Player Matchup

Bakasura
Bakasura
Eternal_Blue13
Bakasura
Level 88
God Stats
113W - 71L
1,562 SR
Queue Stats
359W - 340L
1,466 Elo+
Party 1
Ymir
Ymir
Gregoonn
Ymir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 135L
1,307 Elo+
Solo
Anubis
Anubis
Wizgoner1
Anubis
Level 79
God Stats
1W - 2L
1,747 SR
Queue Stats
302W - 317L
1,361 Elo+
Party 1
Anhur
Anhur
blue-modex
Anhur
Level 59
God Stats
2W - 9L
1,256 SR
Queue Stats
400W - 445L
1,281 Elo+
Party 1
Serqet
Serqet
isyenite-
Serqet
Level 45
God Stats
3W - 13L
1,039 SR
Queue Stats
584W - 618L
1,374 Elo+
Party 1
Team Averages
Level 63
1,421 SR
1,358 Elo+

VS

Team Averages
Level 74
1,591 SR
1,727 Elo+
Chiron
Chiron
FlashxNinja
Chiron
Level 145
God Stats
4W - 1L
1,777 SR
Queue Stats
51W - 15L
1,846 Elo+
Party 2
Raijin
Raijin
GrabSomeBrew
Raijin
Level 29
God Stats
4W - 0L
1,957 SR
Queue Stats
132W - 26L
1,891 Elo+
Party 2
Fenrir
Fenrir
Inflextions
Fenrir
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 12L
1,951 Elo+
Party 2
Nike
Nike
Saitama92154
Nike
Level 67
God Stats
5W - 4L
1,487 SR
Queue Stats
76W - 63L
1,403 Elo+
Party 3
Yemoja
Yemoja
chikitosape
Yemoja
Level 13
God Stats
1W - 1L
1,237 SR
Queue Stats
7W - 2L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
18
8 / 6 / 0
11,588
552
11,940
24,248
13,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
13
1 / 8 / 3
8,907
424
7,444
26,263
19,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Anubis
Wizgoner1
Anubis
14
2 / 10 / 2
9,543
454
7,525
20,209
8,375
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
14
3 / 8 / 2
9,195
438
9,422
14,405
3,894
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
isyenite-
Serqet
15
1 / 6 / 4
9,390
447
4,883
15,341
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
2 / 1 / 16
11,522
549
15,380
14,858
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
20
24 / 0 / 7
15,010
715
39,311
11,939
5,915
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
18
8 / 6 / 8
11,617
553
10,213
18,393
7,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 7 / 5
10,698
509
6,243
15,120
7,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
15
2 / 1 / 13
10,344
493
4,638
9,112
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
87
15
Kills
38
38
Deaths
15
11
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Bakasura
8
6
0
1.33
W
Chiron
2
1
16
10
W
Raijin
24
0
7
27.5
L
Ymir
1
8
3
0.31
W
Fenrir
8
6
8
2
W
2
7
5
0.64
L
Anubis
Wizgoner1
Anubis
2
10
2
0.3
L
Anhur
3
8
2
0.5
W
Yemoja
2
1
13
8.5
L
Serqet
isyenite-
Serqet
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,214
Damage
75,785
100,466
Taken
69,422
51,001
Mitigated
31,528
22,259
Healing
24,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
11,940
7,769
0
8,817
24,248
13,349
1,086
6,439
17,242
0
67,166
W
Chiron
15,380
7,991
1,076
7,832
14,858
5,234
2,170
3,891
10,967
0
101,448
W
Raijin
39,311
2,322
0
3,091
11,939
5,915
596
1,890
9,343
139,136
0
L
Ymir
7,444
948
395
3,567
26,263
19,935
120
12,715
13,366
33,692
0
W
Fenrir
10,213
1,960
0
5,753
18,393
7,581
0
3,030
14,901
0
66,991
W
6,243
1,747
267
3,785
15,120
7,753
1,268
1,879
12,005
0
54,530
L
Anubis
Wizgoner1
Anubis
7,525
113
0
6,038
20,209
8,375
440
10,950
8,870
58,297
0
L
Anhur
9,422
4,268
222
934
14,405
3,894
363
6,001
8,306
0
33,937
W
Yemoja
4,638
1,026
1,571
1,609
9,112
5,045
797
4,279
4,413
16,396
0
L
Serqet
isyenite-
Serqet
4,883
1,201
231
2,055
15,341
5,448
0
6,905
8,160
0
56,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,623
Gold Earned
59,191
456
Minions Killed
595
0
Camps Cleared
0
1,817,419
Distance Traveled
2,013,945
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
11,588
552
149
7
0
410,368
2
W
Chiron
11,522
549
155
7
0
383,025
2
W
Raijin
15,010
715
204
10
0
427,165
7
L
Ymir
8,907
424
49
2
0
301,779
3
W
Fenrir
11,617
553
101
5
0
406,665
0
W
Nike
10,698
509
116
6
0
402,120
0
L
Anubis
9,543
454
96
5
0
316,275
5
L
Anhur
9,195
438
59
3
0
346,636
5
W
Yemoja
10,344
493
19
1
0
394,970
0
L
Serqet
9,390
447
103
5
0
442,361
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role