Player Matchup

Cerberus
Cerberus
CheCkkM8
Cerberus
Level 28
God Stats
28W - 33L
1,508 SR
Queue Stats
29W - 35L
1,437 Elo+
Solo
Cabrakan
Cabrakan
DarthBenny
Cabrakan
Level 26
God Stats
15W - 14L
1,499 SR
Queue Stats
102W - 128L
1,324 Elo+
Party 1
Baba Yaga
Baba Yaga
LORDYULIK
Baba Yaga
Level 17
God Stats
7W - 5L
1,538 SR
Queue Stats
59W - 75L
1,302 Elo+
Party 1
Fenrir
Fenrir
Sway755
Fenrir
Level 25
God Stats
19W - 14L
1,593 SR
Queue Stats
78W - 101L
1,329 Elo+
Party 1
Ao Kuang
Ao Kuang
Trop4ik
Ao Kuang
Level 24
God Stats
9W - 6L
1,500 SR
Queue Stats
100W - 83L
1,383 Elo+
Solo
Team Averages
Level 24
1,527 SR
1,355 Elo+

VS

Team Averages
Level 12
1,526 SR
1,406 Elo+
Ymir
Ymir
Alkakauzy62
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
DaHosk
Guan Yu
Level 29
God Stats
12W - 12L
1,500 SR
Queue Stats
314W - 290L
1,539 Elo+
Solo
Nemesis
Nemesis
Legende14
Nemesis
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2
Olorun
Olorun
TOMMYDERBOSSXDXD
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,040 Elo+
Party 2
Anhur
Anhur
iRa1ken
Anhur
Level 21
God Stats
28W - 16L
1,630 SR
Queue Stats
63W - 49L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CheCkkM8
Cerberus
10
1 / 2 / 1
5,812
528
2,073
6,315
3,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
DarthBenny
Cabrakan
9
4 / 0 / 7
6,004
546
6,085
5,377
2,496
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
LORDYULIK
Baba Yaga
11
4 / 1 / 3
6,188
563
3,072
4,424
1,550
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Sway755
Fenrir
9
6 / 2 / 2
5,763
524
7,339
6,610
1,360
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
Trop4ik
Ao Kuang
9
4 / 0 / 3
5,950
541
2,193
7,064
1,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 1
4,604
419
1,604
6,541
2,713
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
DaHosk
Guan Yu
11
3 / 3 / 0
6,369
579
3,523
6,923
3,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Legende14
Nemesis
7
0 / 4 / 1
5,011
456
1,295
7,313
1,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 1
5,643
513
2,347
5,395
1,525
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
iRa1ken
Anhur
9
1 / 4 / 0
5,350
486
5,939
9,410
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
19
Kills
5
5
Deaths
20
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Cerberus
CheCkkM8
Cerberus
1
2
1
0.75
L
Guan Yu
DaHosk
Guan Yu
3
3
0
1
W
Cabrakan
DarthBenny
Cabrakan
4
0
7
7.5
W
Baba Yaga
LORDYULIK
Baba Yaga
4
1
3
5.5
L
Nemesis
Legende14
Nemesis
0
4
1
0.13
W
Fenrir
Sway755
Fenrir
6
2
2
3.5
L
1
2
1
0.75
W
Ao Kuang
Trop4ik
Ao Kuang
4
0
3
5.5
L
Anhur
iRa1ken
Anhur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,762
Damage
14,708
29,790
Taken
35,582
10,897
Mitigated
12,343
4,941
Healing
9,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,604
154
0
61
6,541
2,713
0
3,155
3,386
10,057
0
W
Cerberus
CheCkkM8
Cerberus
2,073
181
0
716
6,315
3,545
0
632
5,508
26,384
0
L
Guan Yu
DaHosk
Guan Yu
3,523
868
88
1,174
6,923
3,466
112
2,941
3,982
0
31,916
W
Cabrakan
DarthBenny
Cabrakan
6,085
319
284
983
5,377
2,496
0
1,406
3,971
20,240
0
W
Baba Yaga
LORDYULIK
Baba Yaga
3,072
269
0
944
4,424
1,550
0
736
3,638
24,422
0
L
Nemesis
Legende14
Nemesis
1,295
525
0
2,895
7,313
1,844
0
1,384
5,929
0
21,090
W
Fenrir
Sway755
Fenrir
7,339
2,284
0
603
6,610
1,360
0
660
5,925
0
18,133
L
2,347
1,122
0
854
5,395
1,525
320
2,837
2,558
21,633
0
W
Ao Kuang
Trop4ik
Ao Kuang
2,193
817
0
1,411
7,064
1,946
0
517
6,522
22,653
0
L
Anhur
iRa1ken
Anhur
5,939
3,337
0
3,975
9,410
2,795
0
3,106
6,304
0
28,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,717
Gold Earned
26,977
189
Minions Killed
221
0
Camps Cleared
0
1,122,256
Distance Traveled
966,026
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,604
419
16
1
0
192,897
1
W
Cerberus
5,812
528
62
6
0
179,963
4
L
Guan Yu
6,369
579
68
6
0
180,975
0
W
Cabrakan
6,004
546
28
3
0
236,680
0
W
Baba Yaga
6,188
563
34
3
0
207,408
2
L
Nemesis
5,011
456
48
4
0
211,479
1
W
Fenrir
5,763
524
28
3
0
251,264
1
L
Olorun
5,643
513
41
4
0
214,930
0
W
Ao Kuang
5,950
541
37
3
0
246,941
3
L
Anhur
5,350
486
48
4
0
165,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role