Player Matchup

Hel
Hel
beetle456
Hel
Level 146
God Stats
3W - 0L
1,897 SR
Queue Stats
396W - 336L
1,634 Elo+
Party 2
Hercules
Hercules
kukulkan200
Hercules
Level 80
God Stats
15W - 13L
1,515 SR
Queue Stats
487W - 367L
1,621 Elo+
Party 2
Jing Wei
Jing Wei
Ðenji
Jing Wei
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 104
1,637 SR
1,585 Elo+

VS

Team Averages
Level 75
1,752 SR
1,460 Elo+
Bacchus
Bacchus
MIB Bieel 10
Bacchus
Level 106
God Stats
0W - 1L
1,886 SR
Queue Stats
29W - 32L
1,503 Elo+
Party 1
Ymir
Ymir
brunonvs
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,439 Elo+
Party 1
Cerberus
Cerberus
noobgamer56
Cerberus
Level 107
God Stats
1W - 1L
1,870 SR
Queue Stats
56W - 70L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 6
8,615
663
11,336
9,651
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
kukulkan200
Hercules
13
2 / 2 / 9
9,705
747
7,450
9,723
8,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
Ðenji
Jing Wei
13
6 / 0 / 5
9,532
733
11,443
8,499
6,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MIB Bieel 10
Bacchus
10
3 / 5 / 0
7,897
607
6,018
10,231
7,231
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ymir
11
1 / 2 / 2
7,543
580
7,678
12,737
9,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cerberus
noobgamer56
Cerberus
9
0 / 4 / 3
7,191
553
4,525
12,079
9,630
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
4
4
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
MIB Bieel 10
Bacchus
3
5
0
0.6
W
3
2
6
3
L
Ymir
1
2
2
1
W
Hercules
kukulkan200
Hercules
2
2
9
3.25
L
Cerberus
noobgamer56
Cerberus
0
4
3
0.38
W
Jing Wei
Ðenji
Jing Wei
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,229
Damage
18,221
27,873
Taken
35,047
18,499
Mitigated
26,073
15,101
Healing
7,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
MIB Bieel 10
Bacchus
6,018
204
0
1,790
10,231
7,231
0
3,238
6,993
15,329
0
W
11,336
184
3,201
5,973
9,651
4,058
264
8,325
1,326
41,844
0
L
Ymir
7,678
1,432
0
3,089
12,737
9,212
0
4,185
8,552
25,868
0
W
Hercules
kukulkan200
Hercules
7,450
2,806
0
4,535
9,723
8,420
38
5,078
4,645
0
17,223
L
Cerberus
noobgamer56
Cerberus
4,525
297
0
2,724
12,079
9,630
0
3,969
8,110
22,756
0
W
Jing Wei
Ðenji
Jing Wei
11,443
8,834
0
1,392
8,499
6,021
105
4,860
3,639
0
54,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,852
Gold Earned
22,631
153
Minions Killed
103
0
Camps Cleared
0
764,784
Distance Traveled
634,253
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,897
607
21
2
0
206,402
0
W
Hel
8,615
663
64
5
0
249,646
2
L
Ymir
7,543
580
37
3
0
227,732
2
W
Hercules
9,705
747
16
1
0
242,580
4
L
Cerberus
7,191
553
45
3
0
200,119
0
W
Jing Wei
9,532
733
73
6
0
272,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role