Player Matchup

Fenrir
Fenrir
JSAVAGE064
Fenrir
Level 29
God Stats
5W - 3L
1,471 SR
Queue Stats
34W - 39L
1,490 Elo+
Party 1
Zeus
Zeus
MrSoloDolo8219
Zeus
Level 15
God Stats
0W - 3L
1,454 SR
Queue Stats
11W - 24L
1,396 Elo+
Solo
Anhur
Anhur
Voodoo_gXd
Anhur
Level 27
God Stats
8W - 4L
1,695 SR
Queue Stats
33W - 31L
1,519 Elo+
Party 1
Artio
Artio
avoidkatsu
Artio
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
154W - 192L
1,292 Elo+
Party 2
Bellona
Bellona
avoidtsukii
Bellona
Level 4
God Stats
10W - 14L
1,500 SR
Queue Stats
39W - 56L
1,723 Elo+
Party 2
Team Averages
Level 20
1,524 SR
1,484 Elo+

VS

Team Averages
Level 26
1,476 SR
1,450 Elo+
Ymir
Ymir
 
Ymir
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Madara_qlf0
Nemesis
Level 27
God Stats
16W - 7L
1,637 SR
Queue Stats
92W - 92L
1,430 Elo+
Solo
The Morrigan
The Morrigan
ShadowOfMorti
The Morrigan
Level 28
God Stats
4W - 2L
1,468 SR
Queue Stats
32W - 19L
1,494 Elo+
Solo
Cerberus
Cerberus
Tish_Faco
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,392 Elo+
Party 3
Medusa
Medusa
masausu_304
Medusa
Level 29
God Stats
3W - 2L
1,274 SR
Queue Stats
39W - 57L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JSAVAGE064
Fenrir
9
2 / 9 / 4
7,821
340
10,298
17,087
6,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

4
0 / 1 / 0
6,146
267
211
977
204
Anhur
15
2 / 14 / 4
9,994
435
9,311
21,517
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
15
5 / 8 / 0
10,300
448
8,895
23,267
9,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
avoidtsukii
Bellona
9
0 / 16 / 1
6,747
293
4,307
17,380
10,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
12 / 2 / 12
12,954
563
13,310
18,576
12,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
Madara_qlf0
Nemesis
16
6 / 3 / 8
10,952
476
9,681
12,401
6,028
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
ShadowOfMorti
The Morrigan
19
13 / 1 / 12
13,103
570
17,118
10,413
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
Tish_Faco
Cerberus
18
9 / 2 / 8
12,416
540
16,239
20,290
9,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
18
8 / 1 / 12
12,535
545
11,514
14,289
5,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
100
9
Kills
48
48
Deaths
9
9
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
12
2
12
9
L
Fenrir
JSAVAGE064
Fenrir
2
9
4
0.44
W
Nemesis
Madara_qlf0
Nemesis
6
3
8
3.33
L
0
1
0
0
W
The Morrigan
ShadowOfMorti
The Morrigan
13
1
12
19
W
Cerberus
Tish_Faco
Cerberus
9
2
8
6.5
L
Anhur
2
14
4
0.29
L
Artio
5
8
0
0.63
L
Bellona
avoidtsukii
Bellona
0
16
1
0.03
W
Medusa
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,022
Damage
67,862
80,228
Taken
75,969
34,291
Mitigated
37,820
12,163
Healing
29,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
13,310
2,522
107
7,660
18,576
12,309
980
1,619
16,957
71,433
0
L
Fenrir
JSAVAGE064
Fenrir
10,298
1,261
412
1,318
17,087
6,804
0
10,016
7,071
0
19,422
W
Nemesis
Madara_qlf0
Nemesis
9,681
3,823
0
1,460
12,401
6,028
975
1,756
10,387
0
62,347
L
211
41
0
342
977
204
0
405
572
4,274
0
W
The Morrigan
ShadowOfMorti
The Morrigan
17,118
3,634
0
6,868
10,413
4,271
1,664
1,812
8,553
105,065
2,019
W
Cerberus
Tish_Faco
Cerberus
16,239
1,727
0
7,156
20,290
9,831
3,070
3,871
16,419
83,887
0
L
Anhur
9,311
4,343
87
3,379
21,517
6,471
341
12,664
8,853
0
45,402
L
Artio
8,895
606
1,195
5,373
23,267
9,912
0
12,492
10,775
33,993
0
L
Bellona
avoidtsukii
Bellona
4,307
1,417
0
57
17,380
10,900
0
9,408
7,972
0
13,327
W
Medusa
11,514
5,852
0
6,185
14,289
5,381
5,117
0
14,289
0
83,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,008
Gold Earned
61,960
168
Minions Killed
615
0
Camps Cleared
0
1,662,808
Distance Traveled
2,042,690
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,954
563
104
5
0
380,640
0
L
Fenrir
7,821
340
20
1
0
375,446
0
W
Nemesis
10,952
476
96
4
0
473,196
1
L
Zeus
6,146
267
7
0
0
179,709
3
W
The Morrigan
13,103
570
145
6
0
409,385
1
W
Cerberus
12,416
540
178
8
0
350,153
0
L
Anhur
9,994
435
76
3
0
338,891
0
L
Artio
10,300
448
47
2
0
403,200
4
L
Bellona
6,747
293
18
1
0
365,562
2
W
Medusa
12,535
545
92
4
0
429,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role