Player Matchup

Fenrir
Fenrir
ColaaFraisee
Fenrir
Level 21
God Stats
21W - 28L
1,389 SR
Queue Stats
29W - 38L
1,273 Elo+
Solo
Danzaburou
Danzaburou
Jake_1502
Danzaburou
Level 26
God Stats
125W - 126L
1,414 SR
Queue Stats
168W - 183L
1,320 Elo+
Solo
Ravana
Ravana
MagicPantsMcGee
Ravana
Level 8
God Stats
1W - 3L
1,176 SR
Queue Stats
7W - 6L
1,022 Elo+
Party 1
Nemesis
Nemesis
MoistPierre
Nemesis
Level 13
God Stats
4W - 2L
1,381 SR
Queue Stats
11W - 13L
1,150 Elo+
Party 1
Zeus
Zeus
buer22
Zeus
Level 23
God Stats
2W - 0L
1,809 SR
Queue Stats
28W - 33L
1,364 Elo+
Solo
Team Averages
Level 18
1,434 SR
1,226 Elo+

VS

Team Averages
Level 8
1,523 SR
1,383 Elo+
Zeus
Zeus
BrazyazzPiru
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
Grymwulf24
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
SharissaBug
Sol
Level 16
God Stats
4W - 4L
1,615 SR
Queue Stats
117W - 125L
1,225 Elo+
Solo
Anhur
Anhur
ThomasGo15
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Osiris
Osiris
ZenKush
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 3 / 0
4,224
704
1,853
3,466
898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Jake_1502
Danzaburou
7
3 / 0 / 3
4,617
770
904
1,536
343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 3 / 5
4,279
713
1,393
2,830
895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
MoistPierre
Nemesis
7
7 / 0 / 3
5,092
849
2,749
3,573
861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
buer22
Zeus
8
5 / 0 / 0
4,764
794
2,976
1,705
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 6 / 0
3,386
564
1,008
3,386
462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Grymwulf24
Cerberus
3
0 / 5 / 0
2,970
495
899
4,079
1,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 3 / 1
3,539
590
470
4,042
819
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
1
0 / 2 / 0
2,782
464
179
1,421
283
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Osiris
ZenKush
Osiris
6
3 / 2 / 0
4,180
697
1,727
3,483
1,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
17
Kills
4
6
Deaths
18
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Fenrir
1
3
0
0.33
L
Cerberus
Grymwulf24
Cerberus
0
5
0
0
W
Danzaburou
Jake_1502
Danzaburou
3
0
3
4.5
W
1
3
5
1.17
W
Nemesis
MoistPierre
Nemesis
7
0
3
8.5
L
0
3
1
0.17
L
Anhur
0
2
0
0
L
Osiris
ZenKush
Osiris
3
2
0
1.5
W
Zeus
buer22
Zeus
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,875
Damage
4,283
13,110
Taken
16,411
3,447
Mitigated
4,673
1,587
Healing
829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,008
476
0
0
3,386
462
0
0
3,386
6,462
0
W
Fenrir
1,853
751
0
334
3,466
898
572
0
3,466
0
14,198
L
Cerberus
Grymwulf24
Cerberus
899
346
0
84
4,079
1,424
0
1,183
2,816
4,882
0
W
Danzaburou
Jake_1502
Danzaburou
904
474
147
355
1,536
343
1,043
426
1,030
0
14,706
W
1,393
621
0
16
2,830
895
730
627
2,187
0
12,077
W
Nemesis
MoistPierre
Nemesis
2,749
1,912
0
583
3,573
861
302
486
3,007
0
12,065
L
470
341
0
587
4,042
819
536
721
3,211
9,452
0
L
Anhur
179
0
0
38
1,421
283
0
449
950
0
1,290
L
Osiris
ZenKush
Osiris
1,727
897
0
120
3,483
1,685
0
395
3,072
0
11,769
W
Zeus
buer22
Zeus
2,976
987
0
152
1,705
450
234
662
1,043
13,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,976
Gold Earned
16,857
145
Minions Killed
72
0
Camps Cleared
0
643,820
Distance Traveled
457,372
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,386
564
20
3
0
122,043
1
W
Fenrir
4,224
704
34
6
0
129,562
2
L
Cerberus
2,970
495
5
1
0
92,159
0
W
Danzaburou
4,617
770
28
5
0
123,401
0
W
Ravana
4,279
713
29
5
0
127,414
0
W
Nemesis
5,092
849
20
3
0
149,691
0
L
Sol
3,539
590
22
4
0
98,460
0
L
Anhur
2,782
464
1
0
0
47,481
0
L
Osiris
4,180
697
24
4
0
97,229
0
W
Zeus
4,764
794
34
6
0
113,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role