Player Matchup

Pele
Pele
Duycartoon
Pele
Level 20
God Stats
60W - 99L
1,440 SR
Queue Stats
512W - 571L
1,335 Elo+
Solo
Sol
Sol
shaeieiei
Sol
Level 30
God Stats
11W - 6L
1,504 SR
Queue Stats
50W - 42L
1,466 Elo+
Solo
Ares
Ares
sskdkiller112
Ares
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 124L
1,406 Elo+
Party 1
Serqet
Serqet
她叫金晨
Serqet
Level 16
God Stats
3W - 0L
1,785 SR
Queue Stats
21W - 14L
1,617 Elo+
Party 1
Fenrir
Fenrir
年轻人不讲武德哈
Fenrir
Level 29
God Stats
2W - 2L
1,436 SR
Queue Stats
77W - 67L
1,475 Elo+
Party 1
Team Averages
Level 25
1,533 SR
1,460 Elo+

VS

Team Averages
Level 27
1,467 SR
1,409 Elo+
Bacchus
Bacchus
NJC343
Bacchus
Level 27
God Stats
35W - 18L
1,619 SR
Queue Stats
136W - 139L
1,475 Elo+
Solo
Bakasura
Bakasura
RetroGambit
Bakasura
Level 25
God Stats
0W - 1L
1,297 SR
Queue Stats
1W - 2L
1,357 Elo+
Solo
Vamana
Vamana
SmileSir
Vamana
Level 28
God Stats
1W - 7L
1,295 SR
Queue Stats
208W - 253L
1,381 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yautjaa
Ah Muzen Cab
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
galbisludus
Sol
Level 24
God Stats
2W - 6L
1,624 SR
Queue Stats
24W - 41L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
4,607
419
1,618
5,776
1,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 4 / 2
6,255
569
6,707
6,073
1,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 3 / 1
5,073
461
3,013
7,374
3,824
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
11
5 / 1 / 2
6,469
588
4,409
8,370
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 2 / 1
6,423
584
4,034
7,148
3,743
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NJC343
Bacchus
9
3 / 1 / 2
5,661
515
3,040
6,228
3,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
RetroGambit
Bakasura
10
1 / 4 / 3
5,446
495
2,670
7,428
2,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
SmileSir
Vamana
3
0 / 2 / 0
3,805
346
913
2,246
891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ah Muzen Cab
Yautjaa
Ah Muzen Cab
10
1 / 2 / 2
5,724
520
5,865
7,219
2,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 4 / 3
6,146
559
5,620
7,416
2,150
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
13
Kills
9
11
Deaths
13
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Bacchus
NJC343
Bacchus
3
1
2
4
L
Bakasura
RetroGambit
Bakasura
1
4
3
0.63
L
Vamana
SmileSir
Vamana
0
2
0
0
L
Ah Muzen Cab
Yautjaa
Ah Muzen Cab
1
2
2
1
L
4
4
3
1.38
W
3
4
2
1
W
1
3
1
0.5
W
Serqet
5
1
2
6
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,781
Damage
18,108
34,741
Taken
30,537
13,694
Mitigated
11,635
8,908
Healing
11,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,618
387
0
2,400
5,776
1,322
0
1,042
4,480
0
14,430
L
Bacchus
NJC343
Bacchus
3,040
249
0
2,476
6,228
3,390
74
2,389
3,839
9,930
0
L
Bakasura
RetroGambit
Bakasura
2,670
1,867
0
1,275
7,428
2,865
0
916
6,299
0
18,180
L
Vamana
SmileSir
Vamana
913
394
0
579
2,246
891
0
0
2,246
0
3,232
L
Ah Muzen Cab
Yautjaa
Ah Muzen Cab
5,865
3,362
0
4,430
7,219
2,339
96
2,764
4,455
0
38,677
L
5,620
307
0
2,872
7,416
2,150
519
3,651
3,711
26,897
0
W
6,707
1,430
0
399
6,073
1,898
35
2,719
3,134
34,378
0
W
3,013
586
0
744
7,374
3,824
0
1,340
6,034
16,237
0
W
Serqet
4,409
1,338
0
3,958
8,370
2,907
0
2,625
5,665
0
26,882
W
4,034
694
0
1,407
7,148
3,743
147
934
6,009
0
25,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,827
Gold Earned
26,782
246
Minions Killed
178
0
Camps Cleared
0
1,044,413
Distance Traveled
836,055
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,607
419
26
2
0
225,003
0
L
Bacchus
5,661
515
14
1
0
219,138
4
L
Bakasura
5,446
495
49
4
0
208,792
2
L
Vamana
3,805
346
2
0
0
49,856
0
L
Ah Muzen Cab
5,724
520
64
6
0
173,584
1
L
Sol
6,146
559
49
4
0
184,685
0
W
Sol
6,255
569
68
6
0
175,119
0
W
Ares
5,073
461
36
3
0
201,745
1
W
Serqet
6,469
588
51
5
0
233,085
6
W
Fenrir
6,423
584
65
6
0
209,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role