Player Matchup

Scylla
Scylla
CAPALOTBARZ
Scylla
Level 28
God Stats
54W - 39L
1,559 SR
Queue Stats
568W - 484L
1,640 Elo+
Party 2
Bellona
Bellona
MystyShade
Bellona
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
149W - 113L
1,624 Elo+
Party 1
Skadi
Skadi
ReadyChuck
Skadi
Level 42
God Stats
44W - 28L
1,802 SR
Queue Stats
608W - 533L
1,573 Elo+
Party 2
Heimdallr
Heimdallr
Rokinmaster
Heimdallr
Level 69
God Stats
8W - 7L
1,459 SR
Queue Stats
223W - 195L
1,566 Elo+
Party 1
Merlin
Merlin
imsmokeytheog
Merlin
Level 18
God Stats
2W - 0L
1,788 SR
Queue Stats
61W - 65L
1,486 Elo+
Party 2
Team Averages
Level 33
1,622 SR
1,578 Elo+

VS

Team Averages
Level 16
1,589 SR
1,504 Elo+
Amaterasu
Amaterasu
DoctorLives
Amaterasu
Level 2
God Stats
19W - 21L
1,737 SR
Queue Stats
91W - 81L
1,653 Elo+
Solo
Neith
Neith
Lambmeister
Neith
Level 12
God Stats
0W - 1L
1,708 SR
Queue Stats
4W - 3L
1,735 Elo+
Party 3
Ares
Ares
Luckiedawg
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,288 Elo+
Party 3
Sol
Sol
SleepyBoySweats
Sol
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,266 Elo+
Party 3
Osiris
Osiris
aVMelon
Osiris
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
18
19 / 0 / 2
11,381
669
12,774
5,364
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
MystyShade
Bellona
16
5 / 1 / 7
10,245
603
10,866
15,416
12,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
15
1 / 1 / 10
9,059
533
8,273
10,136
3,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
Rokinmaster
Heimdallr
15
4 / 0 / 12
8,991
529
12,037
10,448
4,263
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 3 / 9
7,285
429
2,880
3,985
1,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DoctorLives
Amaterasu
12
0 / 7 / 1
7,554
444
5,787
13,690
10,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 4 / 1
5,814
342
1,893
5,731
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 5 / 2
6,716
395
1,410
10,221
7,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 7 / 1
8,821
519
7,626
11,203
4,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
aVMelon
Osiris
14
3 / 6 / 2
8,549
503
7,648
17,268
10,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
12
29
Kills
5
5
Deaths
29
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
19
0
2
20
L
Amaterasu
DoctorLives
Amaterasu
0
7
1
0.07
L
0
4
1
0.13
L
0
5
2
0.2
W
Bellona
MystyShade
Bellona
5
1
7
8.5
W
Skadi
1
1
10
6
W
Heimdallr
Rokinmaster
Heimdallr
4
0
12
10
L
2
7
1
0.36
L
Osiris
aVMelon
Osiris
3
6
2
0.67
W
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,830
Damage
24,364
45,349
Taken
58,113
23,757
Mitigated
33,302
12,942
Healing
9,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
12,774
2,050
0
1,122
5,364
2,108
982
2,137
3,227
60,646
0
L
Amaterasu
DoctorLives
Amaterasu
5,787
2,607
0
2,581
13,690
10,122
864
1,342
12,348
0
38,628
L
1,893
1,043
0
76
5,731
1,662
115
1,654
4,077
0
13,594
L
1,410
154
0
480
10,221
7,224
88
3,591
6,630
9,820
0
W
Bellona
MystyShade
Bellona
10,866
5,815
0
6,601
15,416
12,232
420
1,782
13,634
100
66,339
W
Skadi
8,273
4,793
0
1,524
10,136
3,884
293
2,510
7,626
0
69,420
W
Heimdallr
Rokinmaster
Heimdallr
12,037
7,042
0
3,695
10,448
4,263
614
1,555
8,893
0
76,035
L
7,626
1,832
0
1,893
11,203
4,249
0
4,969
6,234
43,240
1,954
L
Osiris
aVMelon
Osiris
7,648
2,328
0
4,766
17,268
10,045
0
4,178
13,090
0
46,319
W
2,880
650
0
0
3,985
1,270
235
847
3,138
23,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,961
Gold Earned
37,454
516
Minions Killed
322
0
Camps Cleared
0
1,565,932
Distance Traveled
1,478,250
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,381
669
118
7
0
335,001
0
L
Amaterasu
7,554
444
79
5
0
338,444
2
L
Neith
5,814
342
28
2
0
179,317
0
L
Ares
6,716
395
22
1
0
273,211
0
W
Bellona
10,245
603
144
8
0
301,044
3
W
Skadi
9,059
533
111
7
0
336,907
0
W
Heimdallr
8,991
529
107
6
0
310,894
3
L
Sol
8,821
519
100
6
0
304,872
1
L
Osiris
8,549
503
93
5
0
382,406
1
W
Merlin
7,285
429
36
2
0
282,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role