Player Matchup

Cupid
Cupid
Deadpantsftw
Cupid
Level 9
God Stats
5W - 3L
1,628 SR
Queue Stats
9W - 6L
1,425 Elo+
Party 1
Hel
Hel
Gammeltackan
Hel
Level 22
God Stats
11W - 9L
1,461 SR
Queue Stats
38W - 46L
1,411 Elo+
Party 1
Odin
Odin
Jyrmo
Odin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 51L
1,393 Elo+
Party 1
Cthulhu
Cthulhu
WabbitSlayer
Cthulhu
Level 26
God Stats
2W - 5L
1,299 SR
Queue Stats
49W - 46L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
homobenke
Danzaburou
Level 15
God Stats
14W - 9L
1,618 SR
Queue Stats
40W - 40L
1,361 Elo+
Party 1
Team Averages
Level 19
1,501 SR
1,423 Elo+

VS

Team Averages
Level 18
1,576 SR
1,643 Elo+
Izanami
Izanami
AKIDEVIL99
Izanami
Level 29
God Stats
6W - 2L
1,620 SR
Queue Stats
14W - 7L
1,640 Elo+
Solo
Janus
Janus
GoDieNoob
Janus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 115L
1,564 Elo+
Solo
Ymir
Ymir
IAmbasador
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,661 Elo+
Solo
Set
Set
Maievrn
Set
Level 26
God Stats
4W - 4L
1,761 SR
Queue Stats
38W - 25L
1,783 Elo+
Solo
Guan Yu
Guan Yu
albertgranadoss
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 7
9,363
426
12,122
16,258
5,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 8 / 8
9,517
433
9,146
15,789
9,881
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
Jyrmo
Odin
16
5 / 8 / 4
10,640
484
5,280
19,349
8,510
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
WabbitSlayer
Cthulhu
16
6 / 7 / 6
10,927
497
12,347
20,561
16,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
homobenke
Danzaburou
16
6 / 5 / 4
11,260
512
7,902
13,400
5,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AKIDEVIL99
Izanami
20
14 / 2 / 5
13,389
609
25,686
17,395
7,778
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Janus
GoDieNoob
Janus
16
3 / 8 / 4
11,368
517
8,389
13,748
4,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 6 / 13
10,619
483
6,476
18,351
13,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Set
20
17 / 2 / 9
14,423
656
22,976
20,342
15,296
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
0 / 4 / 3
11,068
503
1,268
9,490
8,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
70
20
Kills
36
36
Deaths
22
29
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
AKIDEVIL99
Izanami
14
2
5
8.25
L
2
8
7
0.69
L
1
8
8
0.63
W
Janus
GoDieNoob
Janus
3
8
4
0.63
W
2
6
13
1.42
L
Odin
Jyrmo
Odin
5
8
4
0.88
W
Set
17
2
9
10.75
L
Cthulhu
WabbitSlayer
Cthulhu
6
7
6
1.29
W
0
4
3
0.38
L
Danzaburou
homobenke
Danzaburou
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,797
Damage
64,795
85,357
Taken
79,326
46,025
Mitigated
50,224
10,169
Healing
24,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AKIDEVIL99
Izanami
25,686
20,900
0
8,016
17,395
7,778
8,871
3,761
13,634
0
111,991
L
12,122
6,097
273
1,794
16,258
5,382
1,428
1,898
14,306
0
47,098
L
9,146
651
1,100
2,227
15,789
9,881
0
3,186
12,482
53,019
0
W
Janus
GoDieNoob
Janus
8,389
206
0
2,484
13,748
4,912
1,252
3,274
10,474
63,863
0
W
6,476
778
255
4,756
18,351
13,802
1,034
7,419
10,932
25,373
0
L
Odin
Jyrmo
Odin
5,280
2,182
0
250
19,349
8,510
202
3,067
16,174
0
66,552
W
Set
22,976
8,725
0
7,177
20,342
15,296
853
5,627
14,715
0
104,328
L
Cthulhu
WabbitSlayer
Cthulhu
12,347
935
0
3,489
20,561
16,634
295
4,399
16,068
52,990
0
W
1,268
497
258
1,341
9,490
8,436
2,506
1,412
8,078
0
46,767
L
Danzaburou
homobenke
Danzaburou
7,902
3,101
0
1,036
13,400
5,618
0
1,979
11,154
0
38,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,707
Gold Earned
60,867
450
Minions Killed
555
0
Camps Cleared
0
1,859,129
Distance Traveled
1,998,172
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,389
609
151
7
0
379,913
1
L
Cupid
9,363
426
89
4
0
339,459
2
L
Hel
9,517
433
104
5
0
363,488
1
W
Janus
11,368
517
106
5
0
333,834
6
W
Ymir
10,619
483
53
2
0
407,186
0
L
Odin
10,640
484
104
5
0
363,411
4
W
Set
14,423
656
139
6
0
472,307
3
L
Cthulhu
10,927
497
77
4
0
406,779
1
W
Guan Yu
11,068
503
106
5
0
404,932
3
L
Danzaburou
11,260
512
76
3
0
385,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role