Player Matchup

Jormungandr
Jormungandr
Chytrusek
Jormungandr
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 119L
1,488 Elo+
Solo
Tyr
Tyr
DartyPapsOkay
Tyr
Level 49
God Stats
17W - 13L
1,656 SR
Queue Stats
452W - 207L
1,849 Elo+
Party 2
Eset
Eset
JumbNutz
Eset
Level 23
God Stats
5W - 3L
1,744 SR
Queue Stats
445W - 315L
1,699 Elo+
Party 2
Anhur
Anhur
MandoOKAY
Anhur
Level 66
God Stats
7W - 10L
1,646 SR
Queue Stats
673W - 303L
1,783 Elo+
Party 2
Thor
Thor
SteelPotato
Thor
Level 84
God Stats
21W - 6L
2,073 SR
Queue Stats
722W - 333L
1,815 Elo+
Party 2
Team Averages
Level 69
1,724 SR
1,727 Elo+

VS

Team Averages
Level 61
1,531 SR
1,458 Elo+
Medusa
Medusa
Milkwhale
Medusa
Level 17
God Stats
5W - 8L
1,601 SR
Queue Stats
32W - 44L
1,369 Elo+
Party 3
Cthulhu
Cthulhu
Ramppa1
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,395 Elo+
Party 3
Sol
Sol
SupremePrimarch
Sol
Level 64
God Stats
0W - 4L
1,450 SR
Queue Stats
207W - 209L
1,500 Elo+
Party 1
Geb
Geb
Wardog16
Geb
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
noobmaster21
Nemesis
Level 62
God Stats
3W - 3L
1,605 SR
Queue Stats
146W - 145L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chytrusek
Jormungandr
13
3 / 2 / 6
8,772
487
3,584
11,018
8,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 1 / 4
10,784
599
14,146
12,939
9,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Eset
17
3 / 3 / 7
10,591
588
8,479
10,137
4,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
MandoOKAY
Anhur
18
6 / 1 / 5
10,812
601
9,762
10,158
3,972
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
13 / 0 / 6
12,025
668
14,591
12,283
5,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Milkwhale
Medusa
10
1 / 5 / 0
6,745
375
3,192
6,932
1,353
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Ramppa1
Cthulhu
10
0 / 5 / 2
6,368
354
5,511
10,985
7,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 7 / 0
9,001
500
12,032
13,583
4,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 2 / 1
7,047
392
5,499
16,624
11,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
noobmaster21
Nemesis
10
1 / 10 / 1
6,877
382
6,027
15,375
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
29
Kills
7
7
Deaths
29
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Chytrusek
Jormungandr
3
2
6
3
W
4
1
4
6
W
Eset
3
3
7
2.17
W
Anhur
MandoOKAY
Anhur
6
1
5
8.5
L
Medusa
Milkwhale
Medusa
1
5
0
0.2
L
Cthulhu
Ramppa1
Cthulhu
0
5
2
0.2
W
13
0
6
16
L
5
7
0
0.71
L
0
2
1
0.25
L
Nemesis
noobmaster21
Nemesis
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,562
Damage
32,261
56,535
Taken
63,499
31,478
Mitigated
29,564
19,303
Healing
13,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Chytrusek
Jormungandr
3,584
499
0
1,486
11,018
8,670
303
4,731
6,162
29,679
0
W
14,146
3,423
0
5,676
12,939
9,144
332
5,298
7,141
0
68,715
W
Eset
8,479
710
717
2,421
10,137
4,295
673
4,979
5,083
67,803
0
W
Anhur
MandoOKAY
Anhur
9,762
5,372
0
3,367
10,158
3,972
2,832
3,105
6,753
0
89,996
L
Medusa
Milkwhale
Medusa
3,192
1,428
0
0
6,932
1,353
0
1,120
5,772
0
31,522
L
Cthulhu
Ramppa1
Cthulhu
5,511
428
50
1,568
10,985
7,629
0
3,564
7,308
21,605
0
W
14,591
5,689
0
5,636
12,283
5,397
0
3,854
8,354
0
100,821
L
12,032
4,173
0
4,210
13,583
4,160
0
4,415
8,896
53,770
0
L
5,499
1,216
0
4,360
16,624
11,905
0
1,093
15,485
36,186
0
L
Nemesis
noobmaster21
Nemesis
6,027
3,040
0
2,968
15,375
4,517
0
1,302
13,975
0
31,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,984
Gold Earned
36,038
654
Minions Killed
320
0
Camps Cleared
0
1,658,847
Distance Traveled
1,473,102
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,772
487
36
2
0
290,624
6
W
Tyr
10,784
599
151
8
0
358,499
6
W
Eset
10,591
588
140
8
0
302,798
3
W
Anhur
10,812
601
175
10
0
334,009
5
L
Medusa
6,745
375
63
4
0
254,312
1
L
Cthulhu
6,368
354
39
2
0
298,518
1
W
Thor
12,025
668
152
8
0
372,917
1
L
Sol
9,001
500
100
6
0
286,078
2
L
Geb
7,047
392
60
3
0
302,082
1
L
Nemesis
6,877
382
58
3
0
332,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role