Player Matchup

Hera
Hera
BrukBoi
Hera
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 77L
1,638 Elo+
Party 2
Cerberus
Cerberus
RichInApples
Cerberus
Level 27
God Stats
15W - 5L
1,714 SR
Queue Stats
19W - 7L
1,730 Elo+
Party 2
Ullr
Ullr
jaqe
Ullr
Level 95
God Stats
1W - 2L
1,149 SR
Queue Stats
89W - 82L
1,635 Elo+
Party 2
Team Averages
Level 62
1,455 SR
1,668 Elo+

VS

Team Averages
Level 71
1,542 SR
1,461 Elo+
Baron Samedi
Baron Samedi
OkBooomeeer
Baron Samedi
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 220L
1,498 Elo+
Party 1
Fenrir
Fenrir
Soggywaffles352
Fenrir
Level 27
God Stats
17W - 16L
1,640 SR
Queue Stats
206W - 160L
1,525 Elo+
Party 1
Cupid
Cupid
SstrangeSerj
Cupid
Level 46
God Stats
8W - 3L
1,487 SR
Queue Stats
66W - 60L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
BrukBoi
Hera
13
6 / 4 / 11
9,780
815
10,669
7,169
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cerberus
RichInApples
Cerberus
11
2 / 7 / 12
9,019
752
6,610
15,235
13,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
jaqe
Ullr
14
10 / 3 / 5
10,045
837
8,121
10,278
3,483
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OkBooomeeer
Baron Samedi
13
7 / 5 / 5
9,571
798
14,083
11,552
4,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 7 / 6
8,565
714
5,655
12,360
9,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
3 / 6 / 9
9,567
797
7,090
10,501
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
34
18
Kills
14
14
Deaths
18
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hera
BrukBoi
Hera
6
4
11
2.88
L
Baron Samedi
OkBooomeeer
Baron Samedi
7
5
5
1.9
W
Cerberus
RichInApples
Cerberus
2
7
12
1.14
L
4
7
6
1
L
3
6
9
1.25
W
Ullr
jaqe
Ullr
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,400
Damage
26,828
32,682
Taken
34,413
18,984
Mitigated
16,676
6,268
Healing
10,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
BrukBoi
Hera
10,669
2,281
344
924
7,169
2,360
1,371
2,267
4,664
33,506
0
L
Baron Samedi
OkBooomeeer
Baron Samedi
14,083
2,031
2,109
4,826
11,552
4,596
517
4,773
6,547
38,432
0
W
Cerberus
RichInApples
Cerberus
6,610
624
1,038
2,913
15,235
13,141
312
6,606
8,245
14,058
0
L
5,655
1,738
0
1,948
12,360
9,101
168
5,624
6,470
0
19,464
L
7,090
3,398
430
1,411
10,501
2,979
607
6,212
4,061
0
26,921
W
Ullr
jaqe
Ullr
8,121
3,299
0
1,049
10,278
3,483
1,566
4,296
5,674
0
36,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,844
Gold Earned
27,703
122
Minions Killed
104
0
Camps Cleared
0
585,679
Distance Traveled
544,822
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,780
815
57
5
0
188,389
1
L
Baron Samedi
9,571
798
44
4
0
185,991
0
W
Cerberus
9,019
752
17
1
0
191,302
1
L
Fenrir
8,565
714
32
3
0
184,677
4
L
Cupid
9,567
797
28
2
0
174,154
2
W
Ullr
10,045
837
48
4
0
205,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role