Player Matchup

Neith
Neith
DekuSama04
Neith
Level 25
God Stats
23W - 16L
1,641 SR
Queue Stats
71W - 77L
1,477 Elo+
Party 1
Cupid
Cupid
Dgarciap
Cupid
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
208W - 259L
1,524 Elo+
Solo
The Morrigan
The Morrigan
PPIITTUU
The Morrigan
Level 27
God Stats
2W - 1L
1,432 SR
Queue Stats
95W - 83L
1,530 Elo+
Solo
Arachne
Arachne
XiaoziSaitake
Arachne
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
belloneLeague
Tiamat
Level 24
God Stats
9W - 9L
1,382 SR
Queue Stats
99W - 109L
1,475 Elo+
Party 1
Team Averages
Level 27
1,491 SR
1,501 Elo+

VS

Team Averages
Level 17
1,455 SR
1,371 Elo+
Cthulhu
Cthulhu
ArisTheLoser
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 2
Bellona
Bellona
IamRaayz
Bellona
Level 23
God Stats
0W - 1L
1,218 SR
Queue Stats
19W - 20L
1,489 Elo+
Solo
Nemesis
Nemesis
TheFireDragon462
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 2
Zeus
Zeus
ZagreusHadesson
Zeus
Level 28
God Stats
72W - 78L
1,503 SR
Queue Stats
133W - 145L
1,421 Elo+
Solo
Anhur
Anhur
iRa1ken
Anhur
Level 21
God Stats
28W - 16L
1,556 SR
Queue Stats
63W - 49L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
5 / 2 / 14
10,941
576
12,987
12,410
3,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cupid
Dgarciap
Cupid
16
3 / 5 / 6
9,727
512
9,215
11,586
3,447
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
PPIITTUU
The Morrigan
18
5 / 4 / 2
11,248
592
5,777
7,073
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
20
12 / 0 / 4
12,956
682
15,543
20,359
9,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 2 / 1
10,350
545
9,817
11,218
12,867
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArisTheLoser
Cthulhu
12
4 / 6 / 1
7,923
417
8,280
13,371
12,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
IamRaayz
Bellona
16
1 / 4 / 1
10,086
531
6,154
16,528
12,401
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 8 / 1
8,042
423
5,091
16,431
5,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 1
10,973
578
11,252
10,021
3,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
iRa1ken
Anhur
15
3 / 6 / 3
9,250
487
7,889
19,398
6,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
29
Kills
13
13
Deaths
29
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ArisTheLoser
Cthulhu
4
6
1
0.75
W
Neith
5
2
14
6
W
Cupid
Dgarciap
Cupid
3
5
6
1.2
L
Bellona
IamRaayz
Bellona
1
4
1
0.38
W
The Morrigan
PPIITTUU
The Morrigan
5
4
2
1.5
L
1
8
1
0.19
W
Arachne
12
0
4
14
L
4
5
1
0.9
W
4
2
1
2.25
L
Anhur
iRa1ken
Anhur
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,339
Damage
38,666
62,646
Taken
75,749
32,759
Mitigated
40,549
25,384
Healing
18,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ArisTheLoser
Cthulhu
8,280
1,123
0
1,327
13,371
12,307
366
1,195
12,166
17,914
0
W
Neith
12,987
7,921
234
6,399
12,410
3,929
536
5,745
6,314
0
52,392
W
Cupid
Dgarciap
Cupid
9,215
4,550
179
2,757
11,586
3,447
2,114
2,413
8,898
0
58,657
L
Bellona
IamRaayz
Bellona
6,154
1,184
0
3,869
16,528
12,401
0
7,832
8,656
7,407
50,007
W
The Morrigan
PPIITTUU
The Morrigan
5,777
155
0
272
7,073
2,803
1,344
4,254
2,498
60,274
0
L
5,091
2,173
0
4,121
16,431
5,732
71
2,595
13,768
0
47,248
W
Arachne
15,543
10,454
0
12,340
20,359
9,713
639
3,868
16,307
0
121,012
L
11,252
844
0
1,590
10,021
3,712
0
2,973
6,824
70,074
0
W
9,817
850
0
3,203
11,218
12,867
200
3,295
7,851
52,503
0
L
Anhur
iRa1ken
Anhur
7,889
4,606
0
7,737
19,398
6,397
597
647
18,741
0
71,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,222
Gold Earned
46,274
592
Minions Killed
517
0
Camps Cleared
0
1,755,460
Distance Traveled
1,648,020
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,923
417
17
1
0
377,217
2
W
Neith
10,941
576
83
4
0
306,087
5
W
Cupid
9,727
512
86
5
0
327,310
0
L
Bellona
10,086
531
113
6
0
326,798
4
W
The Morrigan
11,248
592
140
7
0
355,550
2
L
Nemesis
8,042
423
89
5
0
340,437
2
W
Arachne
12,956
682
188
10
0
448,522
6
L
Zeus
10,973
578
161
8
0
311,983
1
W
Tiamat
10,350
545
95
5
0
317,991
4
L
Anhur
9,250
487
137
7
0
291,585
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role