Player Matchup

Achilles
Achilles
AsaNeko
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,608 Elo+
Solo
Nox
Nox
GhostZombieHD
Nox
Level 123
God Stats
7W - 4L
1,838 SR
Queue Stats
113W - 73L
1,665 Elo+
Party 1
Izanami
Izanami
Notpeet
Izanami
Level 89
God Stats
131W - 65L
1,739 SR
Queue Stats
306W - 243L
1,596 Elo+
Party 1
Nemesis
Nemesis
SpeedyCheese622
Nemesis
Level 89
God Stats
22W - 18L
1,542 SR
Queue Stats
282W - 227L
1,596 Elo+
Party 1
Sylvanus
Sylvanus
TealPebble
Sylvanus
Level 27
God Stats
20W - 12L
1,770 SR
Queue Stats
222W - 160L
1,667 Elo+
Party 1
Team Averages
Level 91
1,678 SR
1,626 Elo+

VS

Team Averages
Level 70
1,592 SR
1,529 Elo+
Fenrir
Fenrir
 
Fenrir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Anthony818
Artemis
Level 39
God Stats
1W - 1L
1,749 SR
Queue Stats
215W - 208L
1,567 Elo+
Solo
Cerberus
Cerberus
YourDadWalter
Cerberus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 Elo+
Party 2
Janus
Janus
aletheiac
Janus
Level 125
God Stats
1W - 7L
1,711 SR
Queue Stats
220W - 204L
1,506 Elo+
Party 2
Chaac
Chaac
sasquatch94
Chaac
Level 74
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 105L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AsaNeko
Achilles
8
0 / 1 / 0
5,004
500
1,623
7,284
5,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 2 / 3
6,091
609
2,641
3,968
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Notpeet
Izanami
12
14 / 0 / 2
7,298
730
9,996
8,532
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 0 / 1
5,626
563
1,985
5,061
1,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
TealPebble
Sylvanus
9
2 / 2 / 11
5,582
558
2,747
4,719
2,957
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 6 / 2
5,714
571
3,584
9,228
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
Anthony818
Artemis
8
1 / 6 / 1
4,815
482
3,960
5,394
1,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
YourDadWalter
Cerberus
6
0 / 5 / 3
4,401
440
1,874
6,880
2,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
aletheiac
Janus
10
1 / 3 / 1
5,993
599
2,256
4,524
1,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
1 / 0 / 0
6,039
604
5,099
4,894
3,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
20
Kills
5
5
Deaths
20
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
6
2
0.5
L
Artemis
Anthony818
Artemis
1
6
1
0.25
W
Achilles
AsaNeko
Achilles
0
1
0
0
W
2
2
3
1.75
W
Izanami
Notpeet
Izanami
14
0
2
15
W
2
0
1
2.5
W
Sylvanus
TealPebble
Sylvanus
2
2
11
3.75
L
Cerberus
YourDadWalter
Cerberus
0
5
3
0.3
L
Janus
aletheiac
Janus
1
3
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,992
Damage
16,773
29,564
Taken
30,920
13,653
Mitigated
10,794
10,347
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,584
724
0
2,342
9,228
2,689
20
2,083
7,043
0
24,429
L
Artemis
Anthony818
Artemis
3,960
1,436
0
158
5,394
1,592
0
513
4,881
0
16,791
W
Achilles
AsaNeko
Achilles
1,623
891
0
713
7,284
5,063
0
0
6,816
0
21,292
W
2,641
293
0
958
3,968
1,329
705
1,075
2,893
29,887
0
W
Izanami
Notpeet
Izanami
9,996
7,239
0
3,941
8,532
2,842
246
819
7,713
0
55,232
W
1,985
538
0
2,203
5,061
1,462
0
863
4,148
0
24,027
W
Sylvanus
TealPebble
Sylvanus
2,747
1,147
773
1,759
4,719
2,957
0
1,373
3,346
7,430
1,734
L
Cerberus
YourDadWalter
Cerberus
1,874
554
0
1,137
6,880
2,068
0
1,452
5,378
7,380
0
L
Janus
aletheiac
Janus
2,256
88
0
275
4,524
1,047
0
921
3,553
38,052
0
L
5,099
1,698
0
2,988
4,894
3,398
0
0
4,619
0
30,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,601
Gold Earned
26,962
281
Minions Killed
248
0
Camps Cleared
0
929,457
Distance Traveled
925,354
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,714
571
55
6
0
180,128
5
L
Artemis
4,815
482
34
3
0
190,604
3
W
Achilles
5,004
500
42
4
0
164,489
3
W
Nox
6,091
609
72
7
0
175,897
5
W
Izanami
7,298
730
87
9
0
169,750
6
W
Nemesis
5,626
563
59
6
0
226,807
7
W
Sylvanus
5,582
558
21
2
0
192,514
1
L
Cerberus
4,401
440
16
2
0
193,705
0
L
Janus
5,993
599
71
7
0
164,223
5
L
Chaac
6,039
604
72
7
0
196,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role