Player Matchup

He Bo
He Bo
Apollodroid
He Bo
Level 104
God Stats
5W - 12L
1,444 SR
Queue Stats
460W - 502L
1,409 Elo+
Party 1
Janus
Janus
Cordedtree
Janus
Level 95
God Stats
4W - 3L
1,598 SR
Queue Stats
456W - 511L
1,410 Elo+
Party 1
Cernunnos
Cernunnos
Dellenger
Cernunnos
Level 129
God Stats
10W - 6L
1,751 SR
Queue Stats
191W - 187L
1,588 Elo+
Solo
Ymir
Ymir
SoTastie
Ymir
Level 50
God Stats
9W - 7L
1,573 SR
Queue Stats
44W - 44L
1,508 Elo+
Solo
Tyr
Tyr
itachi1331
Tyr
Level 108
God Stats
3W - 3L
1,473 SR
Queue Stats
292W - 282L
1,475 Elo+
Solo
Team Averages
Level 97
1,568 SR
1,478 Elo+

VS

Team Averages
Level 98
1,569 SR
1,520 Elo+
Tiamat
Tiamat
DPSLoneWolf
Tiamat
Level 54
God Stats
1W - 2L
1,655 SR
Queue Stats
104W - 86L
1,625 Elo+
Solo
Yemoja
Yemoja
ElcomeDuende
Yemoja
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Listare
Pele
Level 122
God Stats
0W - 4L
1,331 SR
Queue Stats
116W - 112L
1,358 Elo+
Solo
Danzaburou
Danzaburou
Necr0nxde
Danzaburou
Level 69
God Stats
3W - 4L
1,573 SR
Queue Stats
344W - 327L
1,495 Elo+
Solo
Artio
Artio
TheTyranny
Artio
Level 160
God Stats
15W - 15L
1,785 SR
Queue Stats
434W - 368L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
8,667
510
4,294
10,141
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Janus
16
4 / 2 / 4
9,703
571
7,302
8,030
2,804
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Dellenger
Cernunnos
17
9 / 0 / 3
11,013
648
17,825
11,235
5,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
12
2 / 2 / 10
8,641
508
5,426
9,589
6,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 4 / 0
7,960
468
5,411
14,206
7,940
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
3 / 3 / 2
8,967
527
7,732
9,087
4,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
12
0 / 4 / 0
6,860
404
3,498
7,596
3,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Pele
Listare
Pele
13
1 / 5 / 0
8,049
473
3,822
14,357
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Necr0nxde
Danzaburou
13
0 / 4 / 0
8,075
475
1,821
9,929
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
17
7 / 1 / 2
10,444
614
17,693
18,904
11,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
16
Kills
11
11
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
3
6
1.33
W
Janus
4
2
4
3
L
Tiamat
3
3
2
1.33
W
Cernunnos
Dellenger
Cernunnos
9
0
3
10.5
L
Yemoja
0
4
0
0
L
Pele
Listare
Pele
1
5
0
0.2
L
Danzaburou
Necr0nxde
Danzaburou
0
4
0
0
W
Ymir
2
2
10
3.5
L
Artio
7
1
2
8
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,258
Damage
34,566
53,201
Taken
59,873
26,004
Mitigated
27,473
18,296
Healing
24,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,294
539
0
4,378
10,141
3,455
0
3,711
6,378
54,182
0
W
Janus
7,302
588
0
604
8,030
2,804
840
5,006
2,948
68,390
0
L
Tiamat
7,732
867
0
2,671
9,087
4,875
278
3,914
5,173
52,578
0
W
Cernunnos
Dellenger
Cernunnos
17,825
9,316
0
7,459
11,235
5,264
1,330
3,837
7,344
0
87,924
L
Yemoja
3,498
553
288
803
7,596
3,923
0
2,425
5,171
33,571
0
L
Pele
Listare
Pele
3,822
213
0
6,634
14,357
4,273
388
3,523
10,834
0
51,854
L
Danzaburou
Necr0nxde
Danzaburou
1,821
0
0
2,361
9,929
2,896
0
1,081
8,848
0
42,329
W
Ymir
5,426
1,142
0
1,421
9,589
6,541
174
6,031
3,434
19,134
0
L
Artio
17,693
2,714
431
11,308
18,904
11,506
0
6,079
12,825
74,980
0
W
5,411
1,024
0
4,434
14,206
7,940
0
9,522
4,174
0
37,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,984
Gold Earned
42,395
459
Minions Killed
515
0
Camps Cleared
0
1,625,458
Distance Traveled
1,581,026
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,667
510
100
6
0
331,298
7
W
Janus
9,703
571
132
8
0
345,878
2
L
Tiamat
8,967
527
113
7
0
309,006
2
W
Cernunnos
11,013
648
137
8
0
319,102
6
L
Yemoja
6,860
404
56
3
0
292,653
7
L
Pele
8,049
473
95
6
0
341,898
4
L
Danzaburou
8,075
475
96
6
0
314,766
5
W
Ymir
8,641
508
28
2
0
307,399
3
L
Artio
10,444
614
155
9
0
322,703
2
W
Tyr
7,960
468
62
4
0
321,781
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role