Player Matchup

Set
Set
JogiShori
Set
Level 11
God Stats
9W - 3L
1,877 SR
Queue Stats
83W - 72L
1,718 Elo+
Party 2
Tiamat
Tiamat
Liwuchi
Tiamat
Level 69
God Stats
5W - 1L
1,838 SR
Queue Stats
82W - 82L
1,447 Elo+
Party 2
Neith
Neith
NoahGenesiss
Neith
Level 25
God Stats
159W - 127L
1,623 SR
Queue Stats
188W - 170L
1,579 Elo+
Solo
Geb
Geb
Originuni
Geb
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 47L
1,718 Elo+
Party 2
Tyr
Tyr
Reaper9559
Tyr
Level 25
God Stats
5W - 7L
1,565 SR
Queue Stats
133W - 157L
1,428 Elo+
Solo
Team Averages
Level 29
1,681 SR
1,578 Elo+

VS

Team Averages
Level 23
1,427 SR
1,449 Elo+
Kukulkan
Kukulkan
KronicTheKing
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,169 Elo+
Solo
Xing Tian
Xing Tian
RedWaldo
Xing Tian
Level 28
God Stats
1W - 2L
1,513 SR
Queue Stats
48W - 43L
1,539 Elo+
Party 3
Mulan
Mulan
jokerFett
Mulan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
288W - 299L
1,555 Elo+
Party 1
Loki
Loki
my90lbgfabusesme
Loki
Level 26
God Stats
4W - 6L
1,394 SR
Queue Stats
74W - 77L
1,468 Elo+
Party 3
Apollo
Apollo
thejewishbatman
Apollo
Level 28
God Stats
2W - 1L
1,226 SR
Queue Stats
34W - 33L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,850
571
3,834
6,277
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Liwuchi
Tiamat
11
4 / 1 / 1
6,605
550
6,044
4,141
2,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
4 / 2 / 1
6,009
501
6,748
5,412
1,559
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 1 / 4
6,239
520
4,250
7,364
3,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 3
6,267
522
3,710
6,821
3,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KronicTheKing
Kukulkan
6
0 / 5 / 1
4,480
373
964
4,794
1,397
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
RedWaldo
Xing Tian
8
0 / 3 / 4
5,689
474
4,523
9,156
4,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
jokerFett
Mulan
9
1 / 2 / 1
5,684
474
3,822
7,278
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 2 / 1
5,718
477
1,842
5,338
1,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

9
3 / 3 / 0
5,998
500
5,078
6,172
1,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
6
6
Deaths
15
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
Kukulkan
KronicTheKing
Kukulkan
0
5
1
0.1
W
Tiamat
Liwuchi
Tiamat
4
1
1
4.5
W
4
2
1
2.25
W
2
1
4
4
W
2
1
3
3.5
L
Xing Tian
RedWaldo
Xing Tian
0
3
4
0.67
L
Mulan
jokerFett
Mulan
1
2
1
0.75
L
2
2
1
1.25
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,586
Damage
16,229
30,015
Taken
32,738
13,481
Mitigated
11,875
9,581
Healing
5,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,834
1,467
0
2,758
6,277
2,395
992
386
5,859
0
38,749
L
Kukulkan
KronicTheKing
Kukulkan
964
309
0
68
4,794
1,397
0
1,455
3,163
6,968
0
W
Tiamat
Liwuchi
Tiamat
6,044
244
0
2,056
4,141
2,257
872
194
3,947
26,918
0
W
6,748
3,408
0
2,030
5,412
1,559
625
1,488
3,924
0
25,990
W
4,250
784
0
1,090
7,364
3,449
375
2,750
4,574
14,660
0
W
3,710
433
0
1,647
6,821
3,821
58
517
6,224
0
22,696
L
Xing Tian
RedWaldo
Xing Tian
4,523
463
453
1,694
9,156
4,078
0
3,105
5,959
13,229
0
L
Mulan
jokerFett
Mulan
3,822
903
0
1,612
7,278
2,838
0
1,959
5,110
0
25,194
L
1,842
579
0
255
5,338
1,874
0
1,106
4,072
0
21,748
L
5,078
3,241
258
1,314
6,172
1,688
540
1,990
4,140
0
27,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,970
Gold Earned
27,569
245
Minions Killed
211
0
Camps Cleared
0
1,126,208
Distance Traveled
1,059,565
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,850
571
81
7
0
243,278
0
L
Kukulkan
4,480
373
20
2
0
193,868
0
W
Tiamat
6,605
550
50
4
0
213,863
1
W
Neith
6,009
501
50
4
0
195,172
3
W
Geb
6,239
520
16
1
0
241,104
0
W
Tyr
6,267
522
48
4
0
232,791
3
L
Xing Tian
5,689
474
12
1
0
243,656
4
L
Mulan
5,684
474
68
6
0
214,760
0
L
Loki
5,718
477
45
4
0
217,508
1
L
Apollo
5,998
500
66
6
0
189,773
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role