Player Matchup

Skadi
Skadi
LitheColt2
Skadi
Level 13
God Stats
23W - 23L
1,418 SR
Queue Stats
76W - 88L
1,279 Elo+
Party 3
Bacchus
Bacchus
Maseman13
Bacchus
Level 25
God Stats
4W - 1L
1,531 SR
Queue Stats
125W - 146L
1,293 Elo+
Party 2
Susano
Susano
SkullHunt3r117
Susano
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,194 Elo+
Party 2
Thor
Thor
T1ckl3MyP1ckl3
Thor
Level 17
God Stats
6W - 5L
1,500 SR
Queue Stats
102W - 115L
1,254 Elo+
Party 2
Cerberus
Cerberus
zainer03
Cerberus
Level 35
God Stats
13W - 10L
1,530 SR
Queue Stats
282W - 287L
1,437 Elo+
Party 3
Team Averages
Level 19
1,496 SR
1,291 Elo+

VS

Team Averages
Level 25
1,522 SR
1,297 Elo+
King Arthur
King Arthur
Bandyboy23
King Arthur
Level 11
God Stats
7W - 10L
1,562 SR
Queue Stats
17W - 23L
1,087 Elo+
Solo
Anubis
Anubis
Bonkers999
Anubis
Level 49
God Stats
1W - 1L
1,700 SR
Queue Stats
77W - 59L
1,499 Elo+
Party 1
Set
Set
Nemesis1979
Set
Level 28
God Stats
22W - 34L
1,365 SR
Queue Stats
102W - 120L
1,334 Elo+
Solo
Janus
Janus
No SkLz Jr
Janus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 45L
1,264 Elo+
Party 1
Poseidon
Poseidon
gizmo2067
Poseidon
Level 23
God Stats
19W - 22L
1,485 SR
Queue Stats
100W - 114L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
18
0 / 4 / 1
11,594
504
7,059
12,820
4,949
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Maseman13
Bacchus
17
11 / 6 / 6
12,365
538
13,481
13,634
14,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 7 / 2
10,735
467
4,196
12,368
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
10 / 5 / 8
11,891
517
12,857
14,573
5,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
zainer03
Cerberus
19
10 / 1 / 7
12,373
538
12,875
17,228
15,125
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bandyboy23
King Arthur
17
8 / 9 / 2
11,416
496
9,524
24,355
13,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Bonkers999
Anubis
13
2 / 8 / 1
9,561
416
3,555
10,503
5,001
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
10 / 3 / 3
13,177
573
16,112
21,670
10,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
6
3 / 4 / 0
7,432
323
1,354
6,217
1,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
gizmo2067
Poseidon
14
0 / 11 / 4
8,878
386
10,423
15,153
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
34
Kills
23
23
Deaths
35
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bandyboy23
King Arthur
8
9
2
1
L
Anubis
Bonkers999
Anubis
2
8
1
0.31
W
Skadi
0
4
1
0.13
W
Bacchus
Maseman13
Bacchus
11
6
6
2.33
L
10
3
3
3.83
L
Janus
3
4
0
0.75
W
3
7
2
0.57
W
10
5
8
2.8
L
Poseidon
gizmo2067
Poseidon
0
11
4
0.18
W
Cerberus
zainer03
Cerberus
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,468
Damage
40,968
70,623
Taken
77,898
45,582
Mitigated
33,916
12,586
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bandyboy23
King Arthur
9,524
1,566
0
5,506
24,355
13,374
1,188
6,197
18,158
0
53,902
L
Anubis
Bonkers999
Anubis
3,555
162
0
0
10,503
5,001
234
4,416
6,087
31,562
0
W
Skadi
7,059
3,354
0
4,046
12,820
4,949
4,110
1,208
11,506
0
83,189
W
Bacchus
Maseman13
Bacchus
13,481
1,628
255
1,110
13,634
14,492
1,324
3,690
9,485
36,599
0
L
16,112
7,817
0
6,879
21,670
10,911
142
6,513
15,157
0
85,810
L
Janus
1,354
432
0
423
6,217
1,192
0
1,790
4,427
13,302
0
W
4,196
1,801
0
514
12,368
5,021
1,443
0
12,368
0
40,385
W
12,857
4,168
0
2,682
14,573
5,995
600
3,258
11,087
0
61,157
L
Poseidon
gizmo2067
Poseidon
10,423
1,513
0
1,275
15,153
3,438
448
7,440
7,713
33,061
0
W
Cerberus
zainer03
Cerberus
12,875
956
267
3,712
17,228
15,125
717
5,712
10,845
100,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,958
Gold Earned
50,464
553
Minions Killed
339
0
Camps Cleared
0
2,089,892
Distance Traveled
1,559,226
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,416
496
86
4
0
381,431
3
L
Anubis
9,561
416
43
2
0
233,953
5
W
Skadi
11,594
504
139
6
0
400,958
1
W
Bacchus
12,365
538
53
2
0
432,073
1
L
Set
13,177
573
144
6
0
420,404
0
L
Janus
7,432
323
16
1
0
156,689
0
W
Susano
10,735
467
85
4
0
427,280
0
W
Thor
11,891
517
95
4
0
441,527
1
L
Poseidon
8,878
386
50
2
0
366,749
0
W
Cerberus
12,373
538
181
8
0
388,054
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role