Player Matchup

Danzaburou
Danzaburou
RavensMirth
Danzaburou
Level 146
God Stats
13W - 12L
1,137 SR
Queue Stats
504W - 416L
1,597 Elo+
Party 1
Raijin
Raijin
Ret101
Raijin
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
491W - 380L
1,599 Elo+
Party 1
Xing Tian
Xing Tian
TimidBuckshot
Xing Tian
Level 119
God Stats
9W - 5L
1,306 SR
Queue Stats
157W - 89L
1,611 Elo+
Party 1
Team Averages
Level 138
1,314 SR
1,602 Elo+

VS

Team Averages
Level 96
1,553 SR
1,463 Elo+
Nox
Nox
FormidableFoenix
Nox
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,489 Elo+
Party 2
Skadi
Skadi
Waabigut1352
Skadi
Level 108
God Stats
34W - 26L
1,620 SR
Queue Stats
324W - 383L
1,420 Elo+
Solo
Sylvanus
Sylvanus
deadman3556
Sylvanus
Level 117
God Stats
6W - 12L
1,540 SR
Queue Stats
27W - 42L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RavensMirth
Danzaburou
12
3 / 0 / 7
8,798
733
3,163
4,498
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Ret101
Raijin
14
8 / 0 / 2
9,771
814
13,465
5,377
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
TimidBuckshot
Xing Tian
9
0 / 2 / 8
8,102
675
1,373
8,501
6,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,793
566
3,107
7,322
2,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 1
7,205
600
3,251
7,056
2,490
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
deadman3556
Sylvanus
9
0 / 5 / 2
7,179
598
2,783
8,637
7,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
11
Kills
1
2
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Danzaburou
RavensMirth
Danzaburou
3
0
7
6.5
W
Raijin
Ret101
Raijin
8
0
2
9
W
Xing Tian
TimidBuckshot
Xing Tian
0
2
8
2
L
1
2
1
0.75
L
Sylvanus
deadman3556
Sylvanus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,001
Damage
9,141
18,376
Taken
23,015
10,347
Mitigated
13,166
5,293
Healing
4,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,107
156
0
0
7,322
2,884
0
3,765
3,557
21,243
0
W
Danzaburou
RavensMirth
Danzaburou
3,163
1,001
0
2,666
4,498
1,499
1,737
1,492
3,006
0
31,738
W
Raijin
Ret101
Raijin
13,465
821
0
1,825
5,377
1,941
711
2,130
3,247
59,710
0
W
Xing Tian
TimidBuckshot
Xing Tian
1,373
92
0
802
8,501
6,907
312
2,302
6,199
10,420
0
L
3,251
1,390
0
1,155
7,056
2,490
0
4,826
2,230
0
33,714
L
Sylvanus
deadman3556
Sylvanus
2,783
185
1,354
1,962
8,637
7,792
0
6,303
2,334
8,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,671
Gold Earned
21,177
180
Minions Killed
111
0
Camps Cleared
0
600,225
Distance Traveled
525,977
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,793
566
49
4
0
200,415
1
W
Danzaburou
8,798
733
60
5
0
197,434
0
W
Raijin
9,771
814
92
8
0
198,213
2
W
Xing Tian
8,102
675
28
2
0
204,578
0
L
Skadi
7,205
600
57
5
0
194,814
2
L
Sylvanus
7,179
598
5
0
0
130,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role