Player Matchup

Sobek
Sobek
Bronze III
A smal1 0rphan
Sobek
Bronze III
Level 106
God Stats
0W - 1L
1,121 SR
Queue Stats
2W - 4L
1,488 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
EmeporEggRoll
Ah Muzen Cab
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,488 MMR
Party 1
Tiamat
Tiamat
Bronze III
Level 6 Door
Tiamat
Bronze III
Level 107
God Stats
0W - 1L
1,530 SR
Queue Stats
2W - 4L
1,488 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,384 SR
1,488 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,596 SR
1,430 MMR
Cerberus
Cerberus
Gold V
A1ST BLACKsoul
Cerberus
Gold V
Level 101
God Stats
30W - 37L
1,680 SR
Queue Stats
45W - 70L
1,447 MMR
Solo
The Morrigan
The Morrigan
Gold I
MusseII
The Morrigan
Gold I
Level 156
God Stats
1W - 0L
1,633 SR
Queue Stats
81W - 62L
1,679 MMR
Party 2
Fenrir
Fenrir
Silver I
Wanderin Dog
Fenrir
Silver I
Level 121
God Stats
28W - 19L
1,474 SR
Queue Stats
54W - 51L
1,164 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
11,032
649
4,783
16,273
15,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
EmeporEggRoll
Ah Muzen Cab
14
1 / 8 / 1
10,217
601
9,150
14,534
5,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
12
0 / 6 / 2
10,082
593
8,067
13,061
12,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AphroditeChaacAwilixAthenaCupid

VS

Bans
PersephoneIzanamiDanzaburouTsukuyomiNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
5 / 2 / 12
11,555
680
8,998
19,414
20,084
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
MusseII
The Morrigan
17
5 / 1 / 14
12,155
715
20,032
9,846
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
9 / 0 / 8
12,090
711
8,500
9,650
9,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
3
Kills
19
19
Deaths
3
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Cerberus
5
2
12
5.5
L
Ah Muzen Cab
EmeporEggRoll
Ah Muzen Cab
1
8
1
0.19
L
Tiamat
0
6
2
0.17
W
The Morrigan
MusseII
The Morrigan
5
1
14
12
W
Fenrir
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,000
Damage
37,530
43,868
Taken
38,910
33,749
Mitigated
33,432
9,254
Healing
12,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,783
202
250
2,744
16,273
15,271
0
8,592
7,128
16,957
0
W
Cerberus
8,998
199
903
6,243
19,414
20,084
35
5,099
14,121
34,734
0
L
Ah Muzen Cab
EmeporEggRoll
Ah Muzen Cab
9,150
2,887
0
2,936
14,534
5,754
145
6,825
7,349
0
62,799
L
Tiamat
8,067
1,159
54
3,270
13,061
12,724
118
6,561
5,957
41,968
0
W
The Morrigan
MusseII
The Morrigan
20,032
3,531
0
3,538
9,846
4,329
837
3,851
5,995
83,267
8,247
W
Fenrir
8,500
458
0
1,872
9,650
9,019
1,348
4,022
5,628
0
27,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,331
Gold Earned
35,800
172
Minions Killed
270
0
Camps Cleared
0
826,860
Distance Traveled
941,277
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,032
649
22
1
0
297,071
2
W
Cerberus
11,555
680
56
3
0
318,401
4
L
Ah Muzen Cab
10,217
601
94
6
0
277,196
1
L
Tiamat
10,082
593
56
3
0
252,593
5
W
The Morrigan
12,155
715
153
9
0
288,697
0
W
Fenrir
12,090
711
61
4
0
334,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role