Player Matchup

Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Kawaii_Lolis
Skadi
Level 69
God Stats
2W - 1L
1,191 SR
Queue Stats
8W - 10L
1,429 Elo+
Party 1
Camazotz
Camazotz
LordMonochromus
Camazotz
Level 64
God Stats
4W - 0L
1,500 SR
Queue Stats
92W - 96L
1,445 Elo+
Solo
Osiris
Osiris
TheOnlyBrody
Osiris
Level 88
God Stats
10W - 3L
1,776 SR
Queue Stats
196W - 179L
1,537 Elo+
Solo
Tiamat
Tiamat
jammal12
Tiamat
Level 149
God Stats
23W - 18L
1,492 SR
Queue Stats
110W - 118L
1,484 Elo+
Party 1
Team Averages
Level 87
1,492 SR
1,479 Elo+

VS

Team Averages
Level 97
1,528 SR
1,517 Elo+
King Arthur
King Arthur
Camman815
King Arthur
Level 108
God Stats
0W - 1L
1,731 SR
Queue Stats
134W - 115L
1,596 Elo+
Party 2
Osiris
Osiris
DTR9300
Osiris
Level 109
God Stats
0W - 1L
1,366 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cupid
Cupid
PaksTop
Cupid
Level 102
God Stats
110W - 137L
1,468 SR
Queue Stats
404W - 497L
1,426 Elo+
Solo
Artio
Artio
XxMAG1CxST3V3xX
Artio
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 74L
1,619 Elo+
Party 2
Tiamat
Tiamat
dannysmokes
Tiamat
Level 71
God Stats
23W - 21L
1,577 SR
Queue Stats
85W - 78L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 0 / 4
8,727
623
6,312
3,873
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
10 / 1 / 4
8,657
618
8,106
6,276
1,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Camazotz
12
4 / 1 / 8
8,066
576
8,417
10,282
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
15
7 / 4 / 3
8,922
637
6,647
8,759
5,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
jammal12
Tiamat
14
5 / 1 / 13
8,840
631
11,387
10,548
8,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Camman815
King Arthur
12
1 / 8 / 2
7,072
505
4,659
13,076
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
DTR9300
Osiris
12
4 / 6 / 0
6,828
488
5,580
8,963
9,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
PaksTop
Cupid
9
1 / 5 / 0
6,006
429
3,392
8,747
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 7 / 3
6,505
465
4,441
16,449
10,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
13
1 / 4 / 0
7,679
549
4,369
11,330
6,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
30
Kills
7
7
Deaths
30
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
4
6
L
King Arthur
Camman815
King Arthur
1
8
2
0.25
L
Osiris
DTR9300
Osiris
4
6
0
0.67
W
10
1
4
12
W
Camazotz
4
1
8
8
L
Cupid
PaksTop
Cupid
1
5
0
0.2
W
Osiris
7
4
3
2.13
L
0
7
3
0.21
L
Tiamat
1
4
0
0.25
W
Tiamat
jammal12
Tiamat
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,869
Damage
22,441
39,738
Taken
58,565
20,475
Mitigated
33,926
17,523
Healing
14,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,312
326
252
804
3,873
1,514
380
1,237
2,496
48,075
0
L
King Arthur
Camman815
King Arthur
4,659
379
195
2,596
13,076
4,887
0
1,992
11,019
0
40,590
L
Osiris
DTR9300
Osiris
5,580
2,198
0
560
8,963
9,094
386
36
8,927
0
27,019
W
8,106
3,763
0
2,708
6,276
1,900
617
1,742
4,520
0
35,041
W
Camazotz
8,417
2,527
0
7,083
10,282
3,279
0
1,695
8,507
0
41,738
L
Cupid
PaksTop
Cupid
3,392
1,458
378
1,166
8,747
2,259
0
3,569
5,110
0
25,450
W
Osiris
6,647
2,821
0
622
8,759
5,719
552
387
8,348
0
41,803
L
4,441
549
1,396
3,903
16,449
10,874
0
6,472
9,911
22,133
0
L
Tiamat
4,369
342
0
4,606
11,330
6,812
612
5,024
5,899
49,651
0
W
Tiamat
jammal12
Tiamat
11,387
3,136
0
6,054
10,548
8,063
1,072
3,425
7,057
41,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,212
Gold Earned
34,090
420
Minions Killed
341
0
Camps Cleared
0
1,316,245
Distance Traveled
1,262,428
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,727
623
133
10
0
227,100
3
L
King Arthur
7,072
505
83
6
0
250,944
2
L
Osiris
6,828
488
46
3
0
249,800
0
W
Skadi
8,657
618
66
5
0
252,091
0
W
Camazotz
8,066
576
67
5
0
298,700
4
L
Cupid
6,006
429
50
4
0
227,387
3
W
Osiris
8,922
637
86
6
0
274,476
0
L
Artio
6,505
465
33
2
0
271,388
1
L
Tiamat
7,679
549
129
9
0
262,909
1
W
Tiamat
8,840
631
68
5
0
263,878
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role