Player Matchup

Heimdallr
Heimdallr
Silver I
ApocalypticFury0
Heimdallr
Silver I
Level 86
God Stats
118W - 118L
1,535 SR
Queue Stats
181W - 177L
1,051 MMR
Party 1
Ravana
Ravana
Silver III
Banjo4smUsh
Ravana
Silver III
Level 69
God Stats
6W - 4L
1,500 SR
Queue Stats
185W - 179L
935 MMR
Party 1
Nu Wa
Nu Wa
Bronze IV
Disbabydream
Nu Wa
Bronze IV
Level 149
God Stats
13W - 17L
1,399 SR
Queue Stats
842W - 1,572L
-402 MMR
Solo
Cthulhu
Cthulhu
Bronze II
Pjquinto77
Cthulhu
Bronze II
Level 138
God Stats
54W - 49L
1,733 SR
Queue Stats
525W - 597L
-8 MMR
Solo
Sun Wukong
Sun Wukong
Bronze II
sychoopturtle
Sun Wukong
Bronze II
Level 152
God Stats
5W - 3L
1,580 SR
Queue Stats
177W - 200L
197 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,549 SR
354 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,517 SR
312 MMR
Kuzenbo
Kuzenbo
Bronze II
KangarooActual
Kuzenbo
Bronze II
Level 126
God Stats
4W - 7L
1,925 SR
Queue Stats
289W - 398L
52 MMR
Solo
Cernunnos
Cernunnos
Bronze III
OG_stoned
Cernunnos
Bronze III
Level 66
God Stats
2W - 13L
1,221 SR
Queue Stats
81W - 130L
-263 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze I
Stickay26
Tsukuyomi
Bronze I
Level 63
God Stats
15W - 10L
1,565 SR
Queue Stats
200W - 221L
398 MMR
Solo
Anubis
Anubis
Silver II
juan9803
Anubis
Silver II
Level 159
God Stats
40W - 42L
1,535 SR
Queue Stats
496W - 492L
1,035 MMR
Solo
Ganesha
Ganesha
Bronze II
the1theonlystood
Ganesha
Bronze II
Level 42
God Stats
0W - 4L
1,339 SR
Queue Stats
23W - 52L
337 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
20
6 / 3 / 11
16,524
590
21,170
24,092
10,196
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
20
8 / 3 / 8
14,711
525
16,217
16,577
6,519
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
0 / 0 / 1
13,262
474
14,942
3,216
1,396
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Pjquinto77
Cthulhu
20
6 / 4 / 6
13,683
489
11,506
21,503
12,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
sychoopturtle
Sun Wukong
20
3 / 1 / 3
16,944
605
14,141
24,925
25,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
SetArachneDanzaburouApolloCu Chulainn

VS

Bans
BakasuraAh Muzen CabOsirisKumbhakarnaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 1 / 2
12,771
456
13,014
21,290
30,070
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
OG_stoned
Cernunnos
17
5 / 7 / 0
11,158
399
12,017
23,352
10,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Tsukuyomi
Stickay26
Tsukuyomi
20
3 / 7 / 4
12,690
453
14,437
24,929
16,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
juan9803
Anubis
20
1 / 2 / 0
13,212
472
5,223
11,364
5,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
1 / 6 / 7
12,177
435
11,476
24,897
25,533
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
23
Kills
11
11
Deaths
23
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
6
3
11
3.83
W
Ravana
8
3
8
4
W
0
0
1
0.5
L
1
1
2
2
L
Cernunnos
OG_stoned
Cernunnos
5
7
0
0.71
W
Cthulhu
Pjquinto77
Cthulhu
6
4
6
2.25
L
Tsukuyomi
Stickay26
Tsukuyomi
3
7
4
0.71
L
Anubis
juan9803
Anubis
1
2
0
0.5
W
Sun Wukong
sychoopturtle
Sun Wukong
3
1
3
4.5
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,976
Damage
56,167
90,313
Taken
105,832
55,568
Mitigated
88,344
30,905
Healing
27,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
21,170
11,964
0
11,393
24,092
10,196
1,004
4,785
19,307
0
145,681
W
Ravana
16,217
4,576
0
4,532
16,577
6,519
108
7,385
9,192
0
73,269
W
14,942
325
0
933
3,216
1,396
26
1,058
2,158
98,738
0
L
13,014
3,656
0
7,477
21,290
30,070
617
3,979
17,039
88,248
0
L
Cernunnos
OG_stoned
Cernunnos
12,017
4,728
255
7,183
23,352
10,119
0
6,236
16,841
0
75,044
W
Cthulhu
Pjquinto77
Cthulhu
11,506
579
453
7,084
21,503
12,152
3,901
7,211
14,292
65,887
0
L
Tsukuyomi
Stickay26
Tsukuyomi
14,437
3,502
0
6,102
24,929
16,662
0
3,303
21,521
0
102,411
L
Anubis
juan9803
Anubis
5,223
79
0
4,416
11,364
5,960
424
3,198
8,166
104,600
0
W
Sun Wukong
sychoopturtle
Sun Wukong
14,141
1,837
0
6,510
24,925
25,305
4,886
9,274
15,651
0
135,825
L
11,476
721
0
2,478
24,897
25,533
0
8,982
15,385
56,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,124
Gold Earned
62,008
814
Minions Killed
664
0
Camps Cleared
0
2,371,238
Distance Traveled
2,508,963
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
16,524
590
182
7
0
479,752
4
W
Ravana
14,711
525
99
4
0
514,390
3
W
Nu Wa
13,262
474
151
5
0
365,542
7
L
Kuzenbo
12,771
456
158
6
0
510,076
4
L
Cernunnos
11,158
399
124
4
0
520,859
0
W
Cthulhu
13,683
489
109
4
0
464,237
2
L
Tsukuyomi
12,690
453
139
5
0
568,368
0
L
Anubis
13,212
472
206
7
0
373,321
0
W
Sun Wukong
16,944
605
273
10
0
547,317
0
L
Ganesha
12,177
435
37
1
0
536,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role