Player Matchup

Horus
Horus
BigBlackHuIk
Horus
Level 71
God Stats
3W - 3L
1,503 SR
Queue Stats
378W - 454L
1,413 Elo+
Party 2
Fenrir
Fenrir
CIashOfChief
Fenrir
Level 26
God Stats
4W - 3L
1,789 SR
Queue Stats
109W - 167L
1,418 Elo+
Party 2
Geb
Geb
SoulC4tcher7
Geb
Level 58
God Stats
6W - 2L
1,611 SR
Queue Stats
226W - 289L
1,376 Elo+
Party 2
Izanami
Izanami
crazyfamilyguy
Izanami
Level 36
God Stats
16W - 18L
1,513 SR
Queue Stats
202W - 236L
1,406 Elo+
Party 2
Zeus
Zeus
itzz zacc
Zeus
Level 68
God Stats
2W - 0L
1,714 SR
Queue Stats
173W - 219L
1,385 Elo+
Party 2
Team Averages
Level 52
1,626 SR
1,400 Elo+

VS

Team Averages
Level 37
1,499 SR
1,345 Elo+
Ymir
Ymir
AGSE 117
Ymir
Level 47
God Stats
1W - 3L
1,550 SR
Queue Stats
61W - 98L
1,387 Elo+
Solo
Guan Yu
Guan Yu
AbusiveMussel0
Guan Yu
Level 28
God Stats
14W - 13L
1,534 SR
Queue Stats
376W - 544L
1,330 Elo+
Party 1
He Bo
He Bo
BOMBAMIKE
He Bo
Level 16
God Stats
7W - 8L
1,492 SR
Queue Stats
25W - 37L
1,367 Elo+
Party 1
Arachne
Arachne
Jurimpe
Arachne
Level 59
God Stats
53W - 45L
1,494 SR
Queue Stats
528W - 730L
1,328 Elo+
Party 1
Izanami
Izanami
Senpai_Mestre
Izanami
Level 34
God Stats
170W - 198L
1,425 SR
Queue Stats
516W - 738L
1,312 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 8
11,434
520
18,250
18,553
18,537
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
13
2 / 5 / 5
8,599
391
4,437
13,547
4,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 1 / 8
10,559
480
12,692
18,548
20,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 9 / 7
9,743
443
10,088
13,484
5,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
18
6 / 6 / 8
11,477
522
15,536
13,392
5,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
1 / 4 / 7
8,626
392
6,959
15,904
14,779
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
1 / 2 / 9
10,514
478
9,457
16,929
14,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
BOMBAMIKE
He Bo
16
8 / 9 / 5
10,433
474
17,927
18,489
5,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
Jurimpe
Arachne
16
5 / 5 / 5
10,292
468
9,033
20,622
6,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
16
8 / 5 / 4
10,707
487
13,678
11,907
3,665
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
53
25
Kills
23
23
Deaths
25
36
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
7
1.13
L
1
2
9
2.75
L
He Bo
BOMBAMIKE
He Bo
8
9
5
1.17
W
8
2
8
6
W
Fenrir
2
5
5
0.9
L
Arachne
Jurimpe
Arachne
5
5
5
1.5
L
Izanami
8
5
4
2
W
5
1
8
9
W
4
9
7
0.83
W
Zeus
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,003
Damage
57,054
77,524
Taken
83,851
55,084
Mitigated
45,527
23,530
Healing
22,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,959
1,132
0
0
15,904
14,779
632
6,153
9,751
39,487
0
L
9,457
1,939
1,841
8,042
16,929
14,422
692
3,284
13,645
0
56,265
L
He Bo
BOMBAMIKE
He Bo
17,927
137
633
5,369
18,489
5,770
0
7,832
10,657
52,174
0
W
18,250
5,681
1,470
5,782
18,553
18,537
71
3,796
14,553
0
62,640
W
Fenrir
4,437
2,146
0
3,609
13,547
4,775
344
2,745
10,736
0
26,320
L
Arachne
Jurimpe
Arachne
9,033
5,600
0
5,905
20,622
6,891
0
5,492
15,130
0
74,937
L
Izanami
13,678
9,782
0
1,143
11,907
3,665
825
5,467
6,440
0
62,844
W
12,692
715
1,147
4,811
18,548
20,932
168
6,496
11,926
37,060
0
W
10,088
6,944
0
1,489
13,484
5,598
1,293
4,200
9,214
0
61,976
W
Zeus
15,536
950
855
4,367
13,392
5,242
596
6,743
6,209
73,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,812
Gold Earned
50,572
420
Minions Killed
456
0
Camps Cleared
0
1,893,242
Distance Traveled
2,003,201
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,626
392
55
3
0
399,153
2
L
Guan Yu
10,514
478
116
5
0
429,916
5
L
He Bo
10,433
474
83
4
0
362,187
7
W
Horus
11,434
520
86
4
0
390,660
1
W
Fenrir
8,599
391
47
2
0
394,475
3
L
Arachne
10,292
468
96
4
0
431,803
1
L
Izanami
10,707
487
106
5
0
380,142
2
W
Geb
10,559
480
46
2
0
410,571
2
W
Izanami
9,743
443
110
5
0
330,277
0
W
Zeus
11,477
522
131
6
0
367,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role