Player Matchup

Fafnir
Fafnir
Jâck1337
Fafnir
Level 23
God Stats
3W - 3L
1,696 SR
Queue Stats
45W - 61L
1,356 Elo+
Solo
Ra
Ra
Rap7op
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,099 Elo+
Solo
Tsukuyomi
Tsukuyomi
SupremusArthus
Tsukuyomi
Level 28
God Stats
8W - 9L
1,393 SR
Queue Stats
50W - 35L
1,433 Elo+
Solo
Anhur
Anhur
iRa1ken
Anhur
Level 20
God Stats
28W - 16L
1,699 SR
Queue Stats
63W - 49L
1,465 Elo+
Solo
Fenrir
Fenrir
rusmgn
Fenrir
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 15
1,558 SR
1,371 Elo+

VS

Team Averages
Level 18
1,425 SR
1,369 Elo+
Nemesis
Nemesis
DiosJota
Nemesis
Level 24
God Stats
1W - 7L
1,193 SR
Queue Stats
308W - 367L
1,370 Elo+
Solo
Chaac
Chaac
KetaSacrifiice
Chaac
Level 24
God Stats
1W - 1L
1,453 SR
Queue Stats
31W - 39L
1,385 Elo+
Party 1
Sobek
Sobek
McOlek
Sobek
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,389 Elo+
Party 1
Skadi
Skadi
OnkelBenzo
Skadi
Level 18
God Stats
4W - 1L
1,510 SR
Queue Stats
27W - 26L
1,426 Elo+
Party 1
Apollo
Apollo
康桥oO
Apollo
Level 16
God Stats
4W - 4L
1,469 SR
Queue Stats
25W - 38L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Jâck1337
Fafnir
12
1 / 3 / 4
7,023
540
4,040
9,334
9,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
8
0 / 8 / 4
5,414
416
6,399
6,746
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
SupremusArthus
Tsukuyomi
11
4 / 4 / 5
7,254
558
6,636
9,516
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
iRa1ken
Anhur
11
4 / 6 / 1
6,795
523
4,963
11,133
3,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
rusmgn
Fenrir
10
5 / 5 / 4
6,627
510
5,416
8,235
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DiosJota
Nemesis
14
5 / 0 / 2
7,802
600
2,020
9,396
4,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 4 / 4
7,357
566
6,738
10,738
7,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sobek
McOlek
Sobek
11
3 / 3 / 13
7,675
590
3,784
11,329
8,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
12
11 / 4 / 6
8,059
620
11,314
7,846
2,219
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
康桥oO
Apollo
11
3 / 4 / 3
7,328
564
4,616
6,685
2,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
14
Kills
26
26
Deaths
15
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DiosJota
Nemesis
5
0
2
6
L
Fafnir
Jâck1337
Fafnir
1
3
4
1
W
4
4
4
1.5
W
Sobek
McOlek
Sobek
3
3
13
3.17
W
Skadi
11
4
6
3.5
L
Ra
0
8
4
0.25
L
Tsukuyomi
SupremusArthus
Tsukuyomi
4
4
5
1.63
L
Anhur
iRa1ken
Anhur
4
6
1
0.75
L
Fenrir
rusmgn
Fenrir
5
5
4
1.4
W
Apollo
康桥oO
Apollo
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,454
Damage
28,472
44,964
Taken
45,994
20,381
Mitigated
25,366
12,243
Healing
10,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DiosJota
Nemesis
2,020
996
0
3,078
9,396
4,382
0
1,173
8,215
0
47,234
L
Fafnir
Jâck1337
Fafnir
4,040
1,621
90
3,537
9,334
9,275
435
46
8,948
27,018
0
W
6,738
2,166
0
2,725
10,738
7,049
1,338
3,465
7,093
0
31,628
W
Sobek
McOlek
Sobek
3,784
550
0
2,479
11,329
8,970
30
2,178
8,813
9,862
0
W
Skadi
11,314
5,891
0
1,357
7,846
2,219
821
1,817
5,815
0
38,949
L
Ra
6,399
873
284
237
6,746
1,886
0
1,286
5,435
17,183
0
L
Tsukuyomi
SupremusArthus
Tsukuyomi
6,636
1,827
0
3,997
9,516
3,399
0
1,149
8,317
0
30,921
L
Anhur
iRa1ken
Anhur
4,963
3,303
0
3,295
11,133
3,138
0
1,303
9,805
0
33,768
L
Fenrir
rusmgn
Fenrir
5,416
1,472
0
803
8,235
2,683
144
0
8,210
0
18,313
W
Apollo
康桥oO
Apollo
4,616
2,999
0
592
6,685
2,746
295
1,026
5,619
0
21,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,113
Gold Earned
38,221
218
Minions Killed
283
0
Camps Cleared
0
1,157,826
Distance Traveled
1,180,324
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,802
600
94
7
0
252,494
1
L
Fafnir
7,023
540
50
4
0
204,566
1
W
Chaac
7,357
566
61
5
0
212,423
1
W
Sobek
7,675
590
3
0
0
258,130
1
W
Skadi
8,059
620
71
5
0
226,216
2
L
Ra
5,414
416
26
2
0
227,491
3
L
Tsukuyomi
7,254
558
55
4
0
268,304
3
L
Anhur
6,795
523
67
5
0
205,173
1
L
Fenrir
6,627
510
20
2
0
252,292
3
W
Apollo
7,328
564
54
4
0
231,061
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role