Player Matchup

Hel
Hel
Bronze III
thelasthopeee
Hel
Bronze III
Level 96
God Stats
73W - 63L
1,355 SR
Queue Stats
73W - 72L
1,310 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 96
1,355 SR
1,310 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 41
1,037 SR
382 MMR
Set
Set
Bronze V
TonyStark19
Set
Bronze V
Level 41
God Stats
0W - 5L
1,037 SR
Queue Stats
9W - 72L
382 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 1
11,979
799
10,350
12,102
11,915
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
BakasuraDanzaburouAh Muzen CabBellonaUllr

VS

Bans
SkadiIzanamiApolloHe BoHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 0
9,550
637
5,619
16,186
12,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
4
Kills
0
0
Deaths
6
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,350
Damage
5,619
12,102
Taken
16,186
11,915
Mitigated
12,232
8,292
Healing
2,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,619
1,958
0
2,156
16,186
12,232
0
10,491
5,695
0
63,303
W
10,350
689
0
8,292
12,102
11,915
1,626
84
12,018
87,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,979
Gold Earned
9,550
135
Minions Killed
86
0
Camps Cleared
0
274,042
Distance Traveled
230,992
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,550
637
86
6
0
230,992
3
W
Hel
11,979
799
135
9
0
274,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role