Player Matchup

Cupid
Cupid
ProjectZeroZ
Cupid
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,613 Elo+
Party 2
Cthulhu
Cthulhu
Sexvald
Cthulhu
Level 8
God Stats
11W - 13L
1,500 SR
Queue Stats
14W - 14L
1,613 Elo+
Party 2
Ares
Ares
Treehedge
Ares
Level 10
God Stats
3W - 1L
1,684 SR
Queue Stats
23W - 19L
1,613 Elo+
Party 2
Thanatos
Thanatos
YvngSham
Thanatos
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 15L
1,613 Elo+
Party 2
Sol
Sol
vTimon
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 13
1,537 SR
1,591 Elo+

VS

Team Averages
Level 28
1,451 SR
1,340 Elo+
Apollo
Apollo
BKND2THIQQ
Apollo
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 12L
1,507 Elo+
Party 1
Nemesis
Nemesis
Melonberried
Nemesis
Level 8
God Stats
1W - 4L
1,285 SR
Queue Stats
109W - 79L
1,274 Elo+
Party 3
Cthulhu
Cthulhu
SharkyCat22
Cthulhu
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 48L
1,308 Elo+
Solo
Yemoja
Yemoja
equinamity
Yemoja
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Party 3
Bellona
Bellona
pattchez
Bellona
Level 109
God Stats
3W - 4L
1,469 SR
Queue Stats
221W - 194L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 3
6,008
546
5,377
6,065
1,853
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Sexvald
Cthulhu
9
4 / 1 / 1
6,074
552
3,056
5,310
2,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
1 / 2 / 9
6,177
562
4,782
7,080
5,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
YvngSham
Thanatos
11
10 / 0 / 4
7,065
642
6,716
7,119
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
vTimon
Sol
10
2 / 2 / 4
5,939
540
3,368
4,491
1,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BKND2THIQQ
Apollo
9
4 / 4 / 1
5,899
536
4,284
8,192
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
Melonberried
Nemesis
8
1 / 6 / 0
5,356
487
2,699
8,477
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
SharkyCat22
Cthulhu
7
1 / 5 / 1
4,970
452
2,789
6,005
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
equinamity
Yemoja
8
0 / 4 / 1
5,263
478
2,957
6,136
2,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
pattchez
Bellona
10
2 / 3 / 4
6,046
550
6,513
8,226
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
21
Kills
8
8
Deaths
22
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
BKND2THIQQ
Apollo
4
4
1
1.13
L
Nemesis
Melonberried
Nemesis
1
6
0
0.17
W
4
3
3
1.83
W
Cthulhu
Sexvald
Cthulhu
4
1
1
4.5
L
Cthulhu
SharkyCat22
Cthulhu
1
5
1
0.3
W
Ares
1
2
9
2.75
W
Thanatos
YvngSham
Thanatos
10
0
4
12
L
Yemoja
equinamity
Yemoja
0
4
1
0.13
L
Bellona
pattchez
Bellona
2
3
4
1.33
W
Sol
vTimon
Sol
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,299
Damage
19,242
30,065
Taken
37,036
14,675
Mitigated
13,817
10,680
Healing
7,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
BKND2THIQQ
Apollo
4,284
3,079
0
1,859
8,192
2,282
685
2,332
5,860
0
21,845
L
Nemesis
Melonberried
Nemesis
2,699
1,510
0
2,406
8,477
2,105
0
1,155
7,322
0
22,944
W
5,377
3,648
0
1,404
6,065
1,853
295
211
5,844
0
23,818
W
Cthulhu
Sexvald
Cthulhu
3,056
573
74
204
5,310
2,824
606
2,562
2,641
15,771
0
L
Cthulhu
SharkyCat22
Cthulhu
2,789
557
0
208
6,005
2,208
430
2,590
3,415
12,281
0
W
Ares
4,782
423
0
1,299
7,080
5,988
87
575
6,411
14,243
0
W
Thanatos
YvngSham
Thanatos
6,716
2,331
0
6,681
7,119
2,500
0
933
6,146
0
22,503
L
Yemoja
equinamity
Yemoja
2,957
1,339
85
312
6,136
2,490
566
2,715
3,421
13,652
0
L
Bellona
pattchez
Bellona
6,513
2,601
0
2,334
8,226
4,732
767
2,111
6,115
0
30,872
W
Sol
vTimon
Sol
3,368
1,666
0
1,018
4,491
1,510
1,326
1,118
3,277
23,455
1,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
27,534
183
Minions Killed
204
0
Camps Cleared
0
1,057,720
Distance Traveled
974,106
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,899
536
43
4
0
198,932
3
L
Nemesis
5,356
487
39
4
0
180,822
1
W
Cupid
6,008
546
40
4
0
216,319
1
W
Cthulhu
6,074
552
30
3
0
178,713
2
L
Cthulhu
4,970
452
24
2
0
176,836
1
W
Ares
6,177
562
17
2
0
227,107
3
W
Thanatos
7,065
642
43
4
0
225,835
1
L
Yemoja
5,263
478
38
3
0
192,444
1
L
Bellona
6,046
550
60
5
0
225,072
1
W
Sol
5,939
540
53
5
0
209,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role