Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
DarkxKirito
Merlin
Level 67
God Stats
2W - 7L
1,166 SR
Queue Stats
68W - 65L
1,028 Elo+
Party 1
Yemoja
Yemoja
Really_KEV_
Yemoja
Level 85
God Stats
1W - 3L
1,714 SR
Queue Stats
59W - 81L
1,379 Elo+
Solo
Team Averages
Level 74
1,460 SR
1,302 Elo+

VS

Team Averages
Level 67
1,255 SR
1,282 Elo+
Cerberus
Cerberus
HilltownSavage
Cerberus
Level 81
God Stats
6W - 24L
1,379 SR
Queue Stats
256W - 380L
1,386 Elo+
Solo
King Arthur
King Arthur
MrSkaggs
King Arthur
Level 68
God Stats
2W - 1L
1,120 SR
Queue Stats
16W - 30L
1,285 Elo+
Party 2
Hades
Hades
MysticMcGInge
Hades
Level 53
God Stats
2W - 2L
1,267 SR
Queue Stats
10W - 33L
1,177 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 3 / 1
7,292
663
5,471
9,058
2,707
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
10
1 / 3 / 1
6,954
632
5,299
5,948
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
10
0 / 0 / 2
7,494
681
4,178
3,694
2,308
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
2 / 1 / 4
7,581
689
7,456
8,607
3,133
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MrSkaggs
King Arthur
11
0 / 0 / 3
7,487
681
2,806
7,633
3,049
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
4 / 1 / 1
8,076
734
4,236
5,588
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
2
Kills
6
6
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
3
1
0.5
L
Merlin
1
3
1
0.5
W
Cerberus
2
1
4
4
W
King Arthur
MrSkaggs
King Arthur
0
0
3
1.5
W
4
1
1
4.5
L
Yemoja
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,948
Damage
14,498
18,700
Taken
21,828
6,640
Mitigated
8,732
6,459
Healing
8,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,471
3,249
0
1,640
9,058
2,707
0
5,180
3,718
0
25,290
L
Merlin
5,299
274
294
550
5,948
1,625
0
4,023
1,767
21,548
0
W
Cerberus
7,456
618
0
3,803
8,607
3,133
0
3,319
5,051
25,057
0
W
King Arthur
MrSkaggs
King Arthur
2,806
114
0
2,597
7,633
3,049
0
2,684
4,725
0
39,722
W
4,236
273
303
1,939
5,588
2,550
0
3,020
2,371
17,548
0
L
Yemoja
4,178
950
2,483
1,492
3,694
2,308
0
2,203
1,441
16,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,740
Gold Earned
23,144
120
Minions Killed
156
0
Camps Cleared
0
583,543
Distance Traveled
646,834
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,292
663
48
4
0
200,430
4
L
Merlin
6,954
632
50
5
0
184,431
0
W
Cerberus
7,581
689
59
5
0
216,086
0
W
King Arthur
7,487
681
56
5
0
224,182
5
W
Hades
8,076
734
41
4
0
206,566
4
L
Yemoja
7,494
681
22
2
0
198,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role