Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DearMoOzZoom
Anubis
Level 56
God Stats
32W - 32L
1,374 SR
Queue Stats
91W - 139L
1,403 Elo+
Party 1
Neith
Neith
MEAT SATCHET
Neith
Level 64
God Stats
44W - 74L
1,328 SR
Queue Stats
80W - 153L
1,242 Elo+
Party 1
Team Averages
Level 65
1,401 SR
1,382 Elo+

VS

Team Averages
Level 56
1,604 SR
1,405 Elo+
Sol
Sol
AsgardianQueen
Sol
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,258 Elo+
Solo
Athena
Athena
EatTheCheeks-
Athena
Level 51
God Stats
3W - 1L
1,811 SR
Queue Stats
46W - 55L
1,457 Elo+
Solo
Cupid
Cupid
MysTiic Anomaly
Cupid
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 4 / 4
9,232
615
2,194
13,579
13,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
14
5 / 0 / 0
10,330
689
11,372
10,050
4,300
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 2 / 4
8,988
599
5,029
7,934
2,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
9,737
649
13,946
10,806
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 0 / 3
7,834
522
1,375
3,839
1,229
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
2 / 2 / 4
9,082
605
8,229
10,372
3,139
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
5
Kills
6
6
Deaths
5
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
4
4
0.5
L
4
3
1
1.5
W
Anubis
5
0
0
5
L
0
0
3
1.5
W
0
2
4
1
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,595
Damage
23,550
31,563
Taken
25,017
20,415
Mitigated
7,456
11,071
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,194
85
465
2,574
13,579
13,199
277
5,710
7,407
10,312
0
L
13,946
1,824
0
3,749
10,806
3,088
660
5,553
5,253
45,934
0
W
Anubis
11,372
201
944
4,597
10,050
4,300
200
4,995
4,713
52,217
0
L
1,375
367
470
412
3,839
1,229
0
823
3,016
7,021
0
W
5,029
1,354
783
1,708
7,934
2,916
2,794
3,632
4,074
0
37,728
L
8,229
4,889
700
1,608
10,372
3,139
147
7,202
3,170
0
27,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,550
Gold Earned
26,653
142
Minions Killed
139
0
Camps Cleared
0
763,147
Distance Traveled
573,688
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,232
615
14
1
0
246,429
0
L
Sol
9,737
649
83
6
0
220,669
2
W
Anubis
10,330
689
76
5
0
265,772
2
L
Athena
7,834
522
10
1
0
107,354
1
W
Neith
8,988
599
52
3
0
250,946
1
L
Cupid
9,082
605
46
3
0
245,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role