Player Matchup

Rama
Rama
Binchuwu
Rama
Level 47
God Stats
7W - 2L
1,500 SR
Queue Stats
38W - 31L
1,517 Elo+
Party 1
Ratatoskr
Ratatoskr
ForeignSpecies17
Ratatoskr
Level 46
God Stats
29W - 17L
1,469 SR
Queue Stats
77W - 83L
1,454 Elo+
Party 1
Ymir
Ymir
ReBorN_XVI
Ymir
Level 18
God Stats
20W - 13L
1,500 SR
Queue Stats
24W - 15L
1,500 Elo+
Party 1
Bellona
Bellona
Rebelgoldie
Bellona
Level 126
God Stats
6W - 2L
1,576 SR
Queue Stats
112W - 96L
1,490 Elo+
Party 1
Zeus
Zeus
SpiritPuma
Zeus
Level 61
God Stats
60W - 54L
1,577 SR
Queue Stats
374W - 404L
1,461 Elo+
Solo
Team Averages
Level 60
1,524 SR
1,484 Elo+

VS

Team Averages
Level 50
1,414 SR
1,483 Elo+
Bakasura
Bakasura
 
Bakasura
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Intellex2015
Yemoja
Level 33
God Stats
334W - 354L
1,515 SR
Queue Stats
865W - 994L
1,380 Elo+
Solo
Thoth
Thoth
Notmybeanns
Thoth
Level 18
God Stats
0W - 1L
1,273 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Anhur
Anhur
XxTheNukexX
Anhur
Level 117
God Stats
0W - 1L
1,466 SR
Queue Stats
11W - 16L
1,503 Elo+
Party 2
Arachne
Arachne
madlettuce8771
Arachne
Level 11
God Stats
0W - 2L
1,318 SR
Queue Stats
9W - 6L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
15 / 0 / 24
12,174
1,353
18,402
5,821
2,180
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ratatoskr
19
13 / 2 / 30
12,020
1,336
20,501
9,811
5,815
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
3 / 1 / 25
10,008
1,112
3,251
6,313
4,835
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
Rebelgoldie
Bellona
18
12 / 1 / 26
11,571
1,286
17,976
10,949
9,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 2 / 26
10,789
1,199
11,426
4,684
1,810
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

326

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
2 / 12 / 2
8,907
990
3,717
21,820
8,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
14
1 / 4 / 2
9,053
1,006
3,116
7,048
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
0 / 8 / 3
8,199
911
6,885
11,325
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 12 / 4
9,369
1,041
12,948
20,435
7,441
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 14 / 2
8,433
937
3,842
17,959
10,588
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

181
Kill Participation
19
50
Kills
6
6
Deaths
50
131
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
12
2
0.25
W
Rama
15
0
24
27
W
Ratatoskr
13
2
30
14
L
Yemoja
1
4
2
0.5
L
0
8
3
0.19
W
3
1
25
15.5
W
Bellona
Rebelgoldie
Bellona
12
1
26
25
W
7
2
26
10
L
2
12
4
0.33
L
1
14
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,556
Damage
30,508
37,578
Taken
78,587
24,303
Mitigated
36,760
6,436
Healing
4,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,717
2,098
0
1,367
21,820
8,762
0
3,100
18,495
0
18,556
W
Rama
18,402
14,845
0
2,239
5,821
2,180
0
1,435
4,120
0
32,628
W
Ratatoskr
20,501
7,379
0
1,008
9,811
5,815
0
1,826
7,134
0
33,420
L
Yemoja
3,116
240
559
144
7,048
6,163
0
1,162
5,761
15,976
0
L
6,885
1,027
0
548
11,325
3,806
0
2,336
8,964
19,865
0
W
3,251
856
486
243
6,313
4,835
0
2,394
3,741
13,950
0
W
Bellona
Rebelgoldie
Bellona
17,976
8,498
0
2,460
10,949
9,663
0
2,354
8,203
0
29,330
W
11,426
2,592
0
0
4,684
1,810
0
1,194
3,330
40,860
0
L
12,948
4,973
0
1,167
20,435
7,441
0
3,167
17,143
0
35,250
L
3,842
2,807
0
833
17,959
10,588
0
4,912
12,947
0
8,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,562
Gold Earned
43,961
205
Minions Killed
133
9
Camps Cleared
4
841,493
Distance Traveled
649,940
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,907
990
37
4
1
162,341
1
W
Rama
12,174
1,353
39
4
2
177,208
0
W
Ratatoskr
12,020
1,336
33
4
1
198,282
0
L
Yemoja
9,053
1,006
19
2
0
111,217
0
L
Thoth
8,199
911
29
3
1
127,829
0
W
Ymir
10,008
1,112
27
3
0
139,750
0
W
Bellona
11,571
1,286
35
4
2
176,458
1
W
Zeus
10,789
1,199
71
8
4
149,795
1
L
Anhur
9,369
1,041
44
5
2
124,805
0
L
Arachne
8,433
937
4
0
0
123,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role