Player Matchup

Tyr
Tyr
ChilePoblano
Tyr
Level 23
God Stats
3W - 1L
1,478 SR
Queue Stats
101W - 64L
1,632 Elo+
Party 1
Ra
Ra
FighterWhite
Ra
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 79L
1,630 Elo+
Party 1
Chernobog
Chernobog
GankMeHarderBaby
Chernobog
Level 27
God Stats
9W - 4L
1,545 SR
Queue Stats
277W - 187L
1,676 Elo+
Party 3
Mercury
Mercury
THEFENRlR
Mercury
Level 66
God Stats
9W - 7L
1,797 SR
Queue Stats
96W - 72L
1,630 Elo+
Party 1
Athena
Athena
TheGunnyBuns
Athena
Level 45
God Stats
23W - 15L
1,789 SR
Queue Stats
160W - 104L
1,709 Elo+
Party 3
Team Averages
Level 61
1,622 SR
1,655 Elo+

VS

Team Averages
Level 50
1,525 SR
1,522 Elo+
Ymir
Ymir
Brendo167595
Ymir
Level 29
God Stats
16W - 22L
1,634 SR
Queue Stats
128W - 139L
1,567 Elo+
Party 2
Sun Wukong
Sun Wukong
CapitanoMorte
Sun Wukong
Level 32
God Stats
18W - 11L
1,530 SR
Queue Stats
148W - 159L
1,405 Elo+
Solo
Ra
Ra
CmoneyShoota114
Ra
Level 44
God Stats
9W - 11L
1,571 SR
Queue Stats
296W - 286L
1,568 Elo+
Party 2
Nemesis
Nemesis
RêveDark
Nemesis
Level 22
God Stats
4W - 12L
1,236 SR
Queue Stats
144W - 138L
1,575 Elo+
Party 2
Izanami
Izanami
wawabanosata
Izanami
Level 122
God Stats
35W - 23L
1,653 SR
Queue Stats
202W - 192L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,298
630
6,757
8,017
3,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
5 / 0 / 2
7,199
720
5,297
4,440
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
10
6 / 0 / 3
6,286
629
4,768
5,274
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
THEFENRlR
Mercury
10
1 / 0 / 6
5,860
586
2,196
6,261
1,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
10
1 / 0 / 6
5,914
591
2,963
4,816
3,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,070
507
1,070
5,584
2,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
CapitanoMorte
Sun Wukong
11
1 / 0 / 0
6,116
612
3,763
7,566
3,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 4 / 0
5,478
548
1,675
6,701
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
RêveDark
Nemesis
7
0 / 4 / 0
4,689
469
2,297
7,474
2,477
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
wawabanosata
Izanami
7
0 / 3 / 0
4,700
470
4,394
6,492
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
1
14
Kills
1
1
Deaths
14
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Sun Wukong
CapitanoMorte
Sun Wukong
1
0
0
1
W
1
1
2
2
L
0
4
0
0
W
5
0
2
6
W
Chernobog
6
0
3
7.5
L
Nemesis
RêveDark
Nemesis
0
4
0
0
W
Mercury
THEFENRlR
Mercury
1
0
6
4
W
Athena
1
0
6
4
L
Izanami
wawabanosata
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,981
Damage
13,199
28,808
Taken
33,817
11,609
Mitigated
12,425
11,200
Healing
8,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,070
103
0
1,138
5,584
2,607
0
1,268
4,316
16,202
0
L
Sun Wukong
CapitanoMorte
Sun Wukong
3,763
1,298
0
2,790
7,566
3,422
0
0
7,566
0
38,273
W
6,757
899
0
3,314
8,017
3,118
0
454
7,537
0
33,899
L
1,675
256
90
2,118
6,701
2,243
320
2,456
4,115
31,306
0
W
5,297
466
413
2,246
4,440
1,722
0
905
3,423
50,071
0
W
Chernobog
4,768
2,639
0
2,996
5,274
1,441
1,171
293
4,973
0
34,235
L
Nemesis
RêveDark
Nemesis
2,297
557
0
582
7,474
2,477
0
1,989
5,393
0
22,730
W
Mercury
THEFENRlR
Mercury
2,196
633
0
215
6,261
1,871
0
446
5,815
0
25,068
W
Athena
2,963
1,113
219
1,797
4,816
3,457
193
501
4,315
16,718
0
L
Izanami
wawabanosata
Izanami
4,394
2,828
0
1,399
6,492
1,676
0
2,299
4,167
0
29,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,557
Gold Earned
26,053
312
Minions Killed
310
0
Camps Cleared
0
1,122,396
Distance Traveled
973,605
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,070
507
38
4
0
193,238
3
L
Sun Wukong
6,116
612
82
8
0
205,677
0
W
Tyr
6,298
630
69
7
0
232,658
3
L
Ra
5,478
548
79
8
0
195,701
1
W
Ra
7,199
720
102
10
0
222,102
5
W
Chernobog
6,286
629
63
6
0
203,514
1
L
Nemesis
4,689
469
53
5
0
199,174
3
W
Mercury
5,860
586
56
6
0
249,901
1
W
Athena
5,914
591
22
2
0
214,221
2
L
Izanami
4,700
470
58
6
0
179,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role