Player Matchup

Serqet
Serqet
Akayyaa
Serqet
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BenedictH2468
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,646 Elo+
Party 2
Guan Yu
Guan Yu
LiShludu
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,129 Elo+
Solo
Neith
Neith
LightEnergy17
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,495 Elo+
Party 2
Susano
Susano
discountlung
Susano
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,465 Elo+
Party 2
Team Averages
Level 12
1,500 SR
1,447 Elo+

VS

Team Averages
Level 21
1,578 SR
1,458 Elo+
Nu Wa
Nu Wa
LeDindonBarbar
Nu Wa
Level 29
God Stats
11W - 13L
1,591 SR
Queue Stats
416W - 437L
1,454 Elo+
Solo
Sol
Sol
MojNick
Sol
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 34L
1,575 Elo+
Solo
Erlang Shen
Erlang Shen
OG黄老邪
Erlang Shen
Level 28
God Stats
8W - 7L
1,486 SR
Queue Stats
118W - 129L
1,426 Elo+
Solo
Thanatos
Thanatos
Oktav1an
Thanatos
Level 18
God Stats
4W - 2L
1,741 SR
Queue Stats
16W - 16L
1,415 Elo+
Party 1
Sun Wukong
Sun Wukong
toprat
Sun Wukong
Level 18
God Stats
7W - 3L
1,571 SR
Queue Stats
17W - 17L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Akayyaa
Serqet
13
5 / 5 / 2
8,393
494
8,078
13,625
4,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
11
1 / 4 / 2
7,034
414
3,829
10,173
4,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
LiShludu
Guan Yu
7
0 / 6 / 1
5,646
332
1,654
8,250
5,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 8 / 1
6,021
354
3,113
9,525
3,020
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
15
3 / 5 / 1
8,830
519
3,056
9,680
3,156
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 8
11,140
655
13,456
7,951
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
19
14 / 2 / 0
11,938
702
18,070
17,475
6,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
OG黄老邪
Erlang Shen
3
0 / 0 / 0
5,544
326
0
0
0
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
Oktav1an
Thanatos
12
7 / 5 / 2
8,415
495
4,282
10,363
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
toprat
Sun Wukong
14
1 / 1 / 4
8,724
513
3,398
6,124
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
28
28
Deaths
10
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
Akayyaa
Serqet
5
5
2
1.2
L
Cthulhu
1
4
2
0.5
W
6
2
8
5
L
Guan Yu
LiShludu
Guan Yu
0
6
1
0.08
L
0
8
1
0.06
W
Sol
14
2
0
7
W
Erlang Shen
OG黄老邪
Erlang Shen
0
0
0
0
W
Thanatos
Oktav1an
Thanatos
7
5
2
1.6
L
Susano
3
5
1
0.7
W
Sun Wukong
toprat
Sun Wukong
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,730
Damage
39,206
51,253
Taken
41,913
20,257
Mitigated
15,218
6,454
Healing
22,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Akayyaa
Serqet
8,078
2,354
0
3,661
13,625
4,245
0
5,521
7,932
0
44,750
L
Cthulhu
3,829
175
183
916
10,173
4,708
0
8,183
1,874
18,631
0
W
13,456
3,632
0
1,912
7,951
2,576
2,866
105
7,821
75,555
0
L
Guan Yu
LiShludu
Guan Yu
1,654
268
0
1,025
8,250
5,128
90
1,623
6,481
0
13,051
L
3,113
1,941
0
669
9,525
3,020
0
8,669
722
0
21,083
W
Sol
18,070
6,291
0
12,514
17,475
6,869
5,802
3,524
13,951
103,274
0
W
Erlang Shen
OG黄老邪
Erlang Shen
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
Oktav1an
Thanatos
4,282
1,100
0
7,697
10,363
3,250
339
200
9,328
0
27,519
L
Susano
3,056
333
0
0
9,680
3,156
74
6,608
2,718
0
26,485
W
Sun Wukong
toprat
Sun Wukong
3,398
608
0
85
6,124
2,523
1,151
0
5,524
0
38,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,924
Gold Earned
45,761
207
Minions Killed
445
0
Camps Cleared
0
1,312,911
Distance Traveled
1,226,357
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,393
494
71
4
0
318,963
7
L
Cthulhu
7,034
414
21
1
0
284,464
1
W
Nu Wa
11,140
655
141
8
0
304,486
1
L
Guan Yu
5,646
332
17
1
0
186,395
0
L
Neith
6,021
354
47
3
0
227,447
3
W
Sol
11,938
702
174
10
0
280,644
0
W
Erlang Shen
5,544
326
0
0
0
8,623
0
W
Thanatos
8,415
495
51
3
0
279,793
6
L
Susano
8,830
519
51
3
0
295,642
0
W
Sun Wukong
8,724
513
79
5
0
352,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role