Player Matchup

Zeus
Zeus
Anubis4234
Zeus
Level 29
God Stats
0W - 2L
1,689 SR
Queue Stats
72W - 96L
1,335 Elo+
Solo
Thor
Thor
CrawdadJones
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Skadi
Skadi
CrawdaddyJones
Skadi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Ja-poopy
Ganesha
Level 15
God Stats
0W - 5L
1,167 SR
Queue Stats
77W - 75L
1,346 Elo+
Solo
Guan Yu
Guan Yu
bathtubgin226
Guan Yu
Level 18
God Stats
30W - 36L
1,455 SR
Queue Stats
31W - 45L
1,308 Elo+
Party 2
Team Averages
Level 19
1,462 SR
1,398 Elo+

VS

Team Averages
Level 23
1,478 SR
1,282 Elo+
Artio
Artio
ItalianPony0706
Artio
Level 27
God Stats
10W - 4L
1,573 SR
Queue Stats
69W - 80L
1,335 Elo+
Party 3
Thoth
Thoth
Nalrashido
Thoth
Level 23
God Stats
6W - 2L
1,500 SR
Queue Stats
11W - 11L
1,196 Elo+
Solo
Olorun
Olorun
SpitNuRDad
Olorun
Level 16
God Stats
4W - 3L
1,331 SR
Queue Stats
13W - 15L
1,293 Elo+
Party 1
Thanatos
Thanatos
nightwing100708
Thanatos
Level 28
God Stats
8W - 4L
1,500 SR
Queue Stats
230W - 258L
1,306 Elo+
Party 3
Cupid
Cupid
v N0PE v
Cupid
Level 22
God Stats
3W - 2L
1,485 SR
Queue Stats
11W - 14L
1,280 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,965
498
10,958
12,645
4,082
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 8 / 2
8,307
462
6,959
13,462
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
3 / 5 / 2
8,755
486
9,705
10,349
3,736
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Ja-poopy
Ganesha
3
0 / 0 / 0
5,419
301
0
243
56
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
14
2 / 8 / 3
8,614
479
8,708
14,054
6,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 9
10,258
570
4,131
17,703
18,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
15
2 / 3 / 4
9,293
516
7,997
9,088
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
SpitNuRDad
Olorun
14
4 / 2 / 1
8,717
484
4,498
7,007
2,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
18
12 / 2 / 2
11,182
621
14,261
13,854
6,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cupid
v N0PE v
Cupid
14
2 / 2 / 4
8,729
485
5,138
7,864
2,650
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
10
Kills
24
25
Deaths
11
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
3
8
2
0.5
L
3
5
2
0.8
W
4
2
9
4.25
L
Ganesha
Ja-poopy
Ganesha
0
0
0
0
W
Thoth
2
3
4
1.33
W
Olorun
SpitNuRDad
Olorun
4
2
1
2.25
L
Guan Yu
2
8
3
0.44
W
Thanatos
12
2
2
6.5
W
Cupid
v N0PE v
Cupid
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,330
Damage
36,025
50,753
Taken
55,516
18,276
Mitigated
32,730
9,021
Healing
23,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,958
732
0
5,031
12,645
4,082
734
7,486
5,159
46,053
0
L
6,959
1,243
0
1,246
13,462
4,116
1,219
3,863
9,599
0
35,926
L
9,705
5,804
0
1,106
10,349
3,736
2,238
2,626
7,723
0
43,837
W
4,131
598
679
3,516
17,703
18,034
362
1,798
15,816
23,561
0
L
Ganesha
Ja-poopy
Ganesha
0
0
0
0
243
56
0
0
243
635
0
W
Thoth
7,997
205
0
1,267
9,088
3,434
1,426
4,478
4,196
48,994
0
W
Olorun
SpitNuRDad
Olorun
4,498
1,369
557
2,720
7,007
2,306
3,826
1,441
5,534
37,890
0
L
Guan Yu
8,708
1,955
188
1,450
14,054
6,286
505
2,651
11,403
0
33,026
W
Thanatos
14,261
5,554
525
12,597
13,854
6,306
923
339
13,487
0
70,275
W
Cupid
v N0PE v
Cupid
5,138
2,941
582
863
7,864
2,650
3,029
2,226
5,525
0
34,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,060
Gold Earned
48,179
276
Minions Killed
393
0
Camps Cleared
0
1,289,091
Distance Traveled
1,608,438
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,965
498
88
5
0
306,204
0
L
Thor
8,307
462
65
4
0
320,930
0
L
Skadi
8,755
486
75
4
0
333,576
0
W
Artio
10,258
570
42
2
0
295,961
0
L
Ganesha
5,419
301
0
0
0
26,875
0
W
Thoth
9,293
516
81
5
0
300,497
1
W
Olorun
8,717
484
59
3
0
313,139
1
L
Guan Yu
8,614
479
48
3
0
301,506
0
W
Thanatos
11,182
621
131
7
0
363,020
1
W
Cupid
8,729
485
80
4
0
335,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role