Player Matchup

Danzaburou
Danzaburou
FamilyAllowance
Danzaburou
Level 84
God Stats
102W - 80L
1,580 SR
Queue Stats
261W - 239L
1,558 Elo+
Solo
Sobek
Sobek
Kuurro
Sobek
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 52L
1,801 Elo+
Solo
Hades
Hades
MorbidCommander
Hades
Level 152
God Stats
1W - 3L
1,500 SR
Queue Stats
196W - 208L
1,503 Elo+
Solo
Set
Set
choochen
Set
Level 125
God Stats
5W - 0L
1,883 SR
Queue Stats
135W - 111L
1,577 Elo+
Solo
Ra
Ra
ßêřlíñ
Ra
Level 158
God Stats
3W - 2L
1,281 SR
Queue Stats
196W - 187L
1,564 Elo+
Solo
Team Averages
Level 134
1,549 SR
1,601 Elo+

VS

Team Averages
Level 93
1,602 SR
1,576 Elo+
Anubis
Anubis
HolyFrost_x
Anubis
Level 55
God Stats
5W - 6L
1,670 SR
Queue Stats
143W - 132L
1,549 Elo+
Solo
Arachne
Arachne
IvoltronicI
Arachne
Level 124
God Stats
2W - 4L
1,205 SR
Queue Stats
222W - 183L
1,598 Elo+
Solo
Athena
Athena
NygmaSly
Athena
Level 106
God Stats
2W - 3L
1,829 SR
Queue Stats
80W - 63L
1,630 Elo+
Solo
Cerberus
Cerberus
PershingCapital
Cerberus
Level 56
God Stats
5W - 7L
1,499 SR
Queue Stats
133W - 134L
1,547 Elo+
Solo
Medusa
Medusa
gjamesd
Medusa
Level 126
God Stats
5W - 5L
1,808 SR
Queue Stats
331W - 307L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FamilyAllowance
Danzaburou
17
1 / 5 / 7
10,674
534
10,509
16,814
5,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Kuurro
Sobek
12
2 / 5 / 10
8,944
447
6,240
20,316
16,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
10 / 5 / 6
12,167
608
17,364
19,670
11,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 1 / 2
12,249
612
10,264
12,032
7,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
2 / 5 / 7
11,062
553
5,181
15,505
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
5 / 9 / 7
10,063
503
18,067
18,379
9,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
IvoltronicI
Arachne
17
3 / 6 / 5
10,407
520
8,622
15,600
8,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
NygmaSly
Athena
14
5 / 2 / 10
10,700
535
12,782
16,202
14,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cerberus
8
0 / 1 / 0
7,129
356
2,851
5,045
2,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Medusa
gjamesd
Medusa
18
8 / 3 / 5
11,936
597
15,861
14,098
5,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
48
20
Kills
21
21
Deaths
21
32
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FamilyAllowance
Danzaburou
1
5
7
0.9
L
Anubis
5
9
7
0.94
L
Arachne
IvoltronicI
Arachne
3
6
5
0.92
W
Sobek
Kuurro
Sobek
2
5
10
1.4
W
10
5
6
2.6
L
Athena
NygmaSly
Athena
5
2
10
5
L
Cerberus
0
1
0
0
W
5
1
2
6
L
Medusa
gjamesd
Medusa
8
3
5
3.5
W
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,558
Damage
58,183
84,337
Taken
69,324
46,699
Mitigated
40,508
32,150
Healing
23,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FamilyAllowance
Danzaburou
10,509
4,156
0
7,320
16,814
5,289
1,226
6,149
10,665
0
76,263
L
Anubis
18,067
1,225
0
6,841
18,379
9,087
0
9,851
8,528
76,048
0
L
Arachne
IvoltronicI
Arachne
8,622
4,599
0
4,338
15,600
8,518
229
7,981
7,619
0
59,211
W
Sobek
Kuurro
Sobek
6,240
672
0
3,383
20,316
16,673
0
10,146
10,170
18,071
0
W
17,364
1,577
1,266
8,353
19,670
11,559
268
8,575
11,095
72,755
0
L
Athena
NygmaSly
Athena
12,782
3,201
0
3,427
16,202
14,495
54
6,146
10,056
36,321
0
L
Cerberus
2,851
406
0
2,689
5,045
2,469
0
58
4,987
23,405
0
W
10,264
5,668
0
4,178
12,032
7,343
1,096
4,343
7,689
0
86,187
L
Medusa
gjamesd
Medusa
15,861
8,790
0
5,719
14,098
5,939
2,194
4,749
9,349
0
90,093
W
5,181
464
296
7,354
15,505
5,835
0
4,487
11,018
88,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,096
Gold Earned
50,235
584
Minions Killed
457
0
Camps Cleared
0
1,860,752
Distance Traveled
1,579,566
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,674
534
120
6
0
342,740
2
L
Anubis
10,063
503
89
4
0
304,083
5
L
Arachne
10,407
520
96
5
0
393,828
2
W
Sobek
8,944
447
14
1
0
392,755
9
W
Hades
12,167
608
139
7
0
362,463
11
L
Athena
10,700
535
44
2
0
429,834
1
L
Cerberus
7,129
356
65
3
0
107,824
0
W
Set
12,249
612
172
9
0
382,586
2
L
Medusa
11,936
597
163
8
0
343,997
10
W
Ra
11,062
553
139
7
0
380,208
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role