999
0
5,225
9,078
41,905
0
W
Discordia
Rowiti
Discordia
22,554
998
0
1,761
9,485
3,485
249
1,259
8,226
63,941
0
L
Hun Batz
Sasujin
Hun Batz
4,211
686
0
208
17,596
7,168
65
6,538
11,058
0
26,794
W
Rama
Sheiyko
Rama
21,729
18,108
0
7,916
14,823
6,539
2,376
3,562
11,261
0
69,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,747
Gold Earned
34,494
251
Minions Killed
143
0
Camps Cleared
0
1,000,277
Distance Traveled
940,450
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,566
714
41
2
0
370,551
2
W
Hun Batz
12,956
682
105
6
0
361,002
0
L
Merlin
9,796
516
60
3
0
243,932
2
W
Discordia
12,642
665
48
3
0
329,384
0
L
Hun Batz
11,132
586
42
2
0
325,967
1
W
Rama
14,149
745
98
5
0
309,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role