Player Matchup

Kukulkan
Kukulkan
Limejensen270
Kukulkan
Level 25
God Stats
30W - 17L
1,584 SR
Queue Stats
128W - 105L
1,476 Elo+
Solo
Thor
Thor
R1M4B
Thor
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,441 Elo+
Solo
Anubis
Anubis
Ravenn0909
Anubis
Level 18
God Stats
1W - 3L
1,261 SR
Queue Stats
55W - 36L
1,486 Elo+
Solo
Cerberus
Cerberus
TymekPatelnia
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,418 Elo+
Party 1
Neith
Neith
Viregnees
Neith
Level 16
God Stats
1W - 1L
1,765 SR
Queue Stats
10W - 7L
1,478 Elo+
Party 1
Team Averages
Level 13
1,522 SR
1,460 Elo+

VS

Team Averages
Level 22
1,468 SR
1,457 Elo+
Da Ji
Da Ji
DarkSasa123
Da Ji
Level 29
God Stats
15W - 15L
1,487 SR
Queue Stats
127W - 132L
1,461 Elo+
Party 2
Merlin
Merlin
Lxla
Merlin
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,590 Elo+
Solo
Ullr
Ullr
Marvies7
Ullr
Level 18
God Stats
20W - 16L
1,545 SR
Queue Stats
107W - 91L
1,404 Elo+
Solo
Izanami
Izanami
TrishDevil1
Izanami
Level 27
God Stats
21W - 15L
1,539 SR
Queue Stats
91W - 91L
1,448 Elo+
Party 2
Bacchus
Bacchus
zazu6
Bacchus
Level 29
God Stats
1W - 0L
1,266 SR
Queue Stats
15W - 16L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Limejensen270
Kukulkan
19
8 / 5 / 2
12,726
509
19,813
16,830
6,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
R1M4B
Thor
3
0 / 8 / 1
6,626
265
142
5,093
1,163
Anubis
Ravenn0909
Anubis
19
4 / 9 / 5
12,057
482
19,864
21,077
10,916
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
TymekPatelnia
Cerberus
11
0 / 7 / 1
8,220
329
1,858
13,526
7,932
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Viregnees
Neith
18
3 / 4 / 3
11,186
447
8,795
16,792
5,899
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 7
12,681
507
11,942
18,754
8,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Lxla
Merlin
20
7 / 3 / 6
13,929
557
14,387
13,525
5,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
18
2 / 3 / 5
12,370
495
4,815
14,837
5,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
TrishDevil1
Izanami
20
5 / 3 / 4
13,592
544
10,585
21,162
7,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
zazu6
Bacchus
19
8 / 2 / 6
14,529
581
10,827
22,735
29,285
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
15
Kills
29
33
Deaths
15
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
4
7
2.63
L
Kukulkan
Limejensen270
Kukulkan
8
5
2
1.8
W
Merlin
Lxla
Merlin
7
3
6
3.33
W
Ullr
2
3
5
1.5
L
Thor
R1M4B
Thor
0
8
1
0.06
L
Anubis
Ravenn0909
Anubis
4
9
5
0.72
W
Izanami
TrishDevil1
Izanami
5
3
4
2.33
L
Cerberus
TymekPatelnia
Cerberus
0
7
1
0.07
L
Neith
Viregnees
Neith
3
4
3
1.13
W
Bacchus
zazu6
Bacchus
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,472
Damage
52,556
73,318
Taken
91,013
32,351
Mitigated
56,687
20,598
Healing
24,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,942
2,764
0
5,842
18,754
8,831
97
8,422
10,332
0
80,304
L
Kukulkan
Limejensen270
Kukulkan
19,813
1,279
0
3,390
16,830
6,441
459
7,480
8,812
83,325
0
W
Merlin
Lxla
Merlin
14,387
901
0
2,710
13,525
5,076
724
8,742
4,783
95,921
0
W
Ullr
4,815
2,760
0
3,565
14,837
5,826
3,275
7,738
7,099
0
58,285
L
Thor
R1M4B
Thor
142
55
0
0
5,093
1,163
0
1,135
3,918
0
2,878
L
Anubis
Ravenn0909
Anubis
19,864
742
0
7,642
21,077
10,916
158
9,047
11,804
74,960
0
W
Izanami
TrishDevil1
Izanami
10,585
7,998
0
10,447
21,162
7,669
5,163
8,422
12,740
0
135,164
L
Cerberus
TymekPatelnia
Cerberus
1,858
183
0
2,419
13,526
7,932
0
917
12,609
31,007
0
L
Neith
Viregnees
Neith
8,795
4,436
693
6,454
16,792
5,899
117
5,715
10,961
0
63,779
W
Bacchus
zazu6
Bacchus
10,827
1,190
0
1,920
22,735
29,285
831
9,147
13,588
49,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,815
Gold Earned
67,101
419
Minions Killed
640
0
Camps Cleared
0
1,777,096
Distance Traveled
2,180,502
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,681
507
113
5
0
470,229
1
L
Kukulkan
12,726
509
155
6
0
459,186
2
W
Merlin
13,929
557
157
6
0
440,603
3
W
Ullr
12,370
495
111
4
0
424,922
1
L
Thor
6,626
265
1
0
0
159,660
0
L
Anubis
12,057
482
110
4
0
367,344
7
W
Izanami
13,592
544
180
7
0
388,833
0
L
Cerberus
8,220
329
56
2
0
371,270
0
L
Neith
11,186
447
97
4
0
419,636
2
W
Bacchus
14,529
581
79
3
0
455,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role