Player Matchup

Thanatos
Thanatos
OnslaughtNemesis
Thanatos
Level 28
God Stats
45W - 48L
1,454 SR
Queue Stats
86W - 94L
1,375 Elo+
Party 2
Kuzenbo
Kuzenbo
Ruclov
Kuzenbo
Level 29
God Stats
3W - 2L
1,540 SR
Queue Stats
35W - 39L
1,519 Elo+
Solo
Janus
Janus
SCHIMPFY1
Janus
Level 29
God Stats
16W - 16L
1,572 SR
Queue Stats
265W - 202L
1,585 Elo+
Solo
Heimdallr
Heimdallr
SsjDustinxX
Heimdallr
Level 17
God Stats
2W - 0L
1,690 SR
Queue Stats
15W - 7L
1,616 Elo+
Solo
Danzaburou
Danzaburou
Two Tap Tec
Danzaburou
Level 29
God Stats
12W - 11L
1,411 SR
Queue Stats
43W - 52L
1,425 Elo+
Party 2
Team Averages
Level 26
1,533 SR
1,504 Elo+

VS

Team Averages
Level 37
1,535 SR
1,590 Elo+
Awilix
Awilix
Attomn
Awilix
Level 109
God Stats
2W - 3L
1,665 SR
Queue Stats
10W - 7L
1,703 Elo+
Party 3
Yemoja
Yemoja
MetaTech3332
Yemoja
Level 7
God Stats
4W - 6L
1,471 SR
Queue Stats
5W - 6L
1,435 Elo+
Party 1
Chang'e
Chang'e
Sarofax777
Chang'e
Level 24
God Stats
6W - 7L
1,468 SR
Queue Stats
44W - 50L
1,358 Elo+
Party 1
Jing Wei
Jing Wei
aleesme
Jing Wei
Level 27
God Stats
0W - 1L
1,335 SR
Queue Stats
9W - 5L
1,830 Elo+
Party 3
Vulcan
Vulcan
ederblanco1515
Vulcan
Level 16
God Stats
2W - 1L
1,737 SR
Queue Stats
2W - 2L
1,625 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 9 / 5
12,414
443
4,078
23,859
10,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Ruclov
Kuzenbo
18
3 / 4 / 18
13,563
484
11,159
25,338
35,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Janus
SCHIMPFY1
Janus
20
11 / 5 / 13
15,738
562
33,121
16,226
6,058
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
SsjDustinxX
Heimdallr
20
6 / 3 / 18
14,566
520
18,374
23,247
22,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Two Tap Tec
Danzaburou
20
10 / 6 / 8
15,445
552
18,888
22,077
9,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Attomn
Awilix
20
17 / 5 / 5
14,208
507
26,727
25,231
15,570
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Yemoja
15
3 / 4 / 10
11,167
399
5,084
18,666
13,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
Sarofax777
Chang'e
17
2 / 8 / 4
11,443
409
13,037
24,738
10,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
aleesme
Jing Wei
17
1 / 7 / 9
10,451
373
6,321
16,706
6,845
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

16
1 / 8 / 5
10,561
377
13,290
18,516
7,197
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
57
32
Kills
24
27
Deaths
32
62
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Awilix
Attomn
Awilix
17
5
5
3.9
L
Yemoja
3
4
10
2
W
2
9
5
0.5
W
Kuzenbo
Ruclov
Kuzenbo
3
4
18
3
W
Janus
SCHIMPFY1
Janus
11
5
13
3.5
L
Chang'e
Sarofax777
Chang'e
2
8
4
0.5
W
Heimdallr
SsjDustinxX
Heimdallr
6
3
18
5
W
Danzaburou
Two Tap Tec
Danzaburou
10
6
8
2.33
L
Jing Wei
aleesme
Jing Wei
1
7
9
0.79
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,620
Damage
64,459
110,747
Taken
103,857
83,299
Mitigated
52,999
32,353
Healing
21,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Attomn
Awilix
26,727
11,369
0
2,963
25,231
15,570
1,294
8,426
16,511
0
108,126
L
Yemoja
5,084
1,102
4,238
2,465
18,666
13,104
274
10,132
7,877
14,894
0
W
4,078
606
0
12,241
23,859
10,193
900
3,773
19,902
0
74,500
W
Kuzenbo
Ruclov
Kuzenbo
11,159
3,540
0
1,745
25,338
35,753
620
9,901
15,230
35,382
0
W
Janus
SCHIMPFY1
Janus
33,121
1,836
140
1,626
16,226
6,058
2,279
7,237
8,863
141,886
0
L
Chang'e
Sarofax777
Chang'e
13,037
544
2,861
7,594
24,738
10,283
990
8,526
16,014
63,714
0
W
Heimdallr
SsjDustinxX
Heimdallr
18,374
7,581
0
7,020
23,247
22,287
1,345
8,184
14,671
0
107,225
W
Danzaburou
Two Tap Tec
Danzaburou
18,888
7,853
2,007
7,574
22,077
9,008
2,529
7,489
14,408
0
96,138
L
Jing Wei
aleesme
Jing Wei
6,321
3,835
0
275
16,706
6,845
1,172
4,770
11,850
0
61,522
L
13,290
2,869
0
1,054
18,516
7,197
1,048
11,019
7,325
62,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,726
Gold Earned
57,830
592
Minions Killed
468
0
Camps Cleared
0
2,464,585
Distance Traveled
2,606,466
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
14,208
507
143
5
0
588,738
6
L
Yemoja
11,167
399
20
1
0
549,415
3
W
Thanatos
12,414
443
104
4
0
429,622
1
W
Kuzenbo
13,563
484
41
1
0
554,742
0
W
Janus
15,738
562
200
7
0
518,493
0
L
Chang'e
11,443
409
111
4
0
501,147
1
W
Heimdallr
14,566
520
126
5
0
499,868
3
W
Danzaburou
15,445
552
121
4
0
461,860
6
L
Jing Wei
10,451
373
100
4
0
472,622
0
L
Vulcan
10,561
377
94
3
0
494,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role