Player Matchup

Danzaburou
Danzaburou
CrouchingWaffles
Danzaburou
Level 40
God Stats
27W - 18L
1,590 SR
Queue Stats
118W - 113L
1,404 Elo+
Party 1
Vulcan
Vulcan
Dexter1077
Vulcan
Level 83
God Stats
1W - 1L
1,501 SR
Queue Stats
54W - 60L
1,401 Elo+
Party 1
Yemoja
Yemoja
JehovahsBanned
Yemoja
Level 63
God Stats
83W - 83L
1,493 SR
Queue Stats
528W - 539L
1,506 Elo+
Party 1
Team Averages
Level 62
1,528 SR
1,437 Elo+

VS

Team Averages
Level 55
1,644 SR
1,539 Elo+
Tiamat
Tiamat
ManyFatal
Tiamat
Level 56
God Stats
3W - 2L
1,688 SR
Queue Stats
14W - 12L
1,536 Elo+
Party 2
Artemis
Artemis
ManyShihtzus
Artemis
Level 52
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 8L
1,547 Elo+
Party 2
Khepri
Khepri
ManySkys
Khepri
Level 57
God Stats
2W - 3L
1,529 SR
Queue Stats
17W - 14L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrouchingWaffles
Danzaburou
17
10 / 8 / 6
14,392
757
30,203
29,921
12,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Vulcan
Dexter1077
Vulcan
1
0 / 0 / 0
7,445
392
0
0
0
17
7 / 3 / 7
13,238
697
20,199
21,254
18,657
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ManyFatal
Tiamat
18
5 / 5 / 5
14,009
737
17,374
19,640
19,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
ManyShihtzus
Artemis
15
2 / 7 / 6
12,432
654
11,505
17,573
6,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
ManySkys
Khepri
18
4 / 5 / 6
14,365
756
10,545
22,371
21,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
17
Kills
11
11
Deaths
17
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CrouchingWaffles
Danzaburou
10
8
6
1.63
L
Vulcan
Dexter1077
Vulcan
0
0
0
0
L
7
3
7
3.5
W
Tiamat
ManyFatal
Tiamat
5
5
5
1.5
W
Artemis
ManyShihtzus
Artemis
2
7
6
0.71
W
Khepri
ManySkys
Khepri
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,402
Damage
39,424
51,175
Taken
59,584
30,702
Mitigated
47,453
20,582
Healing
15,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CrouchingWaffles
Danzaburou
30,203
16,291
354
13,894
29,921
12,045
2,523
17,065
12,106
47
87,615
L
Vulcan
Dexter1077
Vulcan
0
0
0
0
0
0
0
0
0
0
0
L
20,199
2,975
1,358
4,976
21,254
18,657
1,090
9,590
11,142
64,921
0
W
Tiamat
ManyFatal
Tiamat
17,374
1,485
1,051
8,450
19,640
19,177
705
4,419
15,221
62,475
0
W
Artemis
ManyShihtzus
Artemis
11,505
5,259
1,515
412
17,573
6,577
1,932
9,255
8,318
0
38,793
W
Khepri
ManySkys
Khepri
10,545
273
1,090
2,636
22,371
21,699
361
6,580
15,791
46,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,075
Gold Earned
40,806
184
Minions Killed
193
0
Camps Cleared
0
549,372
Distance Traveled
1,013,009
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
14,392
757
100
5
0
244,387
0
L
Vulcan
7,445
392
0
0
0
0
0
L
Yemoja
13,238
697
84
4
0
304,985
3
W
Tiamat
14,009
737
79
4
0
359,222
1
W
Artemis
12,432
654
56
3
0
270,604
0
W
Khepri
14,365
756
58
3
0
383,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role