Player Matchup

Merlin
Merlin
Edmonto9
Merlin
Level 89
God Stats
3W - 7L
1,570 SR
Queue Stats
87W - 85L
1,494 Elo+
Party 1
Fenrir
Fenrir
FINDMEMATT
Fenrir
Level 86
God Stats
25W - 25L
1,520 SR
Queue Stats
29W - 27L
1,508 Elo+
Party 1
King Arthur
King Arthur
Lludeain
King Arthur
Level 86
God Stats
11W - 6L
1,707 SR
Queue Stats
103W - 107L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
NIVISON
Danzaburou
Level 102
God Stats
9W - 11L
1,633 SR
Queue Stats
83W - 87L
1,494 Elo+
Party 1
Athena
Athena
RenimusMax
Athena
Level 21
God Stats
7W - 7L
1,551 SR
Queue Stats
17W - 22L
1,502 Elo+
Party 1
Team Averages
Level 77
1,596 SR
1,498 Elo+

VS

Team Averages
Level 88
1,691 SR
1,597 Elo+
Fenrir
Fenrir
Cobalt Skeleton
Fenrir
Level 87
God Stats
4W - 3L
1,734 SR
Queue Stats
221W - 203L
1,558 Elo+
Party 2
Anubis
Anubis
FatherDope
Anubis
Level 112
God Stats
1W - 3L
1,705 SR
Queue Stats
102W - 100L
1,627 Elo+
Party 2
Raijin
Raijin
MilkyLad
Raijin
Level 108
God Stats
0W - 1L
1,818 SR
Queue Stats
131W - 127L
1,548 Elo+
Party 2
Medusa
Medusa
TheMostFAUNKY
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
King Arthur
King Arthur
reaper2297
King Arthur
Level 123
God Stats
6W - 10L
1,700 SR
Queue Stats
77W - 49L
1,751 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Edmonto9
Merlin
20
5 / 2 / 14
12,993
520
12,848
13,500
5,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Fenrir
FINDMEMATT
Fenrir
20
11 / 1 / 13
14,267
571
17,110
21,334
13,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Lludeain
King Arthur
19
2 / 7 / 10
12,278
491
13,196
31,067
16,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
NIVISON
Danzaburou
20
16 / 3 / 13
15,225
609
24,355
17,310
7,531
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
RenimusMax
Athena
18
7 / 0 / 21
13,494
540
7,714
15,955
23,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 2
11,842
474
7,751
18,157
13,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
FatherDope
Anubis
19
9 / 7 / 0
13,313
533
18,756
21,155
13,587
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
MilkyLad
Raijin
18
2 / 8 / 2
12,239
490
14,319
18,421
8,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 11 / 1
9,041
362
6,718
13,600
5,172
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
reaper2297
King Arthur
14
0 / 10 / 1
9,869
395
8,840
24,356
23,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
19
41
Kills
13
13
Deaths
41
71
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Merlin
Edmonto9
Merlin
5
2
14
6
W
Fenrir
FINDMEMATT
Fenrir
11
1
13
17.5
L
Anubis
FatherDope
Anubis
9
7
0
1.29
W
King Arthur
Lludeain
King Arthur
2
7
10
1
L
Raijin
MilkyLad
Raijin
2
8
2
0.38
W
Danzaburou
NIVISON
Danzaburou
16
3
13
7.5
W
Athena
RenimusMax
Athena
7
0
21
17.5
L
0
11
1
0.05
L
King Arthur
reaper2297
King Arthur
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,223
Damage
56,384
99,166
Taken
95,689
66,274
Mitigated
64,412
34,301
Healing
16,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,751
1,890
0
2,398
18,157
13,054
849
3,339
14,614
0
74,967
W
Merlin
Edmonto9
Merlin
12,848
631
0
4,840
13,500
5,484
1,175
6,254
6,916
102,441
0
W
Fenrir
FINDMEMATT
Fenrir
17,110
5,055
0
7,851
21,334
13,263
2,760
8,488
12,482
0
80,205
L
Anubis
FatherDope
Anubis
18,756
1,573
0
8,390
21,155
13,587
1,982
1,952
19,203
85,308
0
W
King Arthur
Lludeain
King Arthur
13,196
1,579
0
11,526
31,067
16,157
672
13,374
17,616
0
83,777
L
Raijin
MilkyLad
Raijin
14,319
776
273
2,276
18,421
8,713
1,534
6,490
11,931
87,972
0
W
Danzaburou
NIVISON
Danzaburou
24,355
12,876
0
5,574
17,310
7,531
3,175
4,102
13,158
0
89,188
W
Athena
RenimusMax
Athena
7,714
2,341
108
4,402
15,955
23,839
276
3,644
12,221
30,243
0
L
6,718
3,227
0
0
13,600
5,172
364
2,876
10,724
0
30,187
L
King Arthur
reaper2297
King Arthur
8,840
863
0
2,845
24,356
23,886
0
5,905
18,451
0
57,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,257
Gold Earned
56,304
527
Minions Killed
582
0
Camps Cleared
0
2,437,833
Distance Traveled
2,063,078
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,842
474
131
5
0
458,221
6
W
Merlin
12,993
520
141
6
0
455,832
5
W
Fenrir
14,267
571
96
4
0
524,583
5
L
Anubis
13,313
533
152
6
0
327,618
2
W
King Arthur
12,278
491
146
6
0
441,849
1
L
Raijin
12,239
490
169
7
0
399,464
6
W
Danzaburou
15,225
609
115
5
0
471,615
2
W
Athena
13,494
540
29
1
0
543,954
6
L
Medusa
9,041
362
70
3
0
404,932
0
L
King Arthur
9,869
395
60
2
0
472,843
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role