Player Matchup

Artio
Artio
Caqophany
Artio
Level 26
God Stats
2W - 0L
1,743 SR
Queue Stats
41W - 34L
1,381 Elo+
Solo
Sol
Sol
Coodail
Sol
Level 18
God Stats
2W - 3L
1,166 SR
Queue Stats
214W - 277L
1,007 Elo+
Solo
Izanami
Izanami
jackalda11
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,587 Elo+
Solo
Amaterasu
Amaterasu
jdog12096
Amaterasu
Level 24
God Stats
35W - 33L
1,461 SR
Queue Stats
152W - 202L
1,259 Elo+
Solo
Hun Batz
Hun Batz
papy_killa956
Hun Batz
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,354 Elo+
Solo
Team Averages
Level 20
1,474 SR
1,318 Elo+

VS

Team Averages
Level 23
1,533 SR
1,441 Elo+
Agni
Agni
 
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AllenChrist
Ra
Level 13
God Stats
5W - 7L
1,756 SR
Queue Stats
6W - 8L
1,643 Elo+
Solo
Khepri
Khepri
R18Troll420
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,362 Elo+
Solo
Hachiman
Hachiman
TitanicRelic847
Hachiman
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,348 Elo+
Solo
Da Ji
Da Ji
ashleylis3
Da Ji
Level 27
God Stats
15W - 18L
1,409 SR
Queue Stats
92W - 114L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Caqophany
Artio
18
8 / 1 / 14
13,438
517
11,196
24,171
31,253
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sol
17
2 / 4 / 8
11,301
435
13,617
20,467
9,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
jackalda11
Izanami
20
5 / 2 / 9
13,506
519
11,583
16,873
6,933
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
jdog12096
Amaterasu
20
10 / 2 / 2
14,279
549
14,121
20,418
15,478
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hun Batz
papy_killa956
Hun Batz
14
0 / 13 / 4
9,328
359
3,295
18,020
6,217
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
3 / 8 / 7
10,476
403
15,474
22,010
7,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 8 / 5
10,387
400
14,920
13,637
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
5
0 / 3 / 1
7,134
274
387
3,684
1,008
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
16
0 / 4 / 3
10,420
401
5,546
13,854
5,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
19
11 / 4 / 3
13,274
511
11,547
20,734
8,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
25
Kills
17
22
Deaths
27
37
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
8
7
0.81
L
3
8
5
0.69
W
Artio
Caqophany
Artio
8
1
14
15
W
Sol
2
4
8
1.5
L
Khepri
0
3
1
0.17
L
Hachiman
0
4
3
0.38
L
Da Ji
11
4
3
3.13
W
Izanami
jackalda11
Izanami
5
2
9
4.75
W
Amaterasu
jdog12096
Amaterasu
10
2
2
5.5
W
Hun Batz
papy_killa956
Hun Batz
0
13
4
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,812
Damage
47,874
99,949
Taken
73,919
69,028
Mitigated
28,244
31,930
Healing
14,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
15,474
920
397
4,253
22,010
7,531
908
7,596
14,414
51,273
0
L
14,920
1,317
392
1,191
13,637
5,283
527
6,097
7,540
60,840
0
W
Artio
Caqophany
Artio
11,196
1,035
273
4,834
24,171
31,253
925
8,224
15,699
46,326
0
W
Sol
13,617
2,379
0
9,871
20,467
9,147
2,064
9,572
10,655
79,332
3,163
L
Khepri
387
57
0
46
3,684
1,008
0
296
3,388
3,802
0
L
Hachiman
5,546
3,225
596
1,401
13,854
5,684
1,084
4,891
8,963
0
53,783
L
Da Ji
11,547
1,224
0
6,375
20,734
8,738
136
5,778
14,956
0
77,714
W
Izanami
jackalda11
Izanami
11,583
8,747
0
5,842
16,873
6,933
4,026
3,329
13,484
0
109,532
W
Amaterasu
jdog12096
Amaterasu
14,121
9,121
0
9,914
20,418
15,478
1,592
2,902
17,446
0
113,248
W
Hun Batz
papy_killa956
Hun Batz
3,295
863
628
568
18,020
6,217
518
5,820
11,884
0
35,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,852
Gold Earned
51,691
563
Minions Killed
391
0
Camps Cleared
0
2,299,025
Distance Traveled
1,721,105
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,476
403
61
2
0
426,594
0
L
Ra
10,387
400
105
4
0
350,396
0
W
Artio
13,438
517
64
2
0
476,180
0
W
Sol
11,301
435
121
5
0
453,128
1
L
Khepri
7,134
274
2
0
0
89,898
0
L
Hachiman
10,420
401
95
4
0
336,193
0
L
Da Ji
13,274
511
128
5
0
518,024
0
W
Izanami
13,506
519
151
6
0
431,028
1
W
Amaterasu
14,279
549
171
7
0
515,180
4
W
Hun Batz
9,328
359
56
2
0
423,509
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role