Player Matchup

Cerberus
Cerberus
CharlySapvel03
Cerberus
Level 16
God Stats
16W - 12L
1,500 SR
Queue Stats
442W - 420L
1,422 Elo+
Solo
Agni
Agni
Fenzy_N00B
Agni
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 43L
1,381 Elo+
Party 1
Guan Yu
Guan Yu
Tribe_monnk
Guan Yu
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 59L
1,382 Elo+
Party 1
Danzaburou
Danzaburou
carva_jaaaack
Danzaburou
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,494 Elo+
Solo
Bakasura
Bakasura
hmf51518
Bakasura
Level 2
God Stats
0W - 2L
1,262 SR
Queue Stats
0W - 3L
1,174 Elo+
Solo
Team Averages
Level 17
1,452 SR
1,371 Elo+

VS

Team Averages
Level 19
1,481 SR
1,486 Elo+
Arachne
Arachne
Dmot88
Arachne
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 14L
1,841 Elo+
Solo
Ares
Ares
MrCadillac616
Ares
Level 15
God Stats
65W - 84L
1,341 SR
Queue Stats
115W - 176L
1,356 Elo+
Solo
Ra
Ra
OS1K_EgYpTiAn_
Ra
Level 14
God Stats
48W - 56L
1,528 SR
Queue Stats
375W - 370L
1,426 Elo+
Solo
Hera
Hera
iTzColetti
Hera
Level 27
God Stats
22W - 12L
1,698 SR
Queue Stats
113W - 123L
1,399 Elo+
Solo
Fenrir
Fenrir
little_fox_moroz
Fenrir
Level 12
God Stats
3W - 2L
1,340 SR
Queue Stats
24W - 30L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
6 / 5 / 6
9,960
415
10,450
22,740
17,330
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 8 / 2
9,953
415
17,145
13,324
4,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Guan Yu
Tribe_monnk
Guan Yu
16
6 / 11 / 7
10,839
452
13,102
26,451
17,001
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
carva_jaaaack
Danzaburou
17
4 / 7 / 6
11,925
497
14,674
18,609
6,624
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
hmf51518
Bakasura
6
1 / 6 / 0
7,066
294
1,191
6,266
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dmot88
Arachne
20
16 / 2 / 5
14,971
624
22,197
19,496
10,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 7 / 7
9,539
397
6,681
22,262
15,977
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
9 / 5 / 8
12,094
504
15,677
16,297
6,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
8 / 3 / 10
12,683
528
19,292
7,323
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 6 / 5
10,853
452
4,718
18,235
7,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
70
23
Kills
35
37
Deaths
23
21
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cerberus
6
5
6
1.8
W
Arachne
Dmot88
Arachne
16
2
5
9.25
L
6
8
2
0.88
W
0
7
7
0.5
W
9
5
8
2.6
L
Guan Yu
Tribe_monnk
Guan Yu
6
11
7
0.86
L
Danzaburou
carva_jaaaack
Danzaburou
4
7
6
1
L
Bakasura
hmf51518
Bakasura
1
6
0
0.17
W
8
3
10
4.33
W
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,562
Damage
68,565
87,390
Taken
83,613
47,439
Mitigated
43,344
10,329
Healing
21,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
10,450
1,338
0
2,529
22,740
17,330
0
11,308
11,220
37,651
0
W
Arachne
Dmot88
Arachne
22,197
17,403
0
3,381
19,496
10,096
3,302
4,380
15,072
0
127,194
L
17,145
2,173
0
2,218
13,324
4,773
1,086
8,684
4,358
55,745
0
W
6,681
369
458
3,236
22,262
15,977
2,547
8,238
14,024
24,402
0
W
15,677
3,912
1,031
7,447
16,297
6,334
2,144
7,577
8,720
62,388
0
L
Guan Yu
Tribe_monnk
Guan Yu
13,102
5,864
209
1,521
26,451
17,001
76
14,369
11,874
0
49,914
L
Danzaburou
carva_jaaaack
Danzaburou
14,674
5,486
123
3,253
18,609
6,624
814
6,092
12,431
0
75,411
L
Bakasura
hmf51518
Bakasura
1,191
852
0
476
6,266
1,711
0
369
5,857
0
14,840
W
19,292
5,189
519
28
7,323
3,106
3,109
2,178
5,145
64,993
0
W
4,718
2,414
0
5,842
18,235
7,831
1,665
5,222
12,993
0
58,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,743
Gold Earned
60,140
367
Minions Killed
533
0
Camps Cleared
0
1,727,941
Distance Traveled
1,989,868
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,960
415
75
3
0
390,264
2
W
Arachne
14,971
624
183
8
0
507,415
2
L
Agni
9,953
415
66
3
0
377,679
2
W
Ares
9,539
397
29
1
0
393,312
4
W
Ra
12,094
504
112
5
0
370,170
1
L
Guan Yu
10,839
452
69
3
0
397,212
0
L
Danzaburou
11,925
497
134
6
0
388,711
0
L
Bakasura
7,066
294
23
1
0
174,075
0
W
Hera
12,683
528
109
5
0
405,759
2
W
Fenrir
10,853
452
100
4
0
313,212
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role