Player Matchup

Merlin
Merlin
ItzGiant
Merlin
Level 143
God Stats
3W - 7L
1,406 SR
Queue Stats
99W - 81L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
JoOsToN14
Danzaburou
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 18L
1,688 Elo+
Party 3
Guan Yu
Guan Yu
Judas2000
Guan Yu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
SlimeballZodi
Ymir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 8L
1,621 Elo+
Party 2
Serqet
Serqet
venmlove
Serqet
Level 143
God Stats
2W - 4L
1,504 SR
Queue Stats
121W - 97L
1,618 Elo+
Party 2
Team Averages
Level 107
1,482 SR
1,595 Elo+

VS

Team Averages
Level 60
1,533 SR
1,533 Elo+
Danzaburou
Danzaburou
Boomous
Danzaburou
Level 80
God Stats
5W - 8L
1,596 SR
Queue Stats
101W - 84L
1,560 Elo+
Party 1
Mercury
Mercury
FluttershyHD
Mercury
Level 48
God Stats
2W - 3L
1,478 SR
Queue Stats
35W - 30L
1,543 Elo+
Party 1
Eset
Eset
LilSphinkter
Eset
Level 28
God Stats
14W - 13L
1,591 SR
Queue Stats
59W - 56L
1,563 Elo+
Party 1
Tiamat
Tiamat
Trevman615
Tiamat
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Solo
Geb
Geb
zParry
Geb
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ItzGiant
Merlin
18
5 / 0 / 6
11,672
584
16,503
4,977
2,153
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
JoOsToN14
Danzaburou
17
2 / 6 / 4
10,729
536
7,656
15,910
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Judas2000
Guan Yu
18
5 / 0 / 6
11,188
559
8,173
17,155
22,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 3 / 5
9,562
478
5,053
15,146
11,390
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
venmlove
Serqet
18
10 / 4 / 6
11,476
574
13,132
14,567
5,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Boomous
Danzaburou
17
9 / 5 / 2
11,755
588
17,043
14,390
5,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
FluttershyHD
Mercury
15
1 / 4 / 4
8,997
450
5,139
16,326
5,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 7 / 1
8,554
428
8,900
10,989
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
Trevman615
Tiamat
11
0 / 4 / 0
7,587
379
5,356
8,540
3,965
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
zParry
Geb
14
1 / 3 / 6
9,314
466
6,397
18,925
14,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
23
Kills
12
13
Deaths
23
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Boomous
Danzaburou
9
5
2
2
L
Mercury
FluttershyHD
Mercury
1
4
4
0.75
W
Merlin
ItzGiant
Merlin
5
0
6
8
W
Danzaburou
JoOsToN14
Danzaburou
2
6
4
0.67
W
Guan Yu
Judas2000
Guan Yu
5
0
6
8
L
1
7
1
0.21
W
1
3
5
1.17
L
Tiamat
Trevman615
Tiamat
0
4
0
0
W
Serqet
venmlove
Serqet
10
4
6
3.25
L
Geb
zParry
Geb
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,517
Damage
42,835
67,755
Taken
69,170
47,440
Mitigated
33,303
23,982
Healing
17,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Boomous
Danzaburou
17,043
10,609
0
2,535
14,390
5,624
2,378
3,404
10,886
0
83,044
L
Mercury
FluttershyHD
Mercury
5,139
1,864
0
5,928
16,326
5,784
0
4,362
11,555
0
61,526
W
Merlin
ItzGiant
Merlin
16,503
654
0
2,011
4,977
2,153
529
1,786
3,075
93,018
0
W
Danzaburou
JoOsToN14
Danzaburou
7,656
3,369
0
5,563
15,910
5,652
1,168
1,946
13,872
0
73,756
W
Guan Yu
Judas2000
Guan Yu
8,173
325
1,286
7,752
17,155
22,320
132
6,696
10,399
0
59,704
L
8,900
534
327
908
10,989
3,667
0
3,589
6,922
52,532
0
W
5,053
1,593
0
2,245
15,146
11,390
0
6,290
8,658
28,775
0
L
Tiamat
Trevman615
Tiamat
5,356
520
0
2,798
8,540
3,965
200
0
8,175
33,630
0
W
Serqet
venmlove
Serqet
13,132
2,332
0
5,125
14,567
5,925
243
3,323
11,098
0
73,300
L
Geb
zParry
Geb
6,397
870
0
4,514
18,925
14,263
0
10,201
7,884
37,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,627
Gold Earned
46,207
556
Minions Killed
482
0
Camps Cleared
0
1,943,596
Distance Traveled
1,830,174
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,755
588
157
8
0
348,381
2
L
Mercury
8,997
450
117
6
0
437,182
3
W
Merlin
11,672
584
170
9
0
382,262
7
W
Danzaburou
10,729
536
131
7
0
329,122
1
W
Guan Yu
11,188
559
123
6
0
438,503
3
L
Eset
8,554
428
124
6
0
363,473
3
W
Ymir
9,562
478
42
2
0
391,204
4
L
Tiamat
7,587
379
57
3
0
258,175
3
W
Serqet
11,476
574
90
5
0
402,505
4
L
Geb
9,314
466
27
1
0
422,963
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role