Player Matchup

Cerberus
Cerberus
CH3RN0B00Y
Cerberus
Level 16
God Stats
8W - 10L
1,537 SR
Queue Stats
118W - 140L
1,509 Elo+
Solo
He Bo
He Bo
JuanjoxQ22
He Bo
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 28L
1,500 Elo+
Solo
Ravana
Ravana
POLLO_Black_
Ravana
Level 29
God Stats
4W - 4L
1,300 SR
Queue Stats
86W - 97L
1,356 Elo+
Solo
King Arthur
King Arthur
REYESPARTANO97
King Arthur
Level 29
God Stats
0W - 2L
1,215 SR
Queue Stats
114W - 113L
1,516 Elo+
Solo
Tyr
Tyr
TacticalHamstrR
Tyr
Level 29
God Stats
4W - 4L
1,247 SR
Queue Stats
75W - 84L
1,514 Elo+
Solo
Team Averages
Level 26
1,360 SR
1,479 Elo+

VS

Team Averages
Level 13
1,538 SR
1,548 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Blackstone12357
Ganesha
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 44L
1,424 Elo+
Solo
Neith
Neith
Eazy17
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,818 Elo+
Solo
Sol
Sol
TheBlueMoonGirl
Sol
Level 16
God Stats
7W - 3L
1,747 SR
Queue Stats
123W - 112L
1,625 Elo+
Solo
Nemesis
Nemesis
zTekuu
Nemesis
Level 8
God Stats
10W - 9L
1,444 SR
Queue Stats
20W - 20L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CH3RN0B00Y
Cerberus
6
1 / 1 / 2
4,225
528
1,615
4,933
2,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
4
0 / 4 / 0
3,482
435
874
2,791
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ravana
6
1 / 3 / 0
4,362
545
2,031
3,527
1,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
REYESPARTANO97
King Arthur
1
0 / 0 / 0
1,548
194
0
0
0
6
3 / 1 / 0
4,373
547
3,406
5,946
2,074
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
0 / 2 / 1
4,315
539
89
3,582
1,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 1
4,402
550
1,237
5,115
1,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
Eazy17
Neith
8
1 / 1 / 0
4,610
576
3,580
2,755
632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 0 / 2
5,855
732
4,954
2,826
717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
zTekuu
Nemesis
9
2 / 1 / 2
5,197
650
2,254
5,158
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
5
Kills
8
9
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
2
1
0.25
W
0
2
1
0.25
L
Cerberus
CH3RN0B00Y
Cerberus
1
1
2
2
W
Neith
Eazy17
Neith
1
1
0
1
L
He Bo
0
4
0
0
L
Ravana
1
3
0
0.33
L
King Arthur
REYESPARTANO97
King Arthur
0
0
0
0
L
3
1
0
3
W
5
0
2
6
W
Nemesis
zTekuu
Nemesis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,926
Damage
12,114
17,197
Taken
19,436
6,018
Mitigated
5,487
5,666
Healing
6,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
89
0
0
942
3,582
1,200
289
0
3,582
0
11,806
W
1,237
227
0
1,220
5,115
1,685
114
802
4,313
6,893
0
L
Cerberus
CH3RN0B00Y
Cerberus
1,615
106
232
1,937
4,933
2,005
0
2,041
2,892
5,206
0
W
Neith
Eazy17
Neith
3,580
1,588
0
1,384
2,755
632
604
259
2,496
0
23,654
L
He Bo
874
0
0
263
2,791
811
0
1,695
1,096
4,703
0
L
Ravana
2,031
609
0
740
3,527
1,128
0
901
2,626
0
13,215
L
King Arthur
REYESPARTANO97
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
3,406
1,202
147
2,347
5,946
2,074
0
1,554
4,392
0
16,139
W
4,954
2,107
0
1,276
2,826
717
952
671
2,057
26,390
0
W
Nemesis
zTekuu
Nemesis
2,254
1,338
0
2,156
5,158
1,253
0
597
4,499
0
23,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,990
Gold Earned
24,379
77
Minions Killed
176
0
Camps Cleared
0
486,472
Distance Traveled
732,857
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
4,315
539
24
3
0
120,807
0
W
Ganesha
4,402
550
5
1
0
143,762
2
L
Cerberus
4,225
528
7
1
0
131,145
1
W
Neith
4,610
576
43
5
0
138,674
1
L
He Bo
3,482
435
4
1
0
87,644
1
L
Ravana
4,362
545
41
5
0
112,060
0
L
King Arthur
1,548
194
0
0
0
0
0
L
Tyr
4,373
547
25
3
0
155,623
2
W
Sol
5,855
732
46
6
0
146,985
1
W
Nemesis
5,197
650
58
7
0
182,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role