Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Duzzit-
Artemis
Level 17
God Stats
0W - 2L
1,296 SR
Queue Stats
7W - 14L
1,311 Elo+
Party 3
Kukulkan
Kukulkan
OG_EAST213
Kukulkan
Level 61
God Stats
4W - 3L
1,548 SR
Queue Stats
41W - 56L
1,337 Elo+
Party 3
Heimdallr
Heimdallr
Smokey-Chan1
Heimdallr
Level 99
God Stats
11W - 9L
1,578 SR
Queue Stats
371W - 353L
1,611 Elo+
Party 1
Skadi
Skadi
VI_Jprez
Skadi
Level 78
God Stats
26W - 22L
1,565 SR
Queue Stats
353W - 330L
1,484 Elo+
Party 1
Team Averages
Level 67
1,497 SR
1,449 Elo+

VS

Team Averages
Level 105
1,389 SR
1,471 Elo+
Ullr
Ullr
 
Ullr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
 
Yemoja
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Demon_Lord_KFC
Fenrir
Level 144
God Stats
10W - 9L
1,219 SR
Queue Stats
159W - 151L
1,326 Elo+
Party 2
Bellona
Bellona
Roosterbandit
Bellona
Level 124
God Stats
4W - 10L
1,500 SR
Queue Stats
76W - 71L
1,506 Elo+
Solo
Hera
Hera
TrillySime
Hera
Level 104
God Stats
3W - 2L
1,224 SR
Queue Stats
207W - 200L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
3 / 3 / 1
6,987
499
5,521
10,928
4,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Duzzit-
Artemis
10
0 / 6 / 2
6,157
440
1,784
8,181
2,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
OG_EAST213
Kukulkan
11
3 / 3 / 0
7,314
522
6,072
5,330
3,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Smokey-Chan1
Heimdallr
12
3 / 2 / 0
6,804
486
5,055
9,038
4,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
VI_Jprez
Skadi
11
0 / 2 / 3
6,220
444
5,729
8,052
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 2 / 2
6,544
467
4,813
8,136
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
 
Yemoja
10
1 / 1 / 0
6,344
453
1,922
8,647
5,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
7 / 4 / 2
8,152
582
9,357
11,484
4,584
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
10
0 / 2 / 3
6,394
457
5,257
8,535
5,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 0 / 3
9,011
644
9,727
4,410
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
9
Kills
16
16
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
3
3
1
1.17
W
Ullr
 
Ullr
1
2
2
1
W
Yemoja
 
Yemoja
1
1
0
1
W
7
4
2
2
L
Artemis
Duzzit-
Artemis
0
6
2
0.17
L
Kukulkan
OG_EAST213
Kukulkan
3
3
0
1
W
Bellona
0
2
3
0.75
L
Heimdallr
Smokey-Chan1
Heimdallr
3
2
0
1.5
W
7
0
3
8.5
L
Skadi
VI_Jprez
Skadi
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,161
Damage
31,076
41,529
Taken
41,212
16,593
Mitigated
19,572
8,584
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
5,521
1,667
0
2,383
10,928
4,078
459
635
10,187
0
46,416
W
Ullr
 
Ullr
4,813
1,553
0
1,894
8,136
2,474
633
1,205
6,931
0
37,494
W
Yemoja
 
Yemoja
1,922
194
739
1,068
8,647
5,244
80
3,592
5,055
17,972
0
W
9,357
2,468
0
3,286
11,484
4,584
200
366
10,993
0
36,146
L
Artemis
Duzzit-
Artemis
1,784
420
21
1,309
8,181
2,823
0
5,021
2,818
0
22,826
L
Kukulkan
OG_EAST213
Kukulkan
6,072
341
234
713
5,330
3,087
0
2,790
2,418
32,336
0
W
Bellona
5,257
1,630
298
2,509
8,535
5,753
212
454
7,781
0
27,627
L
Heimdallr
Smokey-Chan1
Heimdallr
5,055
1,511
0
2,104
9,038
4,453
439
570
8,428
0
30,229
W
9,727
2,216
0
1,791
4,410
1,517
285
455
3,930
58,435
0
L
Skadi
VI_Jprez
Skadi
5,729
2,544
0
1,820
8,052
2,152
0
2,007
6,029
0
34,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,482
Gold Earned
36,445
310
Minions Killed
324
0
Camps Cleared
0
1,197,105
Distance Traveled
1,328,789
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,987
499
82
6
0
276,827
4
W
Ullr
6,544
467
73
5
0
237,326
1
W
Yemoja
6,344
453
26
2
0
246,536
1
W
Fenrir
8,152
582
60
4
0
271,235
0
L
Artemis
6,157
440
45
3
0
185,418
4
L
Kukulkan
7,314
522
53
4
0
241,457
3
W
Bellona
6,394
457
57
4
0
306,575
3
L
Heimdallr
6,804
486
75
5
0
239,684
1
W
Hera
9,011
644
108
8
0
267,117
5
L
Skadi
6,220
444
55
4
0
253,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role