Player Matchup

Kukulkan
Kukulkan
Amor丶公亲
Kukulkan
Level 4
God Stats
2W - 0L
1,730 SR
Queue Stats
2W - 0L
1,722 Elo+
Solo
Horus
Horus
Immortal323
Horus
Level 28
God Stats
4W - 4L
1,569 SR
Queue Stats
55W - 51L
1,415 Elo+
Party 1
Yemoja
Yemoja
LyZaR0r
Yemoja
Level 7
God Stats
4W - 2L
1,359 SR
Queue Stats
26W - 24L
1,312 Elo+
Party 1
Pele
Pele
Qezef
Pele
Level 20
God Stats
1W - 0L
1,147 SR
Queue Stats
3W - 2L
1,263 Elo+
Solo
Neith
Neith
ZAC2180
Neith
Level 29
God Stats
28W - 25L
1,500 SR
Queue Stats
87W - 107L
1,474 Elo+
Solo
Team Averages
Level 18
1,461 SR
1,437 Elo+

VS

Team Averages
Level 19
1,479 SR
1,480 Elo+
Nu Wa
Nu Wa
DonMatsche
Nu Wa
Level 27
God Stats
5W - 3L
1,801 SR
Queue Stats
109W - 97L
1,524 Elo+
Solo
Nemesis
Nemesis
MRFIVIX
Nemesis
Level 18
God Stats
3W - 6L
1,165 SR
Queue Stats
197W - 229L
1,373 Elo+
Solo
Neith
Neith
joseuchiwa24
Neith
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,388 Elo+
Solo
Ares
Ares
keluodadis
Ares
Level 16
God Stats
0W - 1L
1,321 SR
Queue Stats
5W - 11L
1,244 Elo+
Solo
Cthulhu
Cthulhu
巨型樟脑丸
Cthulhu
Level 16
God Stats
1W - 1L
1,609 SR
Queue Stats
3W - 2L
1,871 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Amor丶公亲
Kukulkan
11
4 / 0 / 1
6,846
571
4,851
3,365
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
3 / 3 / 4
6,535
545
6,143
8,230
3,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Yemoja
LyZaR0r
Yemoja
10
1 / 3 / 8
6,576
548
4,007
6,832
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
Qezef
Pele
12
6 / 0 / 2
7,359
613
4,076
7,211
2,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
ZAC2180
Neith
11
5 / 1 / 2
7,014
585
7,292
9,114
3,074
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
3 / 4 / 0
6,155
513
6,260
6,256
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
MRFIVIX
Nemesis
9
1 / 4 / 2
5,478
457
2,799
9,438
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 5 / 0
5,935
495
4,798
7,128
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 4 / 0
4,770
398
154
5,774
2,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 2 / 3
5,514
460
4,084
7,487
6,221
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
19
Kills
7
7
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Amor丶公亲
Kukulkan
4
0
1
4.5
L
Nu Wa
3
4
0
0.75
W
3
3
4
1.67
W
Yemoja
LyZaR0r
Yemoja
1
3
8
1.67
L
Nemesis
MRFIVIX
Nemesis
1
4
2
0.5
W
Pele
Qezef
Pele
6
0
2
7
W
Neith
ZAC2180
Neith
5
1
2
6
L
2
5
0
0.4
L
0
4
0
0
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,369
Damage
18,095
34,752
Taken
36,083
14,022
Mitigated
14,741
13,179
Healing
5,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Amor丶公亲
Kukulkan
4,851
113
0
723
3,365
990
756
2,103
1,237
36,386
0
L
Nu Wa
6,260
1,442
0
130
6,256
1,803
0
2,906
3,270
32,199
0
W
6,143
2,805
452
2,362
8,230
3,981
1,460
2,426
5,704
0
29,700
W
Yemoja
LyZaR0r
Yemoja
4,007
1,201
662
954
6,832
3,869
1,191
2,790
3,967
15,335
0
L
Nemesis
MRFIVIX
Nemesis
2,799
891
0
2,383
9,438
2,609
0
2,017
7,349
0
23,729
W
Pele
Qezef
Pele
4,076
783
0
3,724
7,211
2,108
0
2,147
4,989
0
34,908
W
Neith
ZAC2180
Neith
7,292
3,592
0
4,302
9,114
3,074
1,307
732
8,357
0
39,296
L
4,798
1,971
0
1,750
7,128
1,911
330
941
6,187
0
24,171
L
154
27
0
181
5,774
2,197
0
1,133
4,609
8,675
0
L
4,084
336
0
835
7,487
6,221
0
1,592
5,810
17,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,330
Gold Earned
27,852
288
Minions Killed
204
0
Camps Cleared
0
1,128,368
Distance Traveled
1,037,585
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,846
571
91
8
0
193,119
0
L
Nu Wa
6,155
513
55
5
0
194,710
3
W
Horus
6,535
545
55
5
0
241,707
3
W
Yemoja
6,576
548
20
2
0
241,447
4
L
Nemesis
5,478
457
48
4
0
222,111
0
W
Pele
7,359
613
55
5
0
244,488
2
W
Neith
7,014
585
67
6
0
207,607
0
L
Neith
5,935
495
52
4
0
154,226
0
L
Ares
4,770
398
19
2
0
223,101
2
L
Cthulhu
5,514
460
30
3
0
243,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role