Player Matchup

Cerberus
Cerberus
AHARONZOMBIE
Cerberus
Level 6
God Stats
0W - 1L
1,710 SR
Queue Stats
0W - 4L
1,111 Elo+
Party 2
Sol
Sol
Lorenzo_XXS
Sol
Level 6
God Stats
0W - 3L
1,208 SR
Queue Stats
0W - 7L
905 Elo+
Party 2
Hun Batz
Hun Batz
MAXSIMPREGRI
Hun Batz
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 17L
1,016 Elo+
Party 2
Kukulkan
Kukulkan
barbaraortiz
Kukulkan
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 12L
1,001 Elo+
Party 2
Artemis
Artemis
lautinico2010
Artemis
Level 5
God Stats
0W - 2L
1,208 SR
Queue Stats
0W - 8L
1,111 Elo+
Party 2
Team Averages
Level 8
1,425 SR
1,029 Elo+

VS

Team Averages
Level 19
1,374 SR
1,231 Elo+
Neith
Neith
ColdCrevasse
Neith
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
lcastellanossa
Erlang Shen
Level 6
God Stats
1W - 1L
1,240 SR
Queue Stats
13W - 18L
1,124 Elo+
Solo
Ymir
Ymir
st6 coast
Ymir
Level 29
God Stats
5W - 3L
1,268 SR
Queue Stats
73W - 63L
1,112 Elo+
Party 1
Danzaburou
Danzaburou
st6 zay
Danzaburou
Level 29
God Stats
6W - 10L
1,288 SR
Queue Stats
116W - 138L
1,112 Elo+
Party 1
Loki
Loki
vargas1738
Loki
Level 29
God Stats
27W - 25L
1,573 SR
Queue Stats
84W - 97L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AHARONZOMBIE
Cerberus
14
2 / 7 / 12
10,290
468
9,232
23,310
19,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
3 / 16 / 6
8,907
405
4,961
20,323
6,373
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
MAXSIMPREGRI
Hun Batz
13
5 / 14 / 6
10,250
466
10,005
24,211
8,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
barbaraortiz
Kukulkan
14
10 / 15 / 5
11,057
503
13,233
16,553
5,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
14
5 / 14 / 10
9,923
451
10,263
17,648
7,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
23 / 7 / 21
13,789
627
30,255
20,588
6,928
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
lcastellanossa
Erlang Shen
11
2 / 10 / 11
9,226
419
6,766
17,989
11,479
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
18
10 / 3 / 18
11,758
534
15,378
19,385
8,224
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
st6 zay
Danzaburou
17
8 / 3 / 21
11,802
536
15,115
12,863
4,684
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
21 / 5 / 10
13,385
608
16,050
15,306
6,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
145
25
Kills
64
66
Deaths
28
39
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AHARONZOMBIE
Cerberus
2
7
12
1.14
W
23
7
21
4.79
L
3
16
6
0.38
L
Hun Batz
MAXSIMPREGRI
Hun Batz
5
14
6
0.57
L
Kukulkan
barbaraortiz
Kukulkan
10
15
5
0.83
L
Artemis
5
14
10
0.71
W
Erlang Shen
lcastellanossa
Erlang Shen
2
10
11
0.75
W
Ymir
10
3
18
6.33
W
Danzaburou
st6 zay
Danzaburou
8
3
21
6.17
W
21
5
10
5.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,694
Damage
83,564
102,045
Taken
86,131
47,655
Mitigated
37,557
6,191
Healing
18,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AHARONZOMBIE
Cerberus
9,232
641
0
3,457
23,310
19,687
194
5,060
18,250
30,460
0
W
30,255
17,870
0
5,987
20,588
6,928
2,602
9,112
11,182
0
70,457
L
4,961
1,848
0
1,971
20,323
6,373
253
1,730
18,593
12,092
298
L
Hun Batz
MAXSIMPREGRI
Hun Batz
10,005
2,983
0
763
24,211
8,276
368
4,586
19,625
0
38,660
L
Kukulkan
barbaraortiz
Kukulkan
13,233
3,454
0
0
16,553
5,848
1,747
1,573
14,980
32,173
0
L
Artemis
10,263
5,619
0
0
17,648
7,471
1,251
2,429
15,219
0
32,204
W
Erlang Shen
lcastellanossa
Erlang Shen
6,766
2,741
0
1,658
17,989
11,479
463
5,639
12,169
0
16,204
W
Ymir
15,378
2,318
49
3,861
19,385
8,224
1,607
8,213
11,050
87,048
0
W
Danzaburou
st6 zay
Danzaburou
15,115
7,971
0
2,402
12,863
4,684
3,924
3,911
8,908
0
68,861
W
16,050
7,953
267
3,917
15,306
6,242
3,576
3,261
11,957
0
63,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,427
Gold Earned
59,960
205
Minions Killed
384
0
Camps Cleared
0
1,770,873
Distance Traveled
1,927,913
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,290
468
55
3
0
407,692
0
W
Neith
13,789
627
99
5
0
428,174
0
L
Sol
8,907
405
15
1
0
329,371
0
L
Hun Batz
10,250
466
51
2
0
389,550
0
L
Kukulkan
11,057
503
43
2
0
327,153
0
L
Artemis
9,923
451
41
2
0
317,107
0
W
Erlang Shen
9,226
419
13
1
0
344,677
2
W
Ymir
11,758
534
79
4
0
414,395
0
W
Danzaburou
11,802
536
86
4
0
383,385
0
W
Loki
13,385
608
107
5
0
357,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role